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Legend of Zelda - Skyward Sword | Review & Gameplay

2011-12-04
what's up internet kevin here with TLD bring you my full review of the legend of zelda skyward sword for the nintendo wii now first off let's just get this out of the way first yes this is not the prettiest release this year and they don't even mean because it's on the wii even if you compare it to some of the older ones like twilight princess it actually looks almost a little worse than that i think one of the main reasons being for that is because this one is such a brighter game they use a lot more bright colors and as a result you kind of see like pixelated edges and stuff a lot more it doesn't fade away as much as you wouldn't probably princess where everything was dark and tone all the time I think blade to counterbalance this fact the music for the game is great which really helps to make the presentation balance out a lot more it's easy to overlook the graphics once you get into the sound and feel the game and dive right into the gameplay now what this one does in terms of gameplay is that it walks a very interesting fine line between maintaining Zelda traditions while also adding a couple new features and mechanics to keep it feeling like it's something new and different well the game's core flow still relies in the same process of find a dungeon get a new item kill the boss go find the next dungeon etc etc etc the game adds a number of new features inside twist help keep things feeling a little different one of those noticeable changes is that now with links wings to sword in the same manner that you swing the wiimote which adds a much deeper level strategy to a lot of the ways you handle certain enemies a lot of times you'll catch our enemies that make use of weapons as well so you need to make sure you attack and angles that they can't block or even hit enemies in a certain manner to expose a weak point when this works it's amazing it's great to get lost in the actual feel of the combat in the game however there are times where if you're not careful the wiimote will stop tracking properly and you'll start to swing in ways you're not planning on it which can be really troublesome during certain fights there's also occurs pretty often when using some of the other items in the game such as playing the harp for certain segments which can just get really annoying if the wiimote gets off track outside of these changes to motion controls with the sword most of links to other equipment works very similar to how it did back in Twilight Princess including the bow and claw shots with a number of new interesting pieces of gear such as the mechanical beetle the whip and even digging claws for going underground as far as new mechanics ago the game now actually uses an inventory system link is always going to have room to carry all of his important gear but now you actually have a few inventory spaces to hold all of your additional equipment for instance bottles to hold different potions special medallions that can increase drop rates mo bags that can increase your carrying capacity for different things like arrows or bombs and even your shield takes up an inventory slot this forces players to pick and choose what actual additional items they want to bring adventures and focuses you want certain styles for instance whether you want to carry a lot of potions you can heal yourself often or carry a bunch of Quivers and bum bags so you could have as many arrows as possible in addition this players are also able to upgrade certain pieces of equipment by finding collectibles throughout the game such as increasing the size of your bug catching net increasing the damage of your bow or the durability of your field you can even mix bugs with potions to increase their effectiveness these two new aspects give the game slightly heavier or PG field in those felt with prior games and can also cause players to do really ridiculous things out of addiction for instance me rang through the desert with a bug catching that for hours try and find enough tumbleweeds to upgrade my bow the game is adventure and story alone are done quite well and it follows in the same vein as Twilight Princess and that it has a lot more cinematic and story-driven scenes a lot of which are even during or before boss fights so now instead of just seeing a boss going ok here's the big thing you need to kill there will actually be interesting plot developments over the course the game players will debentures through three different major land areas a forest a volcano and a desert as well as having an entire sky region with sky islands for them to fly around with a giant bird mount the game does an excellent job of making the player never really feel lost while at the same time not holding their hand too much and while it may be easy just to push through the main storyline players will have a hard time not getting sidetracked all the different side quests or just searching for collectibles to upgrade your equipment now of course like with any zelda title the main folks for the challenge are the games dungeons which is this time around feel a little shorter than we're used to but it still have their own little interesting quirks and ideas for keeping them entertaining none of that are terribly difficult and while some of them may feature as few segments that can cause players to stall none of it gets nearly as frustrating as some of the passes all those engines like the infamous water temple from Ocarina of Time most of the boss fights follow a similar theme and then while they are interesting and fun to play through they're also very easy to figure out and most seasoned Zelda players will be able to take them down in their first try possibly without even using any potions or fairies overall Skyward Sword is a welcome addition to the Zelda franchise and does a great job of nodding back to the game's traditions while still adding up new mechanics to keep fans on their toes the motion controls may not be as smoothies you want them to be at all times and it may not be the prettiest release this year but the game's storyline and solid core gameplay will make it well worth playing for any fan of the Zelda series and even well worth picking up for anyone that just has a way to begin with that's our review the legend of zelda skyward sword for the Nintendo Wii if you guys haven't gone chance yet make sure to check out our latest two it's and if you want to be extra awesome make sure hit that like button and I'll see you guys next time
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