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Warhammer Vermintide 2, 50 Graphics Cards Tested, A well optimized PC game worth checking out!

2018-03-25
welcome back to our on box today we're checking out Warhammer vermintide - or more specifically we're looking at the kind of performance you can expect to see using a wide range of GPUs and if I latest poll is anything to go by it seems like it's a game you guys really want us to check it out before we get into the benchmark results though today's video has been sponsored by a Corsair and their impressive new range of hydro series all in one liquid coolers the new pro models are available with either a 280 millimeter or 360 millimetre radiator and both deliver exceptional performance with an almost silent operating volume for more information please check the link in the video description for those of you unaware of vermintide 2 was released a few weeks ago by developer slash publisher fat shark on March 8 and it's a follow up to 2015 s Warhammer end-times vermintide the game wasn't really on our benchmark radar so we just skipped it but last Friday I decided to pick it up on Steam and add it to the games that we're currently benchmarking GPUs within 2018 after giving it a quick guy on Friday I was super impressed with how well it played and how great it looked the game's built upon the Autodesk stingray engine previously known as the bit squid engine the developer says that they have been constantly updating the game engine since the release of the first vermintide title and this has enabled them to deliver better optimization improving how they utilize both the CPU and GPU we often hear about how a developers focus on optimization for the PC and then the game turns out like a bit of a pub G this though isn't the case with vermintide - the optimization here really is next-level they've also added support for DirectX 12 and will discuss which API you should use later in the video other new features and enhancements include volumetric lighting and fog which provides a lot of depth to the environments texture streaming provides superior texture handling of credit detail and a new fluid system that enables liquids to spread naturally over the environments and the developers harnessed this to create some amazing looking napalm at like effects the game's been designed to take advantage of core heavy CPUs and things like animations particle effects culling and physics are all spread across as many cores as possible as you'd expect DirectX 12 support also we'll call overhead and further improves CP utilization for now though I'm focusing on the GPU performance but will certainly cover the CPU side of things in a future video and likely add this title to our arsenal of games that we used to test the latest and greatest CPUs for testing vermintide 2 I've decided to use the key pub there's no combat here but the GPU performance is similar to that other missions it's also the same as the prologue it just doesn't take two minutes to get into so for benchmarking a truly massive amount of graphics cards the keep up just makes the most sense the past lasts for 60 seconds I'm reporting the 1% low and average frame rates from an average of 3 runs most of the testing will be done using the extreme quality preset but I've also got some medium quality results with some older graphics cards as well as always the latest AMD and NVIDIA display drivers available the time of testing have been used and the game version used for testing is 1.0 0.4 0.1 additionally all graphics cards were tested in our Corsair GPU test rig and inside we have a core i7 87 ROK clocked at 5 gigahertz with 32 gigabytes of vengeance ddr4 3200 memory this allows us to minimize system bottlenecks and show you the true performance of each GPU also please note all testing has been conducted using the DirectX 11 API and before the AMD fans turn red with low-level rage just hear me out those with a GeForce GPU will see a 5 to 10 percent performance uplift when using DirectX 11 in favor of DirectX 12 it's probably not too many surprises there now I was expecting to test the Radeon GPUs using DirectX 12 but as it turns out this actually puts AMD at a bit of a disadvantage using the core i7 test rig which isn't CPU bound the Radeon GPUs suffered up to a 15% reduction in frame time performance when using DirectX 12 instead of DirectX 11 although the average frame rate was much the same the weaker one percent lower results looked pretty bad so I opted to use DirectX 11 instead now if you have a lower end CPU then DirectX 12 might help improve performance but we're not restricted by the CPU DirectX 11 looks like the way to go for this title right now that I've clearly explained the situation I expect we'll see no irate comments about using radio and GPS with DirectX 11 now that it's safe to proceed let's get into the benchmark results as we often do let's start with the previous generation GPUs but please note as usual we're skipping the RX 400h because the RX 500 series is just the same deal with some factory overclocking so let's not waste any time testing the fourth-generation GCN parts twice here we see some very promising performance at turn DP using the maximum in-game quality settings the gtx 960 and r9 380 were able to deliver playable voice over 30fps at all times in our test ideally though for these quality settings gamers will want a gtx 970 or r9 390 and both did push over 60 FPS for the most part then as we increase the resolution of 1440p the r9 380 and gtx 960 fall into unplayable territory as you'd probably expect still the r9 390 and GTX 970 provided a decent experience but the game was noticeably more responsive with the gtx 980 and r9 390x meanwhile the gtx 980ti beat the fury ax quite easily and we've pretty much come to expect that it is the king of the previous generation GPUs after all as good as vermintide whose optimization is you're not going to be on a play using the maximum quality settings at 4k that said the performance with the gtx 980ti was impressive and with a few tweaks to the quality settings it shouldn't be that hard to achieve playable performance now let's move on to the current generation GPUs and here we see games need only a gtx 1050 Ti though it has to be said the RX 570 proved to be a significantly better choice in this title delivering a whopping 40% more frames the gtx 1060 and RX 580 were neck-and-neck that was interesting to see vega 56 pulling ahead of the gtx 1070 and wasn't that far behind the 1070 TI the air-cooled vega 64 GPU did struggle against the gtx 1080 and it took the expensive liquid-cooled model to take the lead bumping the resolution up to 1440 piece or surprisingly good performance from the gtx 1060 and irx 584 silky smooth performance though with no input lag the gtx 1070 or Vega 56 will be required then we see vega 64 neck and neck with the 1070 TI while the liquid cool version was able to match the GTX 1080 then as expected the Pascal tight next in GT X 1080 CI destroyed everything else with well over 100 FPS on average moving to 4k the experience with the 1080 TI was very nice you could only just tell that it was dropping below 60 fps at times but it was still a very smooth and playable experience even the 1070 in Vega 56 were playable though you will want to tweak the quality settings a little bit to bump those frame rates up now just quickly here's all 33 current and previous generation GPUs at 1080p crammed into a single graph as you can see for the most part we were able to keep the frame rates above 40 fps at all times which is impressive given the visual quality 5 GPUs were dropped from the 1440p testing as they were way too slow but you could also cut out anything under the r9 380 X the GTX 1060 rx 580 GTX 980 and r9 390x are the bare minimum you can get away with when using the extreme quality preset at 1440p then at 4k just 18 current and previous generation GPUs were tested but even then you could drop half of the cards I did test anyway not much more really can or I suppose needs to be said here so let's move on to check out some of the old bangers digging into the bargain bin we find some real gems for playing vermintide 2 at 1080p with modest quality settings here the GTX 650 - I was able to deliver play performance while the Radeon r7 260x was actually quite good as was the gtx 750ti beyond that we're pushing over 60fps on average so the experience was great on the r7 370 and gtx 660ti for example for a minimum of 60 FPS you'll only require the Radeon HD 7950 though from Nvidia the GTX 680 is needed still for a game that looks very visually impressive vermintide 2 has proven to be very hardware friendly overall Warhammer vermintide 2 looks to be a great quality game visually it's very impressive and best of all it's actually optimised on the PC with a mid-range graphics card you really can enjoy it with all the eye candy turned up and this is one of the few triple-a titles we've tested to date that plays perfectly at 4k with single high end GPU graphics card I also really appreciate the fact that it works well on both AMD and NVIDIA hardware the fact that there's no developer bias going on here is likely a big part of why the game is actually well optimized in the near future I'm very keen to explore CPU performance as well and given what I saw with the core i7 8700 K expect this title will play very well on rising systems and this is something I will be investigating using both the DirectX 11 and DirectX 12 api's for now though I'm gonna end this one here if you enjoyed the video be sure to hit the like button subscribe for more content you appreciate the work we do here in our own box then consider supporting us on our patreon you will gain access to our discord chat and monthly live stream thanks for watching I'm your host Eve see you next time
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