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DDR4 RAM For Gaming - How much do you need?

2016-05-13
so system memory or RAM back in the day used to be crucial for getting the best performance in games but now it's really not the case and with ddr4 making its way into the mainstream in this video we'll be testing how Ram capacity impacts gaming results and also my favorite video production so I have these two kits on hand the avexir core 32 gigabytes clocked at 2400 megahertz and an eight data kit and that is 16 gigabytes with the same speed for eight and sixteen gear by testing I'll be using the a data memory and for 32 gigabyte testing we'll be using the FX circuit and the we both set to the exact same XMP profile with frequency the same and all the same timings as well gaming up first so I took four very demanding titles currently battlefield 4 Metro last light Redux rise of the Tomb Raider and armor 3 to see exactly how much do you gain with more RAM I am using my skylight PC with these specs and while ddr4 is an improvement over ddr3 I am confident that these results in terms of capacity will carry over to ddr3 as well starting off for reference here's a couple of 3d mark scores between 8 16 and 32 gigabytes there is some variance here which isn't significant at all it is less than 1% difference between a gigabyte score but interestingly the 16 gigabyte kit performed the best and these results it is when we ran the DX 12 API overhead test we got a 10% improvement on 16 gigabytes versus a gigabytes and a slightly lower 9% improvement on the 32 gigabytes versus the 8 but now let's try those games starting off with bf4 difference between 8 16 and 32 gigabytes of ram grant see only slight performance gains for average frame rate and this is supposed to be the game that is notoriously bad for needing so much RAM and you can see here not so much the case you're totally fine with eight gigs Metro last light Redux is next and we see a similar result no difference across the board here but we did gain that one extra frame per second hit the to gigabyte capacity rise of the Tomb Raider sees identical pattern as previous games with averages staying constant despite a much higher maximum in use memory at 32 gigabyte capacity but finally the Mount Everest for gaming that requires so much hardware to run properly ARMA 3 and to no surprise it follows in the same footsteps as other games with no significant improvement but the average does rise to frames per second with each 2x of capacity and so now on to my favorite part video production because that's where usually Ram is targeted towards and we have this association of more is better right so first opening a large premiere project and waiting for the files to load there is a significant time booster with 32 gigabytes compared to the 8 gigabytes while rendering final videos isn't RAM intensive so you don't get much of a boost there just a few extra seconds faster Adobe After Effects on the other hand loves RAM as notorious for needing as much as possible but for only certain uses like Ram preview so the more you have the more it can load into your RAM for real-time previews however I was very surprised to see notice Ignace conduced when you're encoding only a 5 second difference between my tests and so for concluding remarks if your gaming system already has a gigabytes of ddr4 there is no point of upgrading as you saw with our results at 32 gigabytes we gained only 4 average frames per second boost compared to our control point of 8 gigabytes with no impact on the minimum frame rates so if you were to invest that money from say spending it on a high-capacity memory kit and put that money into a more powerful GPU or an SSD or any other component that would make more sense if your purpose is gaming save that cache save that cache so guys I'm Dimitri with our Canucks thank you so much for watching I hope you guys enjoy this video and we will Ram you in the next system
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