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PlayerUnknown's Battlegrounds [PUBG 1.0] CPU Benchmark, Ryzen vs. Coffee Lake

2017-12-27
welcome back to how our unboxed I hope you had a relaxing and enjoyable break over the Christmas period I've had about four days of non-stop family gatherings but they've been great and it's been nice of a break from making videos that said though I did sneak away each night quite late and did a bit of benchmarking I really wanted to check out the pub G at one point o release the game has finally left the early access status and is now a fully release game that happened on December 20th and I did promise you guys once the game was officially released that I would do a big CPU benchmark and that'll probably be followed by a GPU benchmark in the not-too-distant future after revisiting pub G performance earlier this month I didn't benchmark on the test server rather I looked at the performance most gamers were being faced with at the time it was a pretty grim situation with the game max at at iupi the mighty GTX 1080i with the support of the core i7 87 RK was barely able to push a hundred fps and often drop down into the 90s for a game that looks pretty average let's say in terms of visuals that was a pretty weak result anyway the test server build was showing better performance so I was keen to retest the game once it was officially released the plan was to test the same section of the game for a direct comparison and while I do want to do this this isn't the point of this particular video rather I've been really keen to check out the framerate performance using the new desert map that and I couldn't actually get a game with it with a load into the original map so that was a bit frustrating right now you can't actually select which map you want to play on apparently the map selection is just completely random well anyway I tried about 20 games across multiple servers and every time I ended up on the desert map so in a way this is kind of where I've been forced to test for now anyway something very cool about the release version is the replay feature the game now automatically records every match so you can play it back this is particularly useful for benchmarking as it's now possible to test the exact same pass over and over again I also found a little trick that makes it possible to jump right into the action rather than having to watch the entire replay from the start see parachute into the hot zone and when you land hit alt f4 and this will abruptly close the game then you have to quickly reopen the game and when you hit start it will give you the option to rejoin the match where you left so that's pretty cool the game then loads you into the exact spot you dropped from and you can continue from there I played for about two minutes then exited to the lobby and this created a two minute past made a benchmark over and over again no longer do I have to suffer through countless passes were end up getting killed the only remaining issue now is that the game still has a 144 FPS cap and the previous method of removing it no longer works I wasn't able to find a workaround in time for this video but if you know of a way to disable the frame cap then please feel free to share it below in the comment section now last time I benchmark CP performance in pub G the AMD Verizon CPUs got completely annihilated by the Intel competition especially the quad core verizon parts no tech gasm who is a very knowledgeable code monkey explained this is due to the fact that pub G is built using the Unreal Engine 4 which is only optimized for Intel architectures and we have seen a bit of this in the past though pub G is certainly one of the more extreme examples we've seen for now the focus is likely on fixing the plethora of bugs rather than optimizing CPU instructions anyway if you guys haven't checked out nerd tech Kazim's channel I strongly suggest you do as a lot of very interesting and educational videos relating to CPU and GPU tech I'll include a link in the video description now for testing I've walked through the town of loosely earnest for 60 seconds and this is more than enough time to gather the data we need once again I've taken 16 different am being and Intel CPUs benchmark commentary P using me very low medium and ultra quality presets with a GeForce GTX tonight using the latest 388 dot 71 display driver all unlocked Intel CPUs along with the Rison CPUs have been tested using ddr4 they'll do 200 CL 14 memory meanwhile the locked Intel CPUs were tested using ddr4 2400 cell 14 memory so for example the core i3 80 350 K was tested with 3200 memory but the core i3 8100 used 2400 memory I've also noted the CPU utilization of all 16 CPUs tested for those of you interested and that can be towards the end of the video so let's jump into the benchmark results first up we have the very low quality preset results and here the 7th and 8th gen Intel Core series of processors look to be mostly limited by the games 144fps frame cap the quad-core eyes and CPUs really look to be struggling with the 1% low results though there is a huge margin between the minimum and average FPS results were pretty much all the CPUs tests and I'll talk a bit more about this soon increasing the quality setting seems to impact the Intel CPUs more than the AMD CPUs though of course many of the Intel CPUs are still being limited by the frame cap still here the Rison 7 1800 X is able to just pull the head of the core i3 8100 what a sad statement that is unfortunately for AMD Verizon gets hit with a double whammy and pub G not only is the game more optimized for Intel hardware but it also doesn't utilize more than four cores very well as evident when comparing the 7600 K and 77 RK using the gtx 1080i at turn DP moving on we have the ultra quality preset results and now we see something rather interesting although the more powerful Intel CPU such as the 87 okay 8600 K and 8400 for example are all still hitting the frame cap the 1% low results are shockingly low in fact when it comes to the smoothness factor the AMD and Intel CPUs deliver a very similar experience I found that while both were relatively smooth for the most part every twenty to thirty seconds or so there'd be a noticeable stutter and this was true for all the hardware configurations tested this is obviously an issue with the game I noticed that this often happened when looking around quickly or entering a building for the first time so while Intel completely stomps most of the Rison range for the average framerate the overall experience was very much the same looking at how the various quality presets impact CPU performance we find quite a large variation in the 1% lower results for the 8th gen core processes such as the 87 or ok and 80 100 interestingly the very low preset provided a much smoother experience opposed to the ultra for the 8th gen Intel Core processors the dual core pentium g 45 60 created such an extreme sifu bottleneck that changing the quality settings didn't really have that much of an impact on performance the 1% low results for the arisin see abuse wasn't impacted significantly either for the most part the difference between the low and medium quality settings was almost non-existent when it came to CP utilization I found a similar story to the previous test he the rise in CPUs are woefully underutilized in particular rise in CPUs with SMT support are very poorly utilized and again this comes back to the game engine being optimized for Intel CPUs and therefore hyper threading technology so while some might look at the results and claim that rise in CPU is a useless for gaming the real issue here being the game is useless at utilizing rise in CPUs by the way these are the maximum utilization figures seen throughout the 60-second benchmark pass before wrapping things up here is a quick side-by-side comparison between a few of the CPUs tested here you can monitor things like the CPU usage as well as the framerate note here that the minimum frame rate is of course the minimum frames per second and not a frame time rating where we look within the second I'll let this footage play for about a minute and then we'll wrap things up so as we found last time player on owns battlegrounds really does play best with Intel hardware at least for those seeking big frame rates with high-end GPUs truth be told though the experience on something like a 6 or 8 core eyes and CPU really is just as good though it was pretty shoddy on the quad core eyes and CPUs even those with SMT enabled such as the 1500 X and 1400 which is quite surprising in fact in a way that proves that the game really has no idea what to do with those SMT threads for example the difference between the 1500 X which is a 4 core 8 thread CPU and the 1,300 X which is a 4 core 4 thread it's really hard to spot the difference between those two and unfortunately the 1500 X like the 1300 X was quite stuttering at times so very disappointing results there and that was true even with the lowest possible quality settings the best budget configuration would consist of an Intel quad core Core i5 6400 or something like that would work really well and probably deliver a similar experience to the Rison 7 1800 X once you compare the core i3 8100 with an affordable motherboard that would probably be the ultimate budget pubsey configuration there's really no noticeable difference going from an Intel 4 core to a 6 core CPU in this tile apart from the CPU also want 16 gigabytes of RAM for the best results and of course you will want the fastest GPU you can afford I'll also benchmark a stack of GPUs soon somewhere in the vicinity of 30 to 40 new and old graphics cards that will most likely happen midway through next month unfortunately through my testing I found that the game does appear to be quite stutter at times even with high-end hardware so although we're out of the unity access period now there's still loads of work to be done but I doubt that'll surprise anyone who's been following the game's development if you monitor the framerate in game the minimum fps is actually quite respectable but you might still notice that the odds stuttering or frame hitches here and there especially when you zip around or look quite quickly you'll sort of get a bit of a jerk or a stutter and the minimum fps or the frames per second doesn't necessarily catch that but you'll definitely see it in the frame time results and looking at those frame time results which are those one percenter low figures certainly reveals the stuttering that I noticed every now and then things have certainly improved from the last benchmark session at least we're looking at the average frame rates they've all been boosted quite a bit the stuttering that I saw every now and then every 30 seconds or so that was a little bit concerning hopefully that gets ironed out I'm not sure what was going on there I don't recall seeing that as often in the previous version that I tested even though the averages will lower could be down to the map because obviously I'm testing the desert map this time not the original map so there may be a bit of difference there in the optimization but either way I hope that we can see quite a few improvements come in the next few months for the performance hey wait that's going to do it for this one I'm your host Steve see you next time
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