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Tyranny Game - Story & Mechanics at GDC

2016-03-22
hey everyone i'm steve from gamers nexus net and we are at GDC 2016 with obsidian i'm joined by brian hines we're talking about tyranny today which is a new game coming out and before getting into this content all of our coverage from GDC 2016 is brought to you by raw fury Brian what can you tell me about tyranny better then of course the name sounds really promising so he turning is always fun of course it's a tyranny we wanted to go with a different style of RPG that we've made in the past and really wanted to focus on story in a world where evil had one so that's where the tyranny is said you are actually a character who is part of the army that conquered the world underneath the evil overlord and your choices in the game affect how that develops further like do you embrace the evil do you enjoy that experience or do you try to maintain your own integrity and be a hero still in a world surrounded by evil people which will be a challenge and it looked sort of like pillars yes we're using the same engine as pillars of eternity we took the foundation they created we're building on top of it very cool so sort of similar RPG system and character-building what can you tell us about the character building so far so we have the same foundations at Pilar's but we're using a classless RPG system this uses us you space skills so as you get new equipment and abilities in the game you build skills and become more powerful gain levels with your party but even more than that we're talking about our character creation during the beginning of the game I talked about the army's conquering the world you actually shaped the world through the character creation decisions you make so each time you come back and create a new character you get a different experience on the environment and we actually saw that reflected in the demo where originally helps a guy and then later the name of the town actually changed what can you kind of recap for the viewers of that scenario so there's an area in the world that used to be the fertile land the breadbasket of the area and powerful magic destroyed it during the conquest and based on your choices that's how powerful that magic was so if you are more lenient it becomes the remains its name is plains gate and if you're more vindictive like maybe me you can actually destroy the land people call it half gate instead and one of the cool things we saw going back to half gate and getting into some combat so to two main points that I want to bring up here one was you were mentioning how in some games if you avoid combat you obviously don't really progress in those skills so what are you doing to combat that here so we really want players to be able to play the game their way and make their choices so during conversations based on the skills you developed you can actually use those skills to intimidate enemies or trick them with different skills to make them run away or sometimes you can get one enemy to turn on the rest of his allies you get an advantage during combat and what do you do that you still gain experiences though you had fought those enemies so you don't lose out for making choices and conversations that allow you to avoid combat right and the second thing was the high dukan spell yes yes one of things were adding to tyranny is the ability for the player to craft their own spells and I mean that's one example that that we showed you but we talking more about spell crafting later on as we get closer to release cool and that is new that was not on pillars right exactly it's a brand new system we've added for tyranny very cool what can tell us about the world at a sort of top-level what you know what is the planet we're on what's going on in our surroundings so the world is known as Thurrott asst it's basically started out various kingdoms and warring factions and the evil overlord saw all this chaos and decided that the world be better if everyone followed the law is law so basically gathered armies and marched across the world and conquered everything and now the the game is set in the last corner of the world that the conquering armies invaded and just as the conquest is about to complete something happens that you'll see when you play the game we'll talk about more in terms of the gameplay mechanics for things we can discuss right now so we saw four characters on screen when you were doing the demo what else can you sort of tell us about the how people play the game so it's a real time with pause combat systems you have all the tactical options that pillars had we we focus on a four player party because it allows you to really focus on what your characters doing in focus on the high-level strategy we add a lot of companion AI functionalities so that you can either micromanaging control every single person's actions depending on how detailed you want to get or you can really allow the AI to control your your party members your companions and focus on controlling your character and using most of your skills effectively you can what about a tentative launch date anything like that is it this year 2016 is what were saying right now okay so 2016 that's some time at this in the future right yes soon hopefully before half life 3 thank you for watching and definitely before half life 3 yeah that's that's probably fair to say check the links in description below for full information for the article all of that and we will see you all next time
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