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Uncharted Golden Abyss: Review & Gameplay (PS Vita)

2012-02-22
what's up Internet Kevin here with TLD bringing you our review of uncharted golden Abyss for the PlayStation Vita now while the game wasn't directly developed by naughty dog it's very clear that they paid very close attention to the game's creation as it stays very faithful to the Uncharted formula while some aspects of some of the more recent Uncharted games are missing such as a multiplayer mode the game still maintains that strong single-player cinematic experience that keeps their fans enamoured plot wise the game takes place before the events of the Uncharted trilogy and more interestingly it starts off with Drake currently working apart from the standard cast including the always lead supporting character Sully well this gives an initially entirely different ensemble to deal with character relationship still have a movie-like player to that and drake's interactions with both of the new lead supporting characters Dante and chase are done very well another interesting note to the story is that as it takes place before drake's Fortune the game tries to portray a slightly different side of Nathan a younger more mercenary side of him that focuses a bit more on the money than Adventure itself I'll leave specific storyline details out of this review for those you that are planning on picking up the game or just don't want it spoiled for you but do note that the game faithfully delivers that movie like experience that fans of the series enjoy no matter how small of a screen it's on now when it comes to actual gameplay the game tries very hard to act as a balance between traditional uncharted mechanics while still trying to implement new forms of control thanks to the Vita's capabilities players can still make use of the standard dual analog controls and these are used for the majority of the game standard movement however during platforming intruding segments players were also able to make use of other options that can actually make controlling a lot easier for those able to adapt for instance the touchscreen can be used in a number of situations such as inputting QuickTime commands for melee combos completing small QuickTime events with supporting characters picking up enemy weapons or throwing grenades and most importantly for mapping out a course while platforming when it's clear which alleges Drake needs to climb rather than hold the move stick in the direction you wish to go players can simply map a course with their finger which Drake will then follow as quickly as possible the usefulness of this ability varies from situation to situation some segments being easier with traditional controls and others faring better with the new touchscreen integration in combat segments players can still use the traditional dual analog controls for moving and aiming weapons but one of the Vita's features that proves to be quite useful in these situations is it six access controls wall drag is aiming down the sights of a gun players can look around using the right stick or they can simply move the Vita itself to aim in that door I find that neither of these options alone seems to work very well as the stick alone moves a little too quick and six axis controls alone can limit your field of movement however when used together the game has an overall fluid sense of aim with players using the stick to aim in the correct general direction and tilting the Vita to line up the perfect headshot it takes a little getting used to at first especially if you try to stick with only analog sticks but once adjusted to it allows for tight controlling with weapons motion controls come up again for a few small situations such as aiming a camera or tilting the screen to mimic drag sets of balance on a beam or swinging on a rope but outside of its use with weapons it's mostly gimmicky the M also maintains a few other standards from the Uncharted series including both puzzles and pseudo stealth segments as always stealth isn't very in-depth and most of the time it's used as a means of dispatching a few enemies before a full-on fire fight erupts although it does seem like this entry simplifies these encounters a little more making it a lot easier to stealthily clear whole rooms when timed properly puzzle segments rely almost entirely upon the touchscreen alone and jump between minor things like reassembling a map to actual traditional puzzles that take a moment to think or plan out there would be honest the latter seems to be a bit rare in this entry and in many cases a lot easier than normal overall uncharted golden Abyss is a great launch title for the Vita not just because it's an enjoyable game in and of itself but also shows what's possible when combining traditional controls with touchscreen and sixaxis functionality fans of the series will be sure to enjoy this one even if they're a little skeptical at first by the change in controls or the slight change in cast in the early on segments the game is an absolute must-have for any current or soon-to-be Vita owner and may just be that one game that helps justify purchasing one right now that's our review of uncharted golden Abyss for the PlayStation Vita if you haven't gotten chance yet make sure check out our latest two bids including my full review of Kingdoms of Amalur reckoning as always guys thanks for checking out our videos if you want to be extra awesome make sure that like button and I'll see you guys next time you
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