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Total Warhammer Goes Dx12 with AMD

2016-03-14
hey ron i'm steve from gamers nexus dotnet and we're here at GDC 2016 in sunny san francisco today we're talking about AMD and their moves with DirectX 12 and virtual reality those are big announcements today from the GPU and CPU manufacturer we've also spoken about a couple of other games in recent conversations here and one of them that you'll see on the channel very shortly is with total war war hammers developers creative assembly that will come up in this video all this content from GDC 2016 is brought to you by raw Furies a goner what you're seeing on the screen now the main announcement from AMD today is the DirectX 12 partnership with Creative Assembly for total war warhammer total war hammer as we're calling it at the site and that dx12 partnership is interesting for a few reasons one of the main ones is because the Total War series have so many objects drawn on screen at once so many draw calls and really a pretty heavy amount of load placed on the CPU they're actually pretty multi-threaded too because of all of that Direct X 12 should help move some of that processing to the GPU like the draw calls especially and free up system resources on the cpu for doing things that are potentially more important like AI calculations which are pretty extensive in the total war games so that is a partnership that AMD is boasting as an exclusive partnership with Creative Assembly for the total war warhammer game and we're talking with the Creative Assembly developers very shortly you'll see that content on the channel following this post the next item is virtual reality and all the stuff that Andy's doing there so one of the things they're looking at is China for VR development and that is because China is a pretty rapid and growing consumer of virtual reality products so MD specifically is trying to create what they call VR cafes basically I cafes or PC veins in Korea and they're creating those to basically build up a VR audience in an environment where it may not otherwise be accessible and so that of course requires high-end hardware and requires the VR headsets or the HM DS themselves the final major item here is the Radeon pro duo that andy has announced and it's sort of like Corsairs bulldog in that it's basically just a complete system I end and being sold for VR specifically and the Radeon pro duo is outfitted for sixteen teraflops of total compute performance there's definitely a lot of performance there and it's got the setup that you can see on the screen with all of the components this particular one is built by main gear we're not presently sure if other sis or partners will be involved in the construction of this particular system but the main gear one that you're seeing now is what we've seen in terms of early models of the radio and pro duo set up now this build is particular specific ly meant for the purpose of developing for virtual reality and that is something that of course is very resource-intensive more than what you would experience as a user playing the game because they've got to compile and do all the rendering and rasters all this stuff that game developers have to do so those are the three main announcer it's a couple of smaller things they're doing AMD's working with Crytek on what they're calling vr firsts are basically helping universities get into the game of developing for and using virtual reality but other than that the most interesting item that we've really looked at rileys I've looked at personally is the total war warhammer partnership for DirectX 12 development and inclusion in the game check back for further coverage from GDC 2016 throughout the week hit that link in the description bloody read more about this and we'll see you all next time
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