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UPDATE: Retesting the External GPU for accuracy

2017-02-21
what's up guys JC sensor and this is a bit of an update vlog to my most recent video where I talked about the SD station - with the GTX 1080 hooked up to an msi gs70 3 VR stealth pro because I had some pretty degraded results you guys had some questions and some suggestions someone be utilizing those in today's video to do a bit of a follow up to that to make sure that the information is as accurate as it could possibly be with the - nique freeform modular system the new master casemaker 5 from cooler master allows unparalleled flexibility with its adjustable internal layout and exterior customization options learn more about how you can start customizing your own case by following the link down in the description so here's the msi unit here is the XG station - that still has the 1080 in there as you can see but check this out external monitor because this was the most common question you guys had was what were you using it really feeding back to the laptop or the internal display or were you using an external monitor and yeah I guess I'm kind of stupid because part of me just thought a lot of people would be using it like this in this setup I guess it makes perfect sense if you have access to all the ports back there why not have this display or even a multi panel display the monitor I'm using though is the NIC CS 144 Hertz freesync 1080p piano obviously with a 1080 in here we're not going to be doing any free sync that's where obviously we don't want any sync on honestly we don't want to limit our max FPS at all I am using DisplayPort cable should have no impact whatsoever on performance but I just want to let you guys know the complete setup so anyway I'm going to redo the heav'n benchmark where we do the rise of the Tomb Raider benchmark and redo the metro 33 R should be the Metro last light benchmark I'm interested to see what happens with rise of the Tomb Raider because it is a DX 12 title which should help with some of the CPU overhead that don't go to sleep on me which should help with some of the CPU overhead that's happening here because as I said in the last video and some of this didn't get processed by some of the viewers where the CPU having to handle the i/o devices well on here because this is treated as an i/o device it doesn't add load to the CPU so much as it just adds time we're going to redo these tests and we're going to compare them to what they were with the internal display and then what the 1080 was built into the laptop those same results and we'll just slide these in there and kind of see where they fit now if you want to follow along at home you can download heaven benchmark it's free it's by Unigine I use it all the time and you guys can just kind of compare your results to this if you want for fun here are the settings ultra quality the x11 of course tessellation normal anti-aliasing at 8 X that's the one that really stresses your GPU that 8 times anti-aliasing and then of course full screen and system is a 1080p resolution now I can tell you right here at the start that we are already about 4 or 5 fps higher than we were when we had it feeding back through to the laptop the theory is that this cable having to handle the data transfer back to the PC or the laptop and then to handle the internal GPU is adding additional either saturation of the cable and or latency but obviously we're seeing a little bit of an improvement already the score will tell the big numbers though ok so we've got a 24 11 right here which is obviously better than the 2182 we had when we ran the internal display it's a nine point five percent improvement unfortunately that's still 24 percent slower than the 30 178 we got when we ran the internal 1080 in that we also have really good utilization of the GPU sitting in the 98 to 99 percent these dips that you see these are between scenes when the scene is switching on the benchmark so anyway yeah GPU is definitely running full tilt and then here is the CPU usage and as you can see only every other core is actually doing anything but that's kind of a nature of synthetics where Core one obviously is taking the majority of the load right here which can actually increase the amount of processing time the CPU has it takes to handle all of this and that's one of the things that Asus actually told me so this is at least directly in line with what we're expecting now this is just a synthetic so let's go ahead and use an actual game engine to see what happens now Metro last light was kind of an anomaly because we saw very very little improvement between the 1060 and the 1080 in the XG now looking at my notes we only had an 8 FPS improvement from the 1062 the 1080 so it went from 90 fps to 98 fps the question is where we're going to get here at an average now so far the numbers are kind of all over the place they turn really fast so it's kind of hard to see but it does appear to be an improvement I'm definitely hoping to see a bigger gap between a 1060 and a 1080 because 8 fps was just strange but I had run my test multiple times actually took several hours to do those tests and they were consistent so I'm hoping for an improvement here and we went from 98 up to 112 point 5 2 which is actually quite a decent improvement 12 and a half percent improvement from running on the internal display have you come back through the cable unfortunately with the VR Titan and the 1080 built into that laptop that's 28.6% slower than 157 fps we had in the 1080 native laptop a GPU usage is pretty much peg which is what we want with that if we saw any major dips that would tell us it was waiting on the CPU to do some stuff but now it's it's peg which is where we want it to be but this is also why it's important to use game engines in your testing because as you can see all of the cores are actually doing something and none of them are reaching a hundred percent they're all seen to be sitting right around the 65 percent usage mark so again this is not bottlenecking this is just the nature of running a graphics card through a cable this is actually all looking pretty good just to compare this was the hebben benchmark you can see core hyper thread I delight read idle and you can see that trend but here again everything the workload which is a very which is what you want you definitely want that now rise of the Tomb Raider it's a DX 12 title which should help alleviate some of the overhead happening on the CPU here which should give us hopefully a better increase in performance I saved this one for last because I was really interested in what DX 12 was going to hold for all of this I think we had kind of a trend here we can expect it to be better than it was with this but nowhere near what it was with that that guy right there so sixty one point six six that's really interesting because that's only 4.3 percent faster than the internal which was at 59 fps now we had 94 fps when we ran the VR Titan so that's still 34.4% slower than when we ran a native 1080 something worth pointing out to here is the GPU is not sitting up at 98 99 percent like before it's sitting between like 88 and 91% and the CPU at one point during the test actually went up into the 90s on CPU utilization and then it came down into about the 75 percent usage across the course that's interesting because dx12 is supposed to be alleviating some of this so I'm really curious about that result now just to answer a couple other questions that were in the comments there yes this MSI is using the latest USB 3.1 type C with Thunderbolt 3 in there of course so it's getting the full 40 gigabit per second transfer rate all of the drivers for the X station are updated and we are using a third-party Thunderbolt driver for that and not be built in driver inside of the operating system which which was one of the first questions ACS asked me we confirmed I am using the right drivers for this setup so as you can see it's really kind of across the board on the way it's going to react to having an external GPU with an external monitor versus internal I mean I expected I really honestly thought Tomb Raider was going to be a big improvement but it wasn't so there you go this video is a direct response to the amount of people asking me J please do a follow-up video where you use an external monitor instead of feeding the information back through the cable to the internal display and obviously there was an improvement there except for Tomb Raider which again I still can't figure that one out if you if you guys have any information about that let me know I would have I could have sworn dx12 was going to be a bit of an improvement on that but it really didn't seem to help at all and they reportedly improve their dx12 implementation which was really bad when it first rolled out but it's supposed to be a lot better now I don't know anyway thanks for the suggestions guys if you have any other good suggestions on video topics or follow-up let me know hit me up on twitter at jst cents or in the comments below and if you guys have some really good ones make sure you upload them so I can see them and anyway time to go thanks for watching I will see you in the next one you
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