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Wooting One - Is Analog the Future of Gaming Keyboards?

2017-09-18
yes one might say that have a keyboard problem but should one so today we're checking out the wooden one it's my first analogue keyboard I'm super excited to see how it plays out because it's very unconventional and so you may be wondering what is an analogue keyboard while different precious sensitivities on the key relate to various increments of movement so a light press would mean very slow motion in game versus a complete press meaning full speed like on the regular keyboard now you can compare them to the analog sticks on the Xbox controller or a Playstation controller where the lateral movement on the analog sticks gives you that different intensity of motion whereas on an analogue keyboard pressing down delivers that same effect of intensities of motion in game and so this is where the woody 1 analog keyboard comes in they raise over 450 percent on their Kickstarter project which really shows that keyboard enthusiast who are willing to pray the price which you know it's an expensive package for either the basic or the more premium package it's in the market and people wanted so let's check it out right after this Wow is this yours it sure is but how hue hue hue hue hue hue hue it pays off to stay loyal NZXT Hugh plots now available in black or white lighting up my air RGB fans to complement the crack and cooler all inside the beautiful Monta ITX NZXT bring all those colorful dreams together test your own imagination links for parts in the description below now you may be wondering what up with the name let's talk about the naming woods first see what I did there all right so the acronym stands for we owned the other team there's also Duvall loot and it's also an older slang word for saying like being victorious and their logo matches the branding very well of being the crown of following that victorious theme feature-wise I would say this like the perfect gaming keyboard with the Tiki allowed with media functions on the side it's a super simple design with good angle adjustment and there's rubber feet in the bottom so the keyboard is not going anywhere with a very sturdy build and reinforced interior which gives me pretty much no flex but the keyboard is surprisingly light and the top plate is SWAPO for that extra character we have a removable USB cable and appropriate channels for routing I'll tow the cable is braided and not in a nice way that causes almost permanent kinks the key front is beautiful with RGB illumination per key that shines only through the key caps and not much is reflected off that matte surface and I don't like the texture of the key caps because they stain too easily but there are plans to replace them with double shot ABS or PV T key caps instead and I really hope this happens soon because this is an expensive keyboard and it's priced this way because of the switches so aside from having that analog mode that means you're actuation has become pressure sensitive depending on how far down you press they are also swappable with this really good puller tool included and so you either have this fully linear red flare tech switches or the clicky blue flare tech switches and you can also mix them up on the board for your liking and they do have that MX stem four key cap replacement I love the feeling of the red variant they're super smooth with excellent rebalance and require only 55 grams of force for actuation I'll tow for me they feel a little bit lighter than 55 grams for some reason I would say they're more similar to like MX speed switches versus MX Reds on how feel while the blue switches have that distinct click point at one point eight millimeters and they feel significantly lighter versus the MX blues and to me that's a good thing and because these are infrared switches you can actually set the actuation point on where the keyed registered so from anywhere from 1.5 millimeters to three point six millimeters with four millimeters of total travel distance and this is really cool because if you like to bottom out while typing increase that actuation distance to three point six or maximum or if you want to be very speedy put that to one point five and in my experience both actuation distances they deliver very different so call most having two keyboards at one spot but you know it's all software based because of that infrared switch now the blue flare text which has a unique property in that the actual clicking this happens at one point eight millimeters but the actuation point could be set to one point five so you could theoretically activate the switch without activating the click first so the analog mode it's clearly why this keyboard is so special so it's recognized both as a keyboard as a joystick and as a controller so I was very excited about trying out this new technique from motion so don't just fool on a speed running but having that almost precise control and how fast you move based on how far down you press on the key now the problem for me is really the finger memory and how much you have to press in order to achieve a certain speed and you know don't be fully boring out but having that a lot more control and interacting with the keyboard is just totally a different experience now when this pressure sensitivity is at play and the analog range is actually quite short at only two millimeters so you have to really train your fingers on how far you have to press in order to achieve a certain speed because otherwise your mind is almost concentrating on how far down you have to press instead of being sort of engaged in the game and we as gamers already so accustomed to fully bottoming out that having too really little bit a little bit that having to almost relearn how to play on the keyboard is just plus the majority of games already have the walk key bindings anyway so I don't see the value of trying to figure out slightly different motion based on how much you press in between walk and run and it's actually very difficult to master so it kind of counteracts the positives of being able to move differently for FPS games I would say it's completely pointless even especially if you're trying to stray from a corner and try to see if there's anything happening it's more effective for you to strafe normally back and forth in order to visualize something that's there instead of trying to slowly creep out from within that corner in order to see your enemy and battle want for example walking is not built into the game so perhaps the developers didn't want the pace to change but now with this keyboard you are adding there's different level of mechanic to your to your pace but it doesn't fit the game and there are many many other titles like it where simply walking slower it doesn't make any difference because the game is not really designed for that for driving games it's a totally different story when you have a lot more control about how fast you brake how fast you accelerate and how fast you turn so it's not simply just turning it this way you have a lot smoother sort of motions and in that sense the winning one and the analogue switch really helps and to switch between digital and analog modes we have a mode button along with a function and arrow keys to choose between your three analog profiles so I just discovered the downfall of this being a three-in-one a keyboard the joystick and the controller so right now I'm in the analog mode but the computer is still detecting all the keyboard inputs and that's you know that's fine that's how it should be in case you want to do some chat stuff and whatever and like interact with the rest of the keys that's fine but as soon as I hit one of the keys that are mapped to the controller look what happens a second player showed up so the system is thinking that there's a second player with the controller and another player with a keyboard all right so interestingly this bug with rocket League of in detecting the keyboard and the controller at the same time it's just a bug in the rocket League all you have to do is either restart the game or stop the computer or reply the keyboard so everything's back to normal now and I can use my wast keys and they'll be registered it'll be sorry recognized as analog inputs instead of digital and I remap digital to something else completely on the keyboard so that they are not used when I play the game and so now I have very fine control and how I maneuver my my car inside the game so I can either have very precise acceleration or deceleration and but most importantly the little turns and just a smoother rotation on my car will help in game for sure and so for pretty much any game that uses was you have to remap it to something else that is not your wast keys so you can use these wast keys for your analog inputs instead but you know this analog mode it's not entirely pointless if you get good but I've been trying it out in fps and it doesn't really fit my style plus the amount of customization that's available in the utility and game settings as well may be a big deterrent if you don't have the patience for trial and error and to like see what settings fits you best and while not really abundant it's really cool how you can load particular game profiles that the community members create and in woulding also created Trello that you can follow the steps in terms of the development of the software and you can even give them suggestions and see if they take your suggestions moving forward now currently you cannot name the profiles and you can and anymore but they are working on expanding that to infinity and also obviously renaming the profiles on the analogue side so that you know exactly what you get into and their approach to macro customization is kind of next level so they're using that analog arrange to create two functions per key so depending on the how far down you press that particular function will be registered then you courser avoid pro gaming headset is comfortable stylish in different colors delivers fantastic wireless performance even for competitive gaming with an all-new microphone for clear communications check out the void Pro wireless or wired in the description below and so that's my experience with the woulding one it definitely been an interesting way to experience sort of new way of interacting with a keyboard something that I haven't really felt in the past and to bring back that initial point I mentioned about this being not a finished product so if you would like to be part of the development process then maybe perhaps you know look into this if you're a keyboard enthusiast and when the experiment with the analog situational stuff in games might be cool it might be cool of course it's a really expensive product as well especially of being still sort of in development process so you decide if it's worth it to you and let me know if it is in the comments below and so thank you so much for watching make sure to check out these other ellen Lidia's here and we'll see you in the next one
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