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AMD E3 Overload: 16 Core Ryzen, Two Navi RX 5700 GPUs, Benchmarks, Architectures & More

2019-06-10
welcome back to hardware box today is the big day we can now share with you lots of information about AMD's upcoming rise in 3000 CPUs and Navi GPUs including the big news of a 16 core process and to GPU announcements on top of that there's new software features architecture details to discuss and more so I'll try summarize this mountain of information in the best way possible and there should be some tidbits that weren't covered in AMD's recent III live stream so definitely worth watching the whole thing if you are interested in these things let's start with the 16 core CPU called the Rison 939 50x with one swift slide among a mountain in their press decks AMD blew a big chip late-- sized hole in our guesses from Computex a few weeks back where we said AMD might hold off on this chip until next year we were a little short on the month in the end the CPU isn't launching with the other Rison 3000 series products but will be available in September of this year we did get basic specifications 16 cores 32 threads 3.5 gigahertz base clock 4.7 gigahertz boost clock 72 megabytes of cash and a 105 watt TDP to match AMD's are the high-end CPUs again TDP isn't a great metric for comparisons here because all of the 3800 X 3900 X and 39 50x are sitting at 105 watts so we'll have to wait for Steve's review to see real power consumption figures AMD didn't reveal pricing information during the tech day instead leaving that for the live stream we've made this video before the live stream so most of you will probably already know what this extent core will cost if you didn't catch that we'll leave a pinned comment below with the details now that we have the full rise in 3000 picture with all the SKUs as expected the initial leaks were pretty much too good to be true we didn't end up getting a 16 core part at over 5 gigahertz with a price tag under $500 but what AMD is actually delivering in the end is still very impressed bringing 16 cores to the mainstream desktop platform in a package that's suitable for both creators and gamers is nothing to sneeze at especially given the position ambi cpu division was in just a few years ago personally we weren't sure whether AMD would release the 16 core part this year or keeping in the bag next year we had a few theories that AMD would strategically hold this part back but like a lot of guesses you don't get everything right of course as we mentioned our recap video the 16 core part was always possible we never really doubted its existence but the launch has come a bit earlier than we anticipated given the state of Intel CPU division we have a lot more Zen to information here as well so I'll run through the key points in dot point form and then we'll talk GPUs a little bit later so it's sent to there's low memory latency assisted by doubled l3 cache which delivers up to 21% improvements in 1080p gaming going on AMD's numbers AMD showed the rise in 9 3900 X so the 12 core part trading blows with the core I nine ninety nine hundred K in gaming at 1080p losses in titles like Devil May Cry 5 and overwatch but wins in csgo and pub G of course the 12 core part is much better in a number of creative focused workloads as well although gains are limited Turin 14% in handbrake according to Andy but larger gains and other tasks similar story for the rise in 730 800 X versus the core i7 9700 K in 1080p gaming trading blows although perhaps a little slow in this relative comparison interestingly this wasn't a 3,800 X versus 9900 k comparison although the 3,800 X is priced much closer to the 9700 K which is why they've chosen that battle the 3,600 X is shown again trading blows with its competitor Intel 6 core Core i5 9600 K but it pulls away more substantially in creative workloads where the 9600 K is a bit limited all three chips are shown to be more efficient in AMD's testing as you'd expect for the platform we have a number of cool features straight off the CPU our 24 pci you four point eight lanes four of which are reserved for the x5 70 chipset 16 lanes are then for graphics and 4 for nvm a devices directly attached to the cpu the x5 70 chipset supports 12 flexible PCIe 4.0 lanes out of it with the configuration varying depending on the board so this could mean as many as three piece of a 4.0 drives through the chipset or to PCIe drives and for sighted devices etc you can see all the configurations here memory overclocking capabilities are supposedly excellent with this new generation ddr4 3200 is the officially supported spec however AMD are claiming they've achieved ddr4 5100 on air thanks to their new memory controller design we heard at Computex that ddr4 4000 and above should be easily achievable on authorizing CPUs with mid 4000 clocks doable without anything crazy hence why many boards support above ddr4 4400 however AMD claims that the sweet spot for performance will be ddr4 37:33 with the Infinity fabric tying to the memory clock and a one to one ratio up to that point beyond that it switches into a two to one mode so the raw memory latency for ddr4 4400 is actually below that of ddr4 3200 that'll mean that for some workloads the higher performance memory will be more suitable and for others potentially gaming you might want to keep it below that 37:33 mark we'll have to test that to find which are the best memory configurations for various workloads overclocking support for the CPU is also improved thanks to a better version of Bryson master on top of that precision boost overdrive now delivers up to 200 megahertz of automatic overclocking should you enable the feature and have good enough cooling AMD did divulge quite a lot of information on the Zen 2 architecture specifically most of this stuff is beyond the normal scope of the channel so if you are interested in the nitty gritty architecture details I suggest heading over to Anandtech or a source like that you often do a fantastic job of covering the architecture that said I'll show the summary slide here where you can see features like an improved branch predictor larger l3 cache larger micro app cache doubled floating-point capabilities and improved integer processing with most areas of the design increasing in size one thing that will interest you guys is the CCX layout of each triplet some speculated one shifflett would be one eighth course ECX whoever there are actually two four core eight thread CC X's per triplet die thanks to seven nanometers every CC X is 47% small though with great scope for scaling the windows 10 May 2019 update is optimized for Zen as well taking clock selection times from 30 milliseconds down to just one to two milliseconds which allows for faster clock ramping with Rison 3000 we're also getting better topology awareness for the CCX design and this gives up to a 15% improvement to performance just from the windows update all rise in seven and rising nine processes come with the Wraiths prism cooler as well if you like using the Box cooler including that top-end rise and 9 processor ok that's most of the interesting CPU and risin 3000 wavers stuff out of the way let's move into some Navi discussion aim they are today announcing the Radeon rx 5700 series which encompasses two GPUs the RX 5700 XT and the RX 5700 these are the only GPUs AMD are announcing at this stage so if you're hoping for a big 20 80 TI killer or a flagship to take on nvidia you'll have to wait a bit longer the RX 5700 xt is the faster of the two cards offering 40 compute units for a total of 2560 stream processes up to 9.75 teraflops of performance up to a 1905 mega hertz boost clock and eight gigabytes of gddr5 to 14 gigabits on a 256 bit bus for 448 gigabytes per second of bandwidth you also see here a game clock of 1755 megahertz this is the clock AMD expects the card to run out in typical games with the boost clock more of a top-end figure 64 dropsy and 256 text units as well then we have the Radeon Arts 5700 which cuts the compute unit figure down to 36 many we have 2304 stream processors the boost and game clock are lower at 1725 and 16 25 megahertz respectively however the memory Rob and texture unit configuration is the same as the XT model te peas are a little on the high side still the 5700 XT is rated at 225 watts and the 5,700 at 180 watts while performance and efficiency could be a big step in the right direction MDR pitting the 225 watt 5700 XT up against invidious RT x 2070 which is a 175 watt card which indicates that their efficiency still quite they're at the level of Nvidia I'll blast you here with some of AMD's performance numbers of course take these with a grain of salt given we haven't tested the cards yet across a series of games many of which do reasonably well on AMD Hardware aimed he has the 5700 XT around 30% ahead of Vega 56 and 5% ahead of the our Tex 2070 although it does lose to the our Tex 2070 in shadow of the Tomb Raider for example at 1440p meanwhile the rx 5700 is around 10% faster than the ITX 2060 at 1440p as with the 16 core rise in CPU I don't have pricing information provided ahead of time but I'm expecting that to have been already unveiled during the live stream again we'll have that info in the pinned comment below and will refrain from making any value judgments just yet because we really don't know where it will stack up hopefully it will sound decent and we do expect of course mid-range type pricing for this again enjoy a shelf date for the cards but no exact launch date at this stage of course there is more Navi information to go through first up you'll have noticed the blower design used once again for the reference models a few of you will be disappointed that AMD aren't going with the triple fan open air solution of the Radeon 7 but we are looking at an aluminium shroud and backplate there's an acoustically tuned contour in the cooler and the 5700 XT has a 7 phase of erm that's overclocking ready and supports power through an 8 and 6 pin connector another big addition for monitor fans is an upgraded Radeon display engine with display stream compression 1.2 a support this means up to 4k at 240 Hertz is supported as is 4k 144 Hertz through a single cable although these cards don't support hdmi 2.1 and we also showed off the first display with DSC support from a soos a 43 inch 4k 144 hertz model with display hgl 1000 capabilities all through a single cable so that is pretty neat ok let's talk some Navi architecture stuff now in particular our DNA since there's been a lot of discussion on what this means again a lot of the stuff I only talked about is beyond our normal scope so check out and they're taken others for more in-depth information but there are a few interesting tidbits in here with our DNA the compute unit has been redesigned to allow for better performance and efficiency so it's not just as simple copy of GCN or a slight evolution here ambi claims reduced execution latency better single thread performance improved cache design and better resource pooling through a to see you work group design the multi-level cache hierarchy in particular brings huge gains to bandwidth in some areas plus reduce the latency compared to GCN all of this allows for around 25 percent more performance per clock and this performance gain raises to 50% when AMD compares GCN and our DNA in a same power same configuration scenario of which a significant chunk is down to 7 animators when comparing AMD's 40 nanometer GC and GPU at 495 square millimeters in Vega 64 compared to their new 7 nanometre Navi GPU at 251 square millimeters Navi has 14% better performance and consumes 23 percent less power for a total performance per watt gain of 1.5 X and interestingly with such a huge size disparity you'd have to wonder what AMD could do with say 80 compute units hopefully we see something like that in the future because it could really challenge invidious top end GPUs the radio and the multimedia engine has been upgraded to support vp9 decoding at up to 8k 24 and 4k 90 + 80 BC encoding at 4k 60 and decoding at 4k 90 will be interesting to see how this fares for game streamers who want to use AMD's engine here for quick encoding of their gameplay as for ray-tracing both Sony and Microsoft has announced that their consoles will support rate racing in some form using Navi GPUs however Navi for desktop PCs will not include any hardware level rate racing support instead that will be supported at a shade level with next-gen our DNA aka our DNA to set to integrate it on a hardware level whether or not this means next-gen consoles are also using next-gen our DNA GPUs we're not really sure on that one for now as for next-gen our DNA that is currently codenamed our DNA - its I just mentioned and will hit us before 2021 on 7 nanometre plus obviously AMD isn't ready to give more information on that but wait there's more we're also getting a slew of new software features in software adrenaline 2019 edition version 19 point 7.1 yep that is a long official name but it will be available on July 7th aside from the usual UI and settings improvements AMD are introducing new features such as display aware tuning a mode that sets frame rate caps to match the monitor refresh rate which has a range of benefits there's also Radeon anti lag which aims to improve click to response times and each box tiles by better timing and optimizing the CPU and GPU output in games more interesting than that is Radeon image sharpening to me this is far more compelling than invidious dl SS technology for starters it's a post-processing effect with a little to no performance impact it uses contrast adaptive sharpening to improve image quality and it can be combined with optional GPU upscaling to format DL SS type solution where you run at a sub native resolution to improve performance then sharpen it back up to a near native presentation given that unlike TLS s the sharpening phase isn't performance intensive aim D says about a 1% performance drop this tech has the potential to deliver the same performance benefits of DL SS with better image quality and just to rub it in to in the video further Andy says this new feature is supported in thousands of games not just the handful that dealer says does in other words it doesn't sound like it requires developer integration which is a huge benefit of this technology however to access this feature you will need an rx 5700 series GPU developers can also integrate a similar feature into game's natively if they'd like through AMD's new fidelity FX open-source program there is aiming to work on better post-processing effects like this finally AMD also unveiled two new AP users bit of a loki unveil to be honest but I guess that's what happens when you've also got sent to CPUs coming out unlike the rest of the rise in 3000 series the new Rison 330 200g and risin 530 400g are Zen plus chips which bring increased clock speeds the 3200 G now sits at a 3.6 gigahertz base and 4.0 gigahertz boost on the CPU up from 3.5 and 3.7 gigahertz with the 2200 G the GPU clock also goes from 1100 megahertz to 1250 megahertz then with a 3400 G the base clock also goes up by a hundred megahertz and the boost clock jumps from 3.9 to 4.2 gigahertz GPU clock increases from 1250 megahertz to 14 hundred megahertz same configuration for both parts so the rise in 3 is 4 cores and 4 threads with a Vega 8 GPU while the horizon 5 years 4 cores and 8 threads with Vega 11 the 3400 G also benefits from a wraith spire cooler in the box new high quality metal Tim and PB o overclocking support unfortunately we didn't get any launch pricing or details on this so we really don't know when these CPUs are coming or what they'll be priced at but we expect them to come out reasonably soon and that's it I think that's everything knowing just how much content amy has just unleashed I'm sure I've missed something along the way but hopefully I've covered all the big and important details but from all this information you should definitely still have a much better idea of how the rise in 3000 series is shaping up when most CPUs launch on July 7 as well as the first look at new Navi GPUs also launching in July you won't want to miss our in-depth reviews for all products when they become available so smash that subscribe button and hit the bell icon as well Steve would really appreciate that as he prepares his benchmark cave for action also you can support us on patreon if you like our work and you'll get some cool perks in return like behind-the-scenes videos and access to our discord community that's it I'll see you in the next one
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