Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Vulkan 1.0 Spec Finalized by AMD & Khronos

2016-02-16
minutes ago AMD in the Khronos group just officially ratified the Vulcan API 1 point 0 specification and that's big news for the development industry especially as it pertains to games the API is our application program interfaces are used as a gateway between the hardware and the game itself and they interface with the OS as well so they are very important and actually not something you can bypass in the process of developing a modern game so most games as many of you know run on some form of DirectX whether that's 11 or maybe 12 in the near future or OpenGL and Vulcan is a an adaptation of OpenGL it is the future of OpenGL it was previously called OpenGL next that has been renamed it is not Vulcan and Vulcan also consumed a major part of the AMD mantle project which had very similar objectives and that is to bring the coder closer to the hardware so they're going lower level this is something you'll see widespread through engines as they adopt these newer api's and enable developers to get somewhat direct access to the hardware so that is very good because it allows the bypassing of a cpu bottleneck by pushing several items like draw calls geometric draw calls from the cpu to the GPU and that reduces the bottleneck that reduces workload on the cpu and it moves things over to a parallel processor instead so the news today d Vulkan API one point 0 specification has been ratified that means it is basically finalized and the development can move forward AMD is pushing out a beta driver for Vulcan support so I don't I think this should hit today it is not clear it wasn't made clear in the press release that we got yesterday but the beta driver should be available pretty immediately for developers who want to begin working with Vulcan and in terms of games that immediately support it the only one we're told of is the Talos principle so that game will have Vulkan API support immediately from what I understand what I've been told I don't know whether the driver and the game will work how it'll work with toggling things but of course as the driver rolls out we will immediately begin testing and see what we can find out with vulcan in the Talos principle and other relevant games in terms of games the near future AMD didn't have a list for us that we could publicly produce just yet but I can tell you that from a previous interview of ours with CI G's chris Roberts the star citizen team is looking at Vulcan very seriously and it's something that they might adopt as they move outward from the DirectX 12 adoption that they're performing right now they're adapting that to the CryEngine and that is still in conjunction with directx 11 optimizations for star citizen so those are the two major games that in the somewhat future for star citizen immediate future for Talos that support Vulcan you can hopefully duck down with the driver pretty immediately and the spec is finalizing you look that up of your developer or if you're just a curious person in the industry and find out what exactly that means and how it differs from DirectX 12 so that's the big news for today check out the link in the description below for the article on this news item if you want to learn a bit more and we've got some other videos on a channel search for DirectX 12 and you'll find a couple videos especially with chris Roberts if you want to learn more about the CI g star citizen endeavor with api's so that is all for this time it subscribe if you like the content hit the patreon link going to help us out directly and thank you for watching I'll see you all next time
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.