Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Review: Devil May Cry | DmC

2013-02-07
what's up internet kevin here with TLD bringing you our review of the new devil may cry DMC now when this title was first initially announced there was a lot of fan outcry against the decision to reboot the series not only in terms of how they change the main character's appearance and personality but also just the overall shift in the game's tone and setting now in the interest of full disclosure i was in fact one of those fans didn't really care for a lot of changes i saw however i also held the opinion that we should just wait and see and see how the actual combat turns out because that is in fact the very heart and soul of the devil may cry series challenging difficult combat that rewards not only good tactics but also stylish changing of combos looking at the final product now that we have our hands on it it looks as though Ninja Theory got part of the memo of what makes DMC such a great franchise but at the same time entirely missed out on its underlying strengths and as a result these used way to smoke this game is that it's a whole lot of style without a lot of substance starting with a slider moving from the good of the bad let's start with the game's level design conceptually a lot of the game stages are downright beautiful with good backdrops in the distance and some of the concepts behind the environment itself fighting bagging you is pretty damn awesome this entry is done away with the idea of exploring one large area like in DMC 1 or 3 and in exchanges put a more linear approach like in DMC two it's just a little bit of backtracking here and there in some areas minor puzzle or discovery elements have been replaced by straightforward platforming which mixes up the use of air dashes and grappling skills to pull you towards bluey things or pull red things towards you it's pretty to see but doesn't really offer much in terms of platforming difficulty as the only skill you're ever really required to use is match the node with the right color grappling hook and occasionally the surprise need to air dash now let's talk about the combat which as I said earlier is indeed the heart of the DMC series as in past games players are able string together multiple different attacks by using either time to button presses or switch between different weapons in this case players are able to carry a full set of five different weapons at all times and switching between them is actually quite smooth something I do applaud in its design combined the number of weapons you have the ability to use pull mechanics to bring enemies to you or you to them and the game allows for a ridiculous amount of possible combos many of which are easily infinite which is both cool but also exploitable simply put combat is just damn pretty and admittedly there's a fun factor from this however where the combat system bucks this all up is in his application of a style rating system players are awarded ranks for stylish combat which in this particular game boils down to do lots of damage without getting hit combos only reset if you get hit by attacks and don't expire or degrade over lack of combat time unless it's a solid 10 seconds of you doing nothing furthermore using the same attack over and over again doesn't penalize you it only makes the combo meter grow a little slower which resets as soon as you do just one different tack meaning that SS or even triple s ranks are possible by just doing two different moves with the same weapon back-to-back as long as you don't get hit it also doesn't help that damage seems to play a more important role than the number of hits and combos so using one strong single hitting move that sweeps multiple enemies can on its own instantly reward you with an S or even SS combo rating because it's apparently such a difficult thing to pull off now this leads us to the game second largest problem in combat it's challenge or lack thereof enemies are painfully easy with a is that seem to always focus on just tacking by themselves rather than in groups with the exception of a few little flying enemies that are more annoying than actually effective because of this players can just focus fire on one or two enemies to build up the combo meter and never really feel any fear from being retaliated against by other enemies this is what I mean when I say that this game is all style without substance in terms of its core gameplay players are capable of flashy good looking combat but are basically never required or even encouraged to try and mix things up with different weapons either because one weapon alone can award you a max rank or because an enemy requires you to spam one or two specific weapons to kill him playing on the hardest difficulty available from the start is still easier than the normal difficulty in most other action games not even just comparing it to past DMC titles alone now the game storytelling itself also suffers from a lack of substance put with way too much style in this case it's being the overarching plot versus individual scenes at first I was intrigued by the idea of having demons serve as a sort of big brother figure featuring elements from popular dystopian settings like 1984 however any potential this had was quickly squandered by the game's poor use of dialogue and scenes that feature terrible decision making on Dante's part illogical blind phase and other characters that clearly need to be questioned and a healthy dose of dick jokes and plate and cursing that lacks any sense of wit I feel almost as though someone on the writing team had a fantastic idea for an origin story we're all going around the idea rebellion and self-discovery only to have the rest of the writing team try to make it into a brute action flick with little philosophy behind it all of the right surface elements are here for making a strong action title and if all you want is mindless combat with easy enemies that make you feel like a badass and look stylish it's perfect for that however in terms of something that actually challenges and rewards you for proper gameplay the game falls completely face first with a hard difficulty that border lines on most games normal modes and a style system that basically rewards you for knowing that your controller has buttons and that you push them to do things that's our view for dmc if you guys enjoyed this video make sure to like it as it is the easiest way to help at the channel and is always appreciated and if you have yet to do so make sure to subscribe and follow me on twitter at TLD underscore Kevin as always guys thanks for watching our videos I'm Kevin Bertie LD and I'll see you guys next time
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.