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Titanfall Preview & Gameplay: Everything We Know So Far | Analysis

2014-01-23
hey Ron this is steve from gamers nexus Donna and I am joined by page Dino pillow Spears hi everyone and today we're talking about titanfall which is the upcoming FPS mech game this is this video as you have seen it's called everything we know about titanfall so far so it has quite high expectations hit the link in the description below for the full article that covers more of it in detail so titanfall again it is an FPS mech game it is due out March 11 2014 and we know that you can play on foot as a pilot or in a mech and we'll talk about that more in a moment I want to spoil quickly that I do have some pretty cool technical details of course our site is technical oriented and those will be toward the end of the video so we'll be talking about the native resolutions on xbox and how its upscaling versus the resolution on PC which is the the texture resolution so we will get into that as far as the premise of the game page what do we what are we looking at so the cool thing about what responded with titanfall is that they focused entirely on making a multiplayer orange again rather than building a campaign mode that either players don't play or get through to matter hours there is some story line involved with the multiplayer how that kind of plays out has yet to be seen so you're either the IMC or the militia when you're playing game types games are 6v6 each player has the ability to call in a Titan each team gets 12 minions which is there what they're calling their a is there's different forms of minions some are smarter than others but basically the game at any point time can be up to 24 verse 24 right we're not too sure you have the AI plays out but when we know that you can hijack them with a data knife which is kind of interesting for game mode what we do know is that we have a hard point domination came mode which is one thing and then we have attrition I think that the the funny part is that it's it's hard point domination but I know get hard point as a king of the hill game type from black ops 2 and I know domination also from call of duty which is interesting because respawn is made up of people who were previously a part of infinity ward right like jason west and vince zampella who they they left Infinity Ward kind of in a heated battle I think a couple years ago which of course pissed off Activision so they are the ones working on on titanfall and this is the first game that they're making as respawn entertainment so I think we're going to get a lot of those element of call of duty that they've probably taken over with them from infinity ward they do have the hardpoint domination game type 15 minutes long goes to 400 points same thing you've got a point B point c point you capture those specific points you are areas in the you earn points for your team and attrition is like a team deathmatch the game types ten minutes long goes to 250 kills which I thought was an insane number but considering the amount of minions that you have the ability to kill the pilots you have the ability to kill and the Titans you have the ability to kill it makes sense in both game types you can't call in a Titan until four minutes in once four minutes hit that's usually when all the Titans Facebook Halden oh I'm sure later on in the the game it'll players will stagger when they call in Titans and stuff but for now it's mostly just oh my god Titans yes and then once your Titan is destroyed or doomed it's another two minutes before you have a Titan available as a pilot when you die you have the ability to instantly respawn but you also the ability to spawn in as your Titan if your Titans ready to be built and the countdown does persist through death so it's not like you have to stay alive the entire time the game types obviously pretty important the maps are also very important and we know that titanfall is far more vertical base than most other games like Call of Duty is pretty pretty flat and horizontal so this this kind of gives the developers away or the level designers a way to fake bigness will call it of the level they can make it appear much larger than it is because there are a lot of static objects in the background there's static buildings there's no procedural damage to them because Paige and I were kind of talking about it earlier I think if you could destroy the buildings in this as much as I would like that because Titans should be able to it would make the level feel flat almost instant it would be pretty horrible if as you were fighting it as a Titan you were also destroying the entire map as you went as a player you can actually get on buildings that are taller than the Titans Titans are 24 feet tall but when you've got buildings that are three four stories high you actually have the ability to shoot a Titan from a rooftop and then back up far enough that they can't see you tactical advantage yeah Titans can't jump they can only dash right and the maps we know so far our are called fracture there's one called Lagoon and then there's angel city fracture is a fuel depot lagoon is as we know it a run down town it's we don't really know too much about it yet then Angel City is the one we've seen a lot of and that's a metropolis basically that's that's in chaos yeah Angel City is definitely a very close quarters map lots of corners lots of Ali's definitely haves buildings you can get on top of buildings you can get in really cool to see the park boring abilities on that map yep parkour of course we haven't actually mentioned yet until now so as a pilot you can execute basic parkour very similar to mirrors edge you can do wall runs or there's like a jet pack so you have the ability to wall run a wall hang when you're creating your pilot loadout a bit too different is additional perks to add on to your pilot one of which is an enhanced parkour kit which means that you can actually wall run for longer and Walt hang for longer yeah that does sort of allow the pilots to get on top of the buildings and take out Titans from a bit more of an advantage we know there are three types of titans right now there's the Atlas the ogre and the Strider as far as we know at a top level the Striders kind of quicker so you pretty much have your Atlas which is your standard well-rounded tighten your auger which is your less mobile but takes heavier damage and then the Strider which is more mobile but can't take heavy damage so it really just depends on what loadout you give the titan so you get your pilot loadout and then you get your titan loadout titan loadouts you get a primary weapon a tactical ability an ordinance and you get a kit where you again get to pick tube / loadouts we know of so far obviously you have your standard weapons new rifle shotgun we have a pistol or side arm and no that's a different pistol it depress it's the smart pistol it's not a sidearm I don't know if you've seen any gameplay from the smart pistol it's it literally just finds to the people targets them and all you have to do is hit the trigger and it kills them I don't what kind of thing is that why i don't know cuz we can they made a pistol that like hones in on targets like guns they could do it so we've got an am Bob pistol we had a shotgun which is an auto shotty we have a rifle and SMG and what is effectively a sniper rifle although as I as I understand it age long ago yeah sniper but what I could gather about the list I per rifle which I already wrote an article about how you can't quick scope or no scope in this game like you can in most modern first shooters which I know greatly saddened me as a person but apparently this gun shoots more like a DMR which is a designated marksman rifle more than it shoots like a sniper rifle we also have anti Titan weapons so a kind of reminiscent of Unreal Tournament basically it's an it's an auto shotty accepts a rocket launcher so it's rapid fire rocket launcher and then we also have no hold on the rapid fire rocket launcher has a 25 round magazine this is important to know if you want to stay a bit farther away there's the archer heavy rocket the only bad thing about the archer is that it is a homing rocket so it does need time to walk on if a Titan sees you in five seconds chances are you are going to be walsall at her yes there are standard pistol side arms that are different from the smart so pretty standard pistols then we have tactical abilities we have cloaking which we'll start with and then we have a stim pack starting with cloaking obviously it makes you invisible to Titans and minions but as I understand it it's not quite as good against human pilots assuming is kind of how the cloak is gonna work in this game where you can kind of tell when a players invisible if they're moving but if they're still it's gonna be a little bit harder the stim pack boost movement speed and health say you've got your parkour abilities and then you've got the extra park or a kid and then you've got the stim pack packed basically you can run from any situation you could possibly need to write and and then we've got ordinances so we have a standard like a chi frag grenade and an arc grenade which is it's basically it's an EMP type thing when when it explodes it's kind of like your mini-map goes away your killfeed kind of gets all messed up all that but yeah if we've also got KITT there's a Power Cell that allows recharging of those abilities we just talked about a little bit faster we have explosive packs a shield battery to kind of let your shield time which is normally 30 seconds it lets your titanfall initial shield dome last longer and then we have minyan detectors and we have the enhanced parkour kit that we already spoke about moving into the Titan weapon Titans get one big gun and then they have other abilities and kits just like the pilots do so for the bigger guns we have a 40 millimeter cannon that uses high explosive round as we have an arc that does lightning arcs between the enemies a chain gun which is just an 80 round machine gun or mini gun and then we've got quad rockets just shoots four rockets and ax and a Titan rocket launcher so we really know about one tactical ability for the Titan and that's called the vortex shield it's where you r ab the enemy projectiles is they're coming towards you and then you shoot the back ordinances we know of one so far that's the rocket salvo it launches an unguided Rockets warm so they just kind of go what is that so idea how many hand gestures I've made this if you're getting in trouble though there's also an eject feature so in core gameplay you can eject from your your Titan and kind of launch super high into the air which is interesting because you can try to land on the opposing Titan if there is one there's also an auto eject in the kit which kicks you out automatically when the Titan is doomed there's there's also a nuclear ejection when the Titan is dying it will explode and damage those around it there's also a regen booster to regenerate the shield a bit faster and a survivor kit to mitigate the damage that the Titan is taking so that's sort of what we know about the Titan weapons and the player weapons in terms of some of the technical stuff for the Xbox it is likely that the game will natively run at 720p or 900p I don't think it's going to be 1080 and that's because the developers are targeting a 60 FPS they want a constant 60 FPS and the consoles are obviously more limited than pcs in that regard so it will be lower resolution and then upscaled which might be noticeable on on higher quality TVs or monitors but otherwise should be fine for the PC it'll run natively at whatever resolution you tell it's are on at because that's how pcs work then there's there's been some criticism online about textures as seen in leaked footage we can't show any of that here but the textures generally have been kind of a a lower resolution that has disappointed some people i did go do some research online and respawn has officially stated that the textures seen in that leaked footage are actually 25 percent of their final size if you have a 256 by 256 texture in the Alpha it's actually 512 by 512 because doubling the square quadruples the tactical account so that was done for distribution reasons because otherwise that the Alpha file would be too big so don't worry too much about that page and I I can kind of about the the physics in the game there aren't a whole lot of soft body physics everything's kind of rigid body based so you don't really have any procedural destruction and that is again for gameplay reasons to keep the maps feeling large you can in fact crush people I mean is that you have two people are pretty crush-worthy me excuse me I mean pilot so we know that the physics are pretty limited it looks like the animations or that the deaths are all animation based I haven't really seen any evidence of rag doll death so that made disappoint some people but that is going back to respawn entertainment focusing super heavily on gameplay and mechanics so that sort of concludes most of our titanfall coverage I know there's been some interest in competitive gameplay also we will add a paragraph in the link in the description below for the article to speculate on competitive information page any final anything you really want to I usually said that we forgot to talk about how odd ball would be a really fun game type in this game let's let's talk about so why would vol fun can't I could you imagine if like you could only play oddball with the Titans so it's literally the Titans are the ones carrying the oddball around rather than the pilots cuz like who would you imagine like these like insane crossmap throws was tighten to tighten how fun would that be that would just remind me of the days where you have the two jocks throwing a football do anything about a giant game of monkey once again everyone thanks for listening hit the link in the description below for more details 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