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Brink Review

2011-05-14
what's up internet Kevin would take his lunch and dinner here bringing you our review of brink for the xbox 360 ps3 and pc now my experiences of the game do come from its Xbox 360 version it's obvious that the game was designed with PC first and foremost mind one of the first things I noticed right away is that while auto-aim does exist in the game and can be turned off in the options screen its effect is very minimal compared to most console-based shooters I honestly found this fact to be rather refreshing however it was noticeable especially the first couple days online that a lot of players are not used to this change core gameplay wise brink is an objective based team shooter in which two teams of players work against each other to compete a series of different goals based on the map players are able to choose from four different classes each offering their own unique special abilities in combat as well as having specific objectives that they are needed to handle soldiers can resupply themselves and allies with ammo use the largest variety of special grenades and are able to complete objectives that require demolishing something engineers can upgrade weapons ally defenses place mines and turrets and are also needed for objectives that require fixing machines or keeping escorted robots in good condition medics can heal allies throw them revive syringes and err need to keep escorted civilians healthy and last but not least operatives offer a number of different support abilities such as disguising his enemies marking enemies out to players detecting minds and are needed for objectives that involve hacking enemy intel one of things I really like about how bring candles classes is that body type and weapon selection are not limited to which class you use in fact players are allowed to use three different body types light medium and heavy which then decides what weapons you can wield and then any class can be used with these combination of choices players were able to change both class and weapon loadout during a match a command posts with body type being the only option that remains static the heavier the body type the more life you have and the larger assortment of weapons you can choose from with heavy types being able to use weapons like Gatling guns and light types being restricted to only SMGs light rifles and sidearms on the other hand lighter body types allow for increased moon speed and bitter parkour abilities such as the lightest frame being able to wall jump aside from all these gameplay defecting options players also have a good number of appearance options to choose from allowing players to have a character that fits their own style well i do enjoy the way bring his handled customization options for players I must say that I finally game to be extremely lacking and never thing else while the game does a decent job of setting the storyline involving the war between security and resistance forces actually playing through the campaign is relatively vague very short and overall I'd say it fails to appeal to anyone looking for a shooter with a strong story couple this with the fact that the game only has eight maps choose from which in an objective based game that relies on maps to give players variety just doesn't feel like enough while the game does use a level up feature to help allow players to customize the character it doesn't take very long at all to level up and hitting the max level of 20 can take as little as a week for anyone playing the game consistently all weapons and attachments can also be unlocked by completing relatively easy challenges whose only real difficulty comes from the game's por AI which will randomly jump between running in circles and being ineffective to ninjas capable of head shouting the player as soon as the remotely within view of one another overall brink really isn't a bad game however it has a lot of squandered potential that with patches and even some free DLC or at least really fairly priced ones or even a full expansion could be fixed the game is a lot of fun and even with all my complaints I still find myself wanting to play the game more and more however as it currently stands it simply feels incomplete and in my opinion not worth the full price of a game well that's our review of the 360 version of bring I'm Kevin for TLD thanks for watching did the founders evacuate the tower did they evacuate the tower there's no time you you
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