Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

How much does Antialiasing affect performance?

2016-08-31
what's up guys Jays to Center coming at you with another video about graphics cards they're the single most important component when it comes to your gaming experience they're the hottest thing in your system they are the most expensive thing in your system but now we're going to talk about a different type of cost we're going to talk about the cost to fps and anti-aliasing exactly how much performance do you really lose by cranking up those settings with its dual BIOS 10+2 power phase delivery rgba CX 3.0 cooler and factory overclock the EVGA gtx 1070 and 1080 for the win are excellent choices for gamers who demand the best learn more by following the link down below now on a high level here because I don't want to spend too much time making this video 45 minutes long or in aka a Barnacles video love you Jerry but anti-aliasing is nothing more than a processing method in real time that makes your images look a lot less Jaggi as you're gaming but unfortunately because it's a process that takes place in real time depending on the type of AAA you use and the level of AAA you use can have a huge impact on your gaming now all anti-aliasing really does is fake resolution if you will if that makes sense because your screen is made up of a ton of square pixels the higher the resolution the more square pixels you have but the problem is the lower the resolution the more significant and severe the jaggies are going to appear 720p gaming 1080p gaming and even 1440p gaming can still have quite a bit of jaggies so that's where anti-aliasing comes in it sort of fakes the softness of those edges and processes the image in real time to make it look more rounded and smooth therefore less jarring of a gaming experience when you're just looking at all of these different squares trying to make something look round over the years though there have been tons of different types of anti-aliasing so we're gonna talk about three today we're going to talk about because it's a pretty wide spectrum of impact and there's some proprietary anti-aliasing and there's some open-source anti-aliasing so we're really just going to talk about three different types today that kind of occupy a pretty wide spectrum here the first type being well of course no AAA so that's our baseline how much of a performance here we're going to take if we have none turned on whatsoever but we're also going to take a look at SSA which is a super sampling anti-aliasing it's an older technology it's got a little bit more of a performance hit we're also going to look at FSA a which is a fast approximation anti-aliasing and then we're also going to take a look at SMA a which is a much newer type found that has a lot less performance hit and actually applies it to the entire screen some anti-aliasing types only apply it to the edges or the extreme edges of a particular rendered item on the screen which could make the edges look smooth but things happening inside of that particular polygon rendered image would look Jaggi still so the two benchmarks we are going to use in this video because of their age difference and the different types of anti-aliasing available in there is the original tomb raider benchmark and we're going to take a look at the rise of the tomb raider benchmark now the tomb raider benchmark uses SS AAA or super sampling and FXAA and then the rise of the tomb raider uses SMA a so we want to see how much of a performance hit we really get as we step up those particular settings so without further ado let's look at the results obviously from those benchmarks it is very taxing on your graphics card to start bumping up the anti-aliasing settings remember it's got to go through and process all of those images in real time so the more time it has to spend processing the less time it can send that image to your graphics or your monitor so that's why you see such a huge hit to performance noting some of you might been scratching your head on why he used a fury nano a couple reasons actually one I wanted the fast HBM on there I wanted to see the like real tangible benefits in dx12 on the rise of the Tomb Raider benchmark and - it's got 4 gigabytes of vram which i think is much more relatable to a lot of the viewers especially with those on lesser an GPUs without running you know 6 8 12 gigabytes or massive amounts of VRAM so I thought that this was a pretty good representation of what would be kind of midline on the level of GPUs that are out there so that we could test the true impact on the FPS when the core is having to handle all of that additional load without the vram being able to store nearly as much images in there when it comes to you know having a huge buffer of VRAM so in conclusion if you guys are playing your favorite triple-a titles and you're just not getting the level of performance that you think you should be consider lowering the levels of anti-aliasing or even the type of anti-aliasing if it's definitely a trade-off with how much jaggies you're willing to put up with versus the level of performance hit you're willing to take there's always going to be a trade-off you can make a prettier image but it's going to come at the cost of FPS thermals and likely noise as your fans have to really ramp up to handle all that extra load being put on your GPU the GPU load it grows exponentially with the levels of anti-aliasing it is just asking a lot of your graphics card so there you go guys a quick video here showing you some of the impacts obviously there are tons of titles out there with tons of different types of anti-aliasing and the results are definitely going to vary so this is where you guys come in you can run these same tests on your games if you've got a game with a built-in benchmark run it with different settings on the anti-aliasing and then put your results down in the comments it I could try and do that myself but there are so many of you out there it would be a huge pool of data if you guys are willing to run the so if you decide to do it down in the comments list the title the resolution the type of a a and the level of a a the 2 X 4 X whatever and then put your respective fps on there but keep all of the settings identical and only change it AAA settings and I think together we could really get a good idea of how much impact there really is if all of you guys kind of play along and participate as always guys thanks for watching today's video it is so much fun being able to play around with all this different stuff and share information with you so that's why I need you guys to tell me what do you want me to do when it comes to some of these different tests and reviews and project types let me know what you guys want to see on the channel moving forward also welcome back to school guys get your homework done before watching my videos but make sure you watch them on your recess breaker lunch break or whatever I know you guys all bring your phones to school no excuse that you shouldn't be watching Jays two cents during school time that's called multitasking or as I like to call multitasking AAA or MT AAA watch Jays video while doing homework in class alright guys as always see you in the next video
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.