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The Elder Scrolls V: Skyrim Trailer Analysis - TES Break-down

2011-02-24
as the Steve from gamers Nexus dotnet and we are going to be analyzing the elderscrolls v Skyrim in game trailer so let's skip ahead to where we start seeing new elements that are not cinematic the first stuff we really start seeing is this falling snow right here the snow is dynamic it does not dynamically accumulate but it there are weather patterns that are dynamic as it's been stated by Todd Howard so that's pretty cool that makes the game feel a lot more realistic a lot more open and it's gonna it probably will limit visibility which is also pretty cool strategic elements I wonder that might affect sneak which which would be pretty nice if weather actually has a gameplay mechanic effect let's continue here our hero is it's gonna be fighting this dragon we're going to talk about this more in a little bit but the dragon fight nothing new here he's dual wielding weapons we've already heard the mechanics will include dual wielding specifically meaning that you cannot cast spells if you have a shield and a sword in your hands you probably and I think that's what we see here you probably can do dragon shouts because this guy and the trailer clearly is doing some kind of a magical effect or shout while wielding two weapons which means that he wouldn't be able to have a spell in one so we're gonna assume that's a dragon chat okay after the shout is yelled we see the first glimpse of towns which is really really nice we see a big tower here with a waterfall in the background and it's it's a Stoney the villa in the mountains somewhere nothing too special about that next we see animals that are walking around in the forest which it might sound stupid but is actually kind of significant because that means that you won't only be seeing monsters in the forest there will actually be small animals to make it feel more realistic and again more dynamic in the background if you look really closely at 1 minute and 15 seconds you can see what looks like a ruined statue with just a giant head so that that kind of adds to the elements we will be exploring and it'll just make it feel a lot more alive here we are seeing another town if the bloom on the background is beautiful there are bloom effects crisp graphics fantastic shadows and what looks like this I'm going to say I'm putting money on this I'm saying this is a smithy five bucks however it might just be a torch either way you see the smoke environmental effects and some really nice bloom at one minute and 21 seconds we see the first working wood no we've heard a lot about these lumber mills and wood cutting and all these skills we've actually I think we've only heard five skills listed say in the comments below if you know more but the lumber mill is actually pretty nice it has a guy working the mill inside or outside of it right next to it and it looks like two guys mining or cutting wood over to the right the point is whatever they're doing they are doing something they're not just walking around waiting for you the hero to talk to them their life no longer revolves around yours they're the Bethesda has made the NPC's appear to actually have lives of their own and the economy of towns will be based on these skills that they're operating out of so the lumber mill if it is destroyed because you fail a quest or destroyed by you this will affect the town's economy they will now have to import lumber from other towns which might increase the cost of lumber based items not that you would be using a wooden shield against a fire-breathing dragon but you got the point continuing on one second at one minute and twenty two mainly you see the reflection on the water of the background sky bridge kind of thing so that that just shows the waters really improved a lot and this is some kind of real and really nice waterfall this is cool the giant is awesome the game has returned to a fantasy base setting yes oblivion was technically fantasy but it was more than toured medieval than fantasy and that's because they took out a lot of the really unique stuff that we saw in morrowind so the more when fans will probably be really happy to see things like Giants return and giant spiders and drag this giant particular massive Club you probably don't to get hit with I'm guessing that'll be pretty cool in combat the graphics are beautiful he has large hands to show off his stature the leather is really well done the skulls look great it just it fits it fits the setting perfectly and I think it's a restore to fantasy that we have been waiting for it's been 10 years almost since Moreland and it's really remarkable that they're finally going back to it the town is pretty cool too on the left side we see the water mill which is again similar to the lumber mill it shows that a working economy is in place and that there is a different selection of buildings compared to oblivion it's not just houses and stores it now actually has industry and economy the guy in front of us they're just showing how the NPC's walk around with a smarter AI which implies that they will not be standing around waiting for you to talk to them they have set paths that they follow at day and at night and that will really improve the dynamics of the town sneaking fighting the dragon this I think tell me below what you think I think at 1 minute and 31 seconds it looks like a werewolf let me know in the comments thick dual wielding mechanic is in use here he has fire in his left hand which is a spell and the sword in the right so that just shows how that works murder in the tavern fighting the dragon again blasting a spell with a wand this is really cool at one minute and 36 seconds we see some spinning around which would indicate new combat maneuvers or at least new combat graphics similar to oblivion if you used right-click and acrobatics then it would do stuff so I'm going to skip these next few seconds and watch that again we see him fighting the guy again and doing a finishing move right here at one minute and 44 seconds he's getting stabbed through the gut as a finishing move we have heard that these are going to be in the skill tree for each individual weapon there are skill trees now you've probably already heard some base sword stuff like that nurse Spears unfortunately and then he kills the dragon and fights the giant spider and nothing really that we don't expect here other than he does absorb the dragons power I don't know if that's cinematic or if that is when he becomes Dovahkiin or embraces the power tell me what you think but I think I think this is really the Elder Scrolls game we've been waiting for for years for a decade and we're really looking forward to it follow us on gamers Nexus dotnet or at gamers Nexus on Twitter if you are looking for updates on the game we will keep analyzing these as they come out I will also keep posting news and eventually the review so let me know what you guys think if any of you are at PAX East come say hi we'll be there about six of us and we are going to talk to Beth Asda so stay tuned you
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