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Nvidia Dynamic Super Resolution (DSR) Review | Crysis 3 at 5K

2015-04-13
this video is brought to you by NCI XCOM great technology selection and service hello everyone I'm Dimitri with Jara Canucks and in today's video we'll be taking a look at invidious DSR or a dynamic super resolution and this lets users with Nvidia Maxwell GPU render their game or their desktop even at a much higher resolution but downscale that rendered image at to their native resolution of their display so say you have a 1920 by 1200 monitor and what DSR allows you to do is render your game at multiple factors of your native resolution everything from one point to X - 4 X meaning you could be rendering a game at a much higher resolution like 3840 by 2160 but down scaling it to 1080p therefore receiving a more detailed picture especially visible within elements like grass where edges are smoothed out and we'll be taking a look at the bunch of GPUs and their potential for higher resolution rendering to give you an idea of this is something that you can try given you own one of these GPUs starting from the gtx 960 we have the 970 to 980 and a Titan X so first off to enable DSR you must go into the video control panel manage 3d settings and check off all the DSR factors that you wish to experiment with I've selected here the one point - 2 X + 4 X of my native resolution of 1920 by 1200 the DSR smoothness slider just sharpness of the downscaled image that's by default set to 33% and here the extremes of 0 and 100% smoothness and I prefer to leave it at 15% for the best-looking image to me when you upscale in non even factors and you can even see the 100% smoothness looks even softer on the edges then the native 1200 peak capture and so once you select your desired DSR factors and smoothness percentage all that's left is jump into a game and bump up that resolution as Nvidia drivers enables this so there's no further tweaking required and I've really been pixel peeping to see exactly what the difference is with using DSR and I'm very impressed with the amount of extra detail that you can pick up for example here is B of 4 with native 2x + 4 X DS sar side-by-side and notice how the edges on the gun are more defined but I think it's the background elements that become more detailed especially with the trees here's another view of the scope and that triangle is much sharper along with those edges on the wood and overall the scene looks much cleaner and detailed in the distance now this isn't particularly something you would fully notice with fast-paced gameplay but for games like trying to we're getting that extra detail for a more beautiful scenery just makes gameplay more enjoyable and 2d games like valiant hearts where DSR emphasizes the detail on the objects in the game without significantly impacting performance StarCraft II looks gorgeous with 4x DSR effectively playing in 4k so the detail on that command center is so much more defined if you look at the logo above the entrance Bay all the edges are super smooth jumping into watchdogs and look at how much cleaner the speed limit sign becomes along with more defined edges on the background on the buildings and Aiden himself like his hair and his clothes are extra emphasized another example where DSR glory comes into view is divinity original sin a title that I've been playing often lately it gets immediate detail boost for my liking and once you try this resolution upscale for titles that you love it will be difficult to go back to the native resolution so you might be thinking okay Dimitri you've convinced us the DSR does give you the benefit of improved image performance so the edges become smoothed out everything much clearer as much crisper much cleaner but what does that do on your performance and that's a little caveat with DSR because you are effectively rendering that image in 4k resolution or how many ever factors that you want to render that resolution from your native resolution and therefore it is taxing on your system so unless you are playing all the titles the daunt that are not very demanding then DSR really shines through because you can still have an enjoyable experience to getting really good frame rates at a high resolution for the games but if you are playing triple-a titles then DSR will be kind of a little bit tricky because you have to have either a beefy GPU or beef the entire system in order to render everything in much high resolutions and you know to get the best experience out of the SR so let's take the least powerful card out of the bunch the GTX 960 and see how it handles 2x and 4x DSR for my 2560 by 1440 P display and see how much it can eat games like Starcraft 2 with 4x no problem same with dota 2 where there is a significant decrease in framerate from our native resolution but still not enough to spoil the entire gameplay 40 fps is not terrible but you can lower some of the in-game settings to maintain that resolution to get better framerate and other not too demanding games certainly benefit from the extra detail without impacting playable performance like Crysis 3 here's for XD s are from 2560 by 1440 giving us effective rendered resolution of 50-120 by 2880 no big deal 60 FPS no problem I'm just kidding but check it out the quality is just insane so say you own a 1440p display so is DSR for you I would say definitely try it because you could experience a better image quality with higher resolution rendering being down scale to your native resolution and 2560 by 1440 P already looks very clean and crisp but having the ability to upscale that to X and have that resolution that makes things just extra cleaner and all the edges are just a little bit extra emphasized is very much appealing but as long as your system can handle it for example I've been playing the borderlands pre-sequel at 2x no problem from the 2560 by 1440 P which has been giving me a little bit extra detail in the game because it's not too demanding and I can also tone down some of the settings like anti-aliasing within the game to get the best possible framerate and I also like to mention how GeForce experience is an integral part of getting best gaming experience out of DSR where you can select the title on your left click the wrench tool to reveal your preferred in-game resolution that can be adjusted with your specified DSR factors with on window and then you can use the optimized slider below for optimization and for many titles optimal settings are already recognized for really seamless gaming with no need for any further tweaking with DSR enabled however there are a few instances where DSR is not very helpful like in anno 2070 we're changing in-game resolution to 2x or even 4x DSR so as you can see the menus just become unreadable and you can't really do anything with the game at this high rendered image when it's being down scaled to your native resolution I've also had problems with my dual screen setup where I will jump into a game I would choose a much high resolution like a 4x resolution of my native display but then as the game changes the resolution it would pop up on the second monitor instead of my primary monitor and I would have to completely exit the game and the only way I've found this to work is to just disable my second monitor and no to experience nobuggy DSR when the resolution changes also one of my games did not recognize the multiple factors that I selected in the Nvidia control panel this was the Wolfenstein the new order where after my 2560 by 1440 P there was only the 4x DSR available of resolution there was nothing in between like the 1.5 and 2x were not available to be selected within the menu which was a bit of a letdown because at 4x from the 1440p resolution is just unplayable so I guess it's something to do with the engine of the game and whether or not it can support these high resolutions and lastly Nvidia shadowplay which is the built-in tool to record your gameplay has been buggy with DSR not letting me record at my aspect ratio of the monitor so it would be recording at 16 by 10 aspect ratio on my 16 by 9 monitor and it would be giving me 1920 by 1200 P resolution of output after rendering a game at 2560 by 1440 so there's aspect ratio differences and resolution differences whereas in shadow play I've set it to record in-game resolution so maybe something Nvidia has to go in and fix some of those bugs in order or shadowplay to actually work properly with DSR so the main thing to take away from this video is dynamic super-resolution is taxing on your system unless you find all the titles that can new that can be rendered in high resolution like Starcraft 2 and dota 2 non very demanding games that can be rendered at much higher resolution to give you much better image quality and a little bit extra detail within the frame when it's being downscaled to your native resolution is awesome because know there are many titles that I want to revisit now like half-life 2 and play that in pretty much 5k in order to get sort of new to see all the detail all the textures now you may be wondering what does AMD have in store for to answer for DSR and they do what VSR or virtual super resolution so make sure to subscribe because our video coming out on DSR vs. DSR and comparing the 290x versus the GTX 980 and see if there's any image quality differences between the two technologies because they're practically doing exact same thing but make sure to subscribe because we have a video coming out on that shortly and if you have any suggestions on games that we should try rendering a 5k resolution then leave them in the comments below so we hope to see you the next one and thanks for watching
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