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World of Speed Racing MMO Gameplay & Preview - Interview

2014-03-30
hey everyone this is steve from gamers nexus da net and we are at GDC 2014 this is day one for us you can check out some of the coverage below in the links if you want to see what we did yesterday with the everquest guys i am here today looking at world of speed by slightly mad studios i'm joined by sean fitzpatrick from slightly mad give us a quick top-level rundown of what world of speed is world of speed is a triple-a MMO racing experience and we're taking the Jonah of racing putting it online letting you race against other people and other groups of friends colleagues and that adding the MMO twist on to our racing genre though so it's not all just about focusing on getting first in a race it's also about complaint leading kind of quests that are in the race and objectives all these contribute which are driving style to how you win the race and therefore or it's your team's winning the race well then just individuals what are some of the attributes that build into driver XP kind of cornering and stuff like that yeah there is a most years things actually building to your driver score and your driving style so the XP point you're doing for driving actions like drifting drafting sliding at cleaning overtakes things like that I said we have objectives / races so there might be a team objective of lead the race for X number of seconds and this objective is contributed by all members of the team so I might lead for a few seconds you might and it comes down to if we had threshold that our team gets points for getting that objective so that as well as obviously you're finishing position they all build in together and as it comes to team racing and a lot of MMOs we have things like guild houses and clan systems are you doing anything like that here yeah world of speed will have its racing club's which in essence feed friends can come together join a club they can enter races together there'll be lots of game modes specific for clones and do things like territory wars where you can take ownership of tracks and this will gain access to the kind of castles on that track which will give special perks to the clubs that are on the shuttle are there any license tracks you can tell us about right now yeah we have a kind of a mixture of licensed trucks being cities and actual real-world racing tracks at some of the cities that are we have our the new in San Francisco that we've just demo here today and we've London in Moscow we also on the real world track to be brands hatch and we have many others but they're on the rhapsode moment and how about cars parents yet again we are adding different carriers and manufacturers and a daily basis and ones that we have an out so far we like dodge BMW mercedes we have McLaren in there which is awesome and but yet there's lots of cars we have that we just can't actually announced just yet but as this is an online game even after we go live we will be adding more tracks and Karis constantly so with racing games were concerned about the feel of the game and concerned about viewpoints vantage points like cockpit mode looking at you good too what can you tell us about how you've calculated the feel of the cars as you're driving what what makes me as a player feel like it's intuitive to a real car well we've spent a lot of time at at slightly materials we've her pedigree is in racing games so we know how to make a racing game we're making for past ten years so we know how guys feel we know how they drive we know what people want in them we're terror in this game as specifically as kind of them we're allowing everyone coming to this it's gonna be tailored for keyboards joy pads wheels every type of input and they were all going to feel as equally fun that we don't want you have to have the wheel to it add to kind of field to get the competitive advantage you're a keyboard is gonna be our main one that we're focusing on that it has to be good has to be flown on keyboard which is the main one that we're going for we have a variety of different viewpoints you're saying from kind of third person camera cockpit mellowed varnish know that there are a lot that the players can cycle to set it up the way they like to play but we want to successful to as many people as possible very cool and where can everyone go to learn more about upcoming updates and stuff like that well if you go to our website world of speed calm that it'll be constant updates there we also have a Facebook page which constantly releasing new screenshots and videos and so 13 and a YouTube channel sounds good so once again check a link in the description below for the full article content and thank you for your time we will see you all next time peace
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