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Why did AMD skip Ray Tracing on Navi cards?

2019-06-14
man things were heating up here in Southern California and I'm not talking about the heatwave I'm talking about all the discussions regarding what's coming coming out of III whether it be gaming consoles or of course PC hardware because AMD has obviously stolen the show with the amount of news and and press releases and all that sort of stuff now yes I'm aware that this is right on the heels of the last video we did about Radeon but I think there's a lot more to talk about we have more insight we've done more research and we got to have a finally have a meeting with AMD engineers and talk to them specifically about some of our questions and concerns which I've seen parroted in the in the comments section of a lot of the video so we asked him does a lot of those hard facts the hard facts the hard questions and we got some information on and then also kind of a new perspective of how the sort of look at the 5700 XT and the 5700 so let's go ahead and talk about that with their 9 blade 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gamers want performance they want high FPS low latency low response times you know all that sort of stuff so turning on a fidelity feature like rate racing at the cost of 50% or more FPS at the time anyway there's been some optimizations but still it's it's a performance tax no matter what the audience said we don't care about DX r we care about performance well let's fast forward nine months later now to June of 2019 at e3 ande launches its new high-end gaming cards not to be confused with the enthusiast level which is where the Vegas stuff and like RT X kind of resides but a high-end 5700 XT in a slightly lesser high in 5700 featuring seven nanometer Navi technology on the new rDNA architecture completely different from GC n which stands for graphics core next if you didn't know the most common thing we saw even though it was on average a hundred dollars less than its direct competitor from Nvidia and giving you anywhere from 2 to 21% more performance in gaming was where's the RT X or where's the DX r where's the ray tracing Navi was our Savior why don't we have ray tracing Navi you were supposed to save us so I find it kind of interesting that the audience back not even a year ago was and even just last week when we do our video about the quake 2 RT X update was no-one cares about this crap but then there's so many people out there that are like what the hell why doesn't have DX are so we're in this weird kind of a limbo space where you have to make this decision do you want max performance or do you want max fidelity and by fidelity I mean all the eye candy right the global illumination soft shadows the obviously DXR ray tracing for light paths all that sort of stuff you have to kind of take your pick because right now we are on the cusp of the next gaming revolution just like we were nearly 20 years ago when rasterization came out we're we were on the next generation of the wait games are going to be performed so I asked this question specifically when we had our meeting today with AMD I said can you speak to why dxr is not something that was mentioned outside of the console space because that's the other thing that confused a lot of people was like well wait a minute if project of whatever it's called for the new Xbox Scarlet if it's going to have 8k capable gaming and it's gonna have ray tracing and it's an AMD GPU or APU technically why the heck is the PC space not even mentioning it or talking about it when that's Amy's bread-and-butter so I asked him that very same question and the general consensus here and of course this was a lot of like not off the record but this is off the slides at this point because there was this was not a specific forethought conversation that was supposed to be had was that ray tracing does indeed need some maturity and not with the architecture which obviously needs to happen I mean NVIDIA is doing it through tensor cores for DL SS and that's a super sampling right deep learning super sampling and then it needs to be also optimized in the arc RT core space which is what's happening with all the ray tracing calculations all that math is being performed on the RT cores and then the cuda cores and a lot of the other push processing and you know that sort of stuff so we've seen a good first gen implementation of it in terms of the fact that you can even do it in real time was already kind of the the wow factor and then doing it at 60fps is already great obviously had a huge cost of $1,200 so $1,200 for 60fps regardless of how good the scene looks seemed like a huge step backwards to gamers and then the outcry was obvious so AMD made the conscious choice of targeting where most gamers reside and that is going to be in the well the 5700 XT and 5700 are indeed high-end cards but it's going to be in that range and down to be fair I think most gamers are shopping around two hundred and fifty dollars and if you want to spend that kind of money on a graphics card you're still going to be stuck with like the art rx 580 our X 480 or will know that the 48 585 70 or even a 590 but you're not going to obviously be getting any of the new RTR our DNA tech architecture the best way to kind of look at this is the way risin first-gen like the 1000 series wasn't so much a game-changer as much as it was a disrupter it's referred to as a disrupter because it was designed to just kind of make people kind of go whoa wait a minute what just happened okay I'm not sure about this something happened I want to see how this plays out and then 2000 series rise in which is still first gen rise in came out and the market share started to shift Intel's market share gains stalled and then AMD gain back cpu market share although Intel was still the dominant player aim to gain back market share and then Xen to now giving us the amount of increase we saw an IPC and now beating apparently core four core Intel CPUs at a much lesser price has changed the CPU industry this is what AMD is banking on our DNA being for graphics this is first gen rising for graphics cards you're not gonna see the disruption necessarily happening right now but what you're gonna probably see is a lot of people adopt that whole wait-and-see attitude and as long as AMD can live up to the promises of we are going to be making this as good as possible over the next several generations and by generations I don't mean we're talking five-year plan I mean we're talking three-year plan probably at this point then what you'll start to see is a much broader spectrum of competition taking place across the board but like anything else you can't get there without launching the initial disrupter in the first place the other thing that they reason why they didn't launch this high-end God's saving Saito saved the gamers Navi architecture which everyone thought was gonna be coming out because we don't remember a year ago we heard that there's gonna be a r-tx killing card for 250 dollars from AMD and that's called na'vi well the internet sort of made that up on their own AMD you cannot find a single piece of information where AMD even speculated or hinted at any sort of performance for that before that dollar range whatsoever but what AMD has decided is that the raw performance is more important than the eye candy but at the same time what they was more important was that you have backwards-compatibility in terms of the toolkits and because GCN is so matured in terms of being in the console space in the PC space in the cloud space as well as mobile it was it's easier to implement and get the technology out into the wild by making sure that it's backwards compatible with all of that while featuring forward compatible technologies as developers come online for it so they adopted what a lot of people said Nvidia should have done which is the adopt now and then we promise in six months to a year these features will become available because of the fact that you know it's gonna take time for RT X and DX are to be implemented by the developers they decided to build a graphics card on a new architecture because as much as people want to say our DNA is just a rebranded GCN it's not it is ground-up different the difference is that it's ground-up different with a hundred percent backwards support our backwards compatibility support so that allows you to have a much broader spectrum of adoption of this particular card in terms of games being designed for it while also utilizing forward-facing technologies that are only going to be available on the Navi based architecture that once the adoption rate improves and more Navi cards are out in the wild then you're gonna see features come online later on in games whether they're new games or updates to existing games that means your graphics card that you buy today will get even more value in the future features that people care about like Radeon a min sharpening which is gonna be sort of like a DL SS but it's open source and anyone can use it including Nvidia if they want to it's kind of like the opposite of how hair works and and the Nvidia game works was back in the past although that was a very close source and developers had to either buy packages or buy particular SDKs and stuff to use those features is a hundred percent open you're also gonna have the fidelity FX which is going to be different features that people can developers can put into their games that are going to be optimized on obviously now the architecture so forward compatible stuff or forward technically future proofing that as those features come online the architecture that was designed with those features in mind are gonna be remained much more relevant into the future rather than suddenly going well I've gotta buy a new graphics card now to use all these features you buy a new graphics card now that gets you an immediate performance bump and the way games would played today on the AP is and the SDKs that are available today specifically being you know obviously DirectX and vulcan and then we're gonna see an improvement in the future so that is sort of the strategy behind why AMD launched at the 5700 XT and 5700 now we tried really hard trust me we tried to find out if there's gonna be an rx 5800 XT or a 5600 because I feel like - scuse on the rDNA family that's a good place to start I'd be shocked if we didn't see the stack sort of trickled down a little bit but I don't think you got if you guys are waiting for a twenty atti competitor from Navi I don't think you're gonna see it in this family I would love trust me to see a twenty atti rival right now from AMD but it's clear that the Radeon 7 is the enthusiast card that you get from AMD right now for more entry-level stuff I almost feel like we're probably not gonna see anything until a little bit later on maybe when the new um the updated Xen apos come out featuring Navi I also asked that question I'm like can we we see the 3200 and 3400 G featuring ray Vega 8 will we potentially see those utilising the Navi in the future and of course it was will we're talking about this today we can't talk about anything in the future and of course I knew that was gonna be the answer but I've got a Trier I've got to ask the questions that you guys were all wondering the whole point of this video in fact if anyone even said just skip this video and go to this time point stamp this one if you are waiting for an Nvidia killing AMD rate racing card this is not it it's not coming and you should probably just go ahead and determine which purchase makes sense for you right now whether you want $100 more expensive in video card that can do rate racing or $100 lesser expensive graphics card from AMD that gives you more raw performance than $100 cart a card that cost more or you get your DXR and then the frame rates kind of do that because you know the XR is a huge impact of performance but you have that choice and the choice is yours in this consumer that's where you vote not the comments section not the like dislike ratio you spend your money on what you believe in that's how you vote all right guys thanks for watching I just wanted to sort of add to our last video because now that we've got a little bit more insight and got to get face-to-face and asked questions that were way off the slide I felt like an extension to our previous video was necessary all right guys thanks for watching and as always we'll see you in the next one and the next one's gonna include some hands-on stuff with Rison which I cannot wait for because teaser we might be going back to Rison for long-term testing with our editing rigs because of new graphics APR graphics SDKs that are integrate they're gonna integrate with Adobe and stuff if and when Adobe ever gets off their ass to implement alright guys it's an exciting time to be a PC gamer as always we'll see you in the next one
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