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4GB vs 8GB vs 16GB System RAM - Single vs Dual Channel

2013-02-17
hey there you're watching Jays two cents you may remember me from such videos as iPhone 4 vs. iPhone 4s vs. iPhone 5 or maybe you saw AMD vs. Intel for gaming performance on a regular basis I am constantly asked how much RAM do you need when building a gaming computer so that's exactly we're going to find out on this edition of a little bite of tech I started off by yanking out 12 gigabytes of my installed 16 gigs I'm running four times for gigabyte sticks here I recommend 2 times 8 gigabyte if you're going 18 gigs of ram just want to throw that out there right there we got 4 gigabytes of ddr2 6 memory installed in my 8350 FX processor by AMD and we are overclocking it to the 4.8 one 6 gigahertz that I did in my previous video system idles using 1 gigabyte of RAM and I loaded up the brand-new valley benchmark here by Unigine which is a really cool synthetic benchmark and we did the synthetic benchmark that way we can get consistent results when comparing the amount of RAM installed in your system and the 4 gig results you're in here we've gotten an 1886 score an average of 45 point 1 fps and a max of 86 with a minimum of 23 and the physics score on the 3d mark 11 is capping outright about 20 2.1 frames per second at 4 gigabytes of RAM and for the combined tests it looks like we're capping out right at about 27 frames per second giving us a 3d mark score of 10 thousand and four and a combined score of 68 84 and RAM usage overall in the system never exceeded two gigabytes of RAM whatsoever that's including all these tests so I immediately threw in another stick of RAM bring us to eight gigabytes and as you can see here the system is idling a little bit over 1.3 gigabytes and I reloaded up our unit in benchmark here and as you can see while the benchmark is running we are up to about 1.9 2 gigabytes of usage but I think the most noticeable improvement right off the bat is the physics frames per second we gain 4 frames per second and the combined score we're jumping all the way up to 30 frames per second that is a huge increase but remember this is sea usage which directly uses the rim we gained over 500 points on our 3d mark 11 score in a combined score of 77 85 and of course last but not least we installed the all four sticks of RAM bringing us to 16 gigs of system memory but we're only using a little over two gigabytes while running the Unigine benchmark at Ultra HD settings but now we're hitting the point of diminishing returns we've only gained one point on the benchmark and most notably our physics scores did not increase at all on either of the two tests in 3d mark 11 in fact our overall score in 3d mark 11 went down by a couple of points but that's just because we're in the margin of error of the actual test so take that with a grain of salt now I hear you all saying J those are synthetic benchmarks they don't matter well here I am in 64 player map on battlefield 3 maxed out settings we're only using three point six seven gigabytes of system ram now there's a few things that you can take away from this video right off the bat one four gigabytes is more than enough to play games in fact in the benchmarks you saw right there there was no loss in frames per second at all in the real world environment and when it came to the benchmarks yeah it gained a little bit but mostly that was because of the fact that we were using physics on the CPU which directly uses the rim who uses CPU physics these days nobody does graphics cards if you have an Nvidia do all of the physics processing and if you have AMD while you would need a second card anyway to do physics you're not going to throw it onto your processor it honestly felt a little bit snappier under eight gigs than four gigs but the difference was certainly minimal it only shows in synthetic benchmarks and as you saw in the real world test with battlefield 3 we weren't even using 4 gigabytes of the RAM so you can get away with 8 gigabytes just fine if you're doing gaming now all of that changes if you're doing rendering with your computer now while rendering the intro of this video it's only 23 seconds long but you can see under 4 gigabytes of RAM we maxed it out and it took 1 minute and 58 seconds to render under 8 gigabytes we use 6.5 1 gigs and it only took 40 seconds to render that's a huge improvement and under 16 gigs we use 7 gigabytes total while rendering and only 39 seconds to render now once again you saw a little bit of diminishing returns between gigs and 16 gigs on rendering but keep in mind that that video was nothing more than an mov format converted to an mp4 the more layers you add the more transition sound sound effects images transparencies you add to your video it's going to use a lot more RAM when you do the rendering so there you have it guys for verses 8 verses 16 gigs of ram in your system for gaming and rendering and you can see that 8 gigabytes is definitely a sweet spot I still personally like 16 gigs I just like to know I have the extra RAM in case I need it but you can get away perfectly with 8 gigabytes of RAM so what are you using them why put it down in the comments don't forget to hit that subscribe button follow me on Twitter and I'll see you guys in my next video
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