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Titanfall Texture Comparison & Graphics Low vs. V. High vs. Insane

2014-03-12
hey everyone this is steve from gamers nexus donna and today we are comparing texture resolution on titanfall i used identical settings for all four of these images you're about to see and it's just the far left is the lowest texture setting the next one is medium the next one is very high and the last one is insane which is max so this kind of compares those I tried to do a video comparison with macros to make sure everything was completely identical unfortunately the mass movement does not get passed through to directx it's too low level in the stack so I did my best here but you will see that we have screenshots lined up as well so you can kind of you have more time to compare the point of showing this is to really illustrate a point that in titanfall the textures are not all that different at the higher resolutions so on insane you can see here right now we're looking at where we're looking at event on one of the pilot training levels and there's really almost no difference between the far right three the difference is in low on the very very far left so first of all if you're having any sort of issues hitting 60 FPS regularly on a 750 or better video card then you can probably drop your texture resolution to very high and you won't know any better truth be told so even here with the boxes you can see there's very little difference with this big metal plate again very little difference the left to you can kind of start to see a little bit of flatness but that's about it so we're getting to some of the more interesting stuff there's a tank in this room that I wanted to show off we're going to look at some more vents first apparently I like events a lot go figure haha so the tank I have some stills of this that are about to come up you'll see once again that the difference is in the left two images medium and low and that very high-end insane have almost zero noticeable difference and yeah so here we go and what what this really tells us is the game's differences are going to be in the small details like this sign so if you have lower resolution settings your texture resolution i should say you'll notice the differences in these small things in the fab objects that really don't add a lot to gameplay they just kind of their environmental things here we're looking at the texture primarily of your arms of your character model the model detail remains high but this shows us that really it just stay above low and you'll be pretty happy with how the game looks and finally we're going to look at some of the graphics quality in game this is just a graphics comparison in game of various graphics settings it's not quite as scientific as the others in terms of showcasing the same exact thing over and over but I do try to show a few things repeatedly like getting into a Titan and dropping a Titan so first we're looking at low everything's on low here including texture resolution this is most noticeable in the the guns textures and in the environment textures on the wall to our right and then we're going to look at after I'm done ejecting from my explodey titan here it has a special perk call the explodey it tends to blow up after this we will be looking at medium low which is going to be medium textures with low settings and first we're rodeoing a Titan again look at the actual up-close texture of the back of the Titan you can see that low resolution in play here so it is quite noticeable now we're dropping a Titan again and getting into it the the smoke coming up is a little bit I mean it's it's really all going to be the same except for the textures so you can't look at shadows and smoke too much here it's the only thing I changed was increasing the texture to medium resolution from low so you need to be looking at the gun at the environment textures particularly the walls because those are pretty noticeable and that's about it and this is what the game would look like on the 5800 k if you played with our settings when I benchmarked it the other day again link below for the benchmark so so that's medium and low next we're going to look at insane settings and insane is for this one I max out everything so we've got 8 X msaa which is a little bit crazy but whatever we have I think 16 X anisotropic filtering and then max everything else and insane solution textures so that's this it's running on a 270x and recording by the way so that's that's pretty impressive for a good frame rate to perhaps record and play here's our tight and drop in this one you can notice that the smoke and the particle effects and all that stuff and even the lighting from the Sun in the background way more noticeable this time in terms of quality than the last two times and once again looking at the the gun resolution fear you won't notice quite as much of a difference between the previous one with medium resolution and the current one because as we already show the texture resolution really doesn't change the quality all that much once you get past low so hopefully that illustrates my point you should be able to play pretty well on almost any texture resolution setting other than low and not know any better honestly so check out a link in the description below for our titanfall benchmark that's what you're looking at right now so this showed video card performance in titanfall there's also an article link below for all the stills in this video so if you want to see the stills lined up next to each other hit that link and that's all for this time so please like comment and subscribe and we will see you all next time peace
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