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Destiny Review | Does it live up to the hype?

2014-09-20
what's up Internet Kevin here bringing guys my full review of destiny which is available on the Xbox one Xbox 360 ps3 and ps4 all the gameplay are going to be seeing here as well as my personal experience is based on the Xbox one version now a lot of you guys are probably aware of the fact that this game had a record-breaking first day of sales as well as a very successful week following it but the fan and critical reception has been something of a mixed bag partially due to the fact that there's been some debate as to what exact onra destiny is supposed to be now when the game was originally being hyped up there was a lot of talk of using the term MMO which really the game isn't it's got a lot more in common with a loop grinding game like say Diablo or Borderlands in which case the end game content is focused on just doing the same thing over and over again to try and get bigger and better loot to deck your character out with it's not inaccurate to say that the game does have some similarities and influences from MMO games but the fact that matter is is that the game definitely misses out on that first M in which nothing about the PvE or PvP is massive but I am getting just a little bit ahead of myself let's go ahead and talk about the basics of what kind of game destiny is what it has to offer what its strengths are and what its weaknesses are so the basic framework in premise here is that players take on the role of Guardians far-future resurrected beings who fight for the sole purpose of protecting the traveller as sort of sleeping God that currently rests above the earth Guardians take the form of one of three different classes Titans which act as frontline fighters and tanks offering the greatest defense hunters who are the most agile and focus on peer dps and warlocks who can provide a degree of support all of their allies as well as having some of the greatest AOE damage options now one of the first pitfalls about destiny is the fact that while all these classes are in a sense different they all end up basically performing and playing the same all classes are capable of wielding the same weapons choosing from four different primary weapons three different secondaries and two different heavy weapons and what defines each class are what abilities their particular subclasses have to offer specifically what kind of grenades you can use most of which are just different forms of AoE damage some sort of double jump ability a special melee attack the singular most defining feature a super move that can only be used on occasion to deal out either massive damage to enemies or aid teammates in some form so once you've made your character and jump into the game destiny has basically three different types of game modes to offer you've got its story missions which are basically just one gigantic drawn-out tutorial it's strike missions and raids which are the main form of cooperative gameplay and the crucible which offers a lot of different very traditional forms of competitive multiplayer FPS to begin with let's talk about the story mode which is the main way you initially level up your character and unlock all the other games modes the whole thing takes roughly 10 to 12 hours to complete and while it can be done in strike teams of up to three players all of them are pretty easily so lovable it's also completely and utterly bland there's little to no explanation for any of the game's backstory and setting and you just feel like you're thrown in with no idea who or what you're fighting and why pair this with the game's bland dialogue and weak delivery of what story you actually get to play through and you'll quickly realize that plot is not one of the reasons why you should grab this game now the story mode is also when you begin to realize in what ways destiny really isn't an MMO while exploring planets you'll be able to run into and meet other players and maybe even join up on the spot to tackle missions together but unless you actually take the time to set up a chat party there's no in-game communication outside of player emotes including dancing waving pointing and sitting there's also never really that many players on one map at the same time so even though you can see and run into other players all the time the whole experience is still very much secluded feeling now the one thing the story mode does do and is basically its chief reason for existing is hold the players hand as they get introduced to all the different varying mechanics that destiny has to offer and prepare them for the real meat of the game which is the crucible strike missions and raids the crucible is by far the game's most straightforward feature player levels and DPS get normalized so Gearin levels don't really cause any major imbalances and players can participate in one of five different match types one of which is domination 3 others being different forms of deathmatch and a 5th revolving door of match types that change every so many weeks so far including the likes of salvaged and combined-arms maps are all based on worlds and areas you visit during the game story mode they all are original designs rather than just sectioned off locations while primary ammo is refilled upon every death secondary ammo can only be found in ammo boxes placed throughout maps and heavy ammo is a time drop you need to grab before other players feature to it and if you die you lose any heavy ammo you're carrying honestly the crucible doesn't do a whole lot to stand out from other FPS titles it's nice to have and was pretty much a given that'd be part of this game but it's definitely not strong enough by itself to be the reason to pick destiny up it's a nice distraction from the co-operative aspects of the game but with how few modes there are to actually play in competitive form there's just so many other FPS is out there to choose from now the real stars of destiny in my opinion are its strike missions and raids which as I mentioned earlier are the main form of cooperative gameplay strike missions put you in teams of three players whereas raids put you in teams of six and you tackle some form of miniature dungeon low-level strike missions are available from the start and once you hit level 18 you can participate in a sort of strike Roulette mode where you get placed in a random strike missions with two other players scaled up to either level 18 20 22 or 24 strikes take around half an hour to complete on average depending on what level you're tackling with a lot of that time focused on just fighting the area's final boss and accompanying waves of enemies which is pretty fun for the first time around but once you've done a dungeon once successive playthroughs begin to get a lot more tedious and this is really where Destiny's downfall comes in my opinion the fact that the endgame content really just turns into one gigantic grind fest to try and get more and more better gear and level up what gear you have see once you hit level 20 your character no longer increases in power from just simply gaining experience instead the only way to grow in power is to equip armor that has a light value and acquiring so much light pushes you to a new effective character level the thing is finding powerful gear alone isn't enough you also have to upgrade that gear to get the most use out of it which is done by gaining experience while it's equipped and by using various materials you've gathered either by farming planets in the game's free roam or from destroying equipment you no longer need now of course lieu grinders do have a history of being pretty repetitive but one of the things that makes that repetition more bearable is the fact that normally you get a good idea of where you can farm good whereas loot drops in destiny are just completely wacky when and where you get really good loot seems extremely random and even when you do get good loot sometimes it ends up being for a class other than your own which you can't even currently trade and when you find items that need identifying the rarity might be different from what is originally teased destiny however does offer one reliable way to gain epic equipment which is to join one of currently three different in-game factions and slowly gain reputation with them and crucible matches and strike missions to be able to buy their exclusive gear which once again boils right back down to doing a lot of grinding as a result the whole game ends up just becoming this process of playing crucible or replaying the strike missions over and over and over again also you can cross your fingers for better gear drops or level up what gear you currently have now one of the payoffs of all this grinding is they get to participate in the last in most recent mode destiny has to offer raids raids are basically just a larger scale version of strike missions they involve teams of six players all of which are a much higher level than what you can do in strike missions and offer much more complex goals and a much longer game time to complete any said mission now in all honesty I have yet to tackle this actual game-mode for a couple of different reasons the main two being the fact that first off I have yet to muster enough excitement to actually grind the strike missions enough to get all the gear I need and second off the fact that you actually need to have five other friends that own destiny to make a party with them first because as of right now raids don't offer any form of multiplayer matchmaking now I know all the things I've had to say about destiny so far sound pretty negative and trust me it's meant to be but to be perfectly honest I actually kind of enjoy what contents here it's just that there's not enough of it yet to really justify all the grinding you need to do and it's actually I think it might be fixed with time the thing is even though destiny has been released it's still very much in development and there's a lot more content that's on the way and is getting released on a regular basis some prime examples being the fact that the first raid mission just came out one week after the game was released we just got a new game-mode for multiplayer in rotation and there's gonna be a number of special bounties that open up in just the next couple of days given time destiny just might grow into something a lot closer to what it was originally hyped up to be which is something I personally do hope for but in current form it feels incomplete and extremely repetitive if you don't mind extreme levels of grind and are interested in a halo style FPS with a heavier emphasis on co-op then destiny just might be worth picking up right now but for the time being I'd advise caution save your money and keep your eyes open for what constant updates get released and hopefully maybe even some balanced changes to a few very important areas like loot rates given time it just might shape up into something being well worth purchasing as opposed to the current unfulfilled ingrained DMS well that was my review of destiny if you guys are interested in grabbing a copy for yourself and climbing that gigantic pile of gear then go ahead and check out that link down in the description with pricing and availability as always guys thank you so much for checking out the videos if you enjoyed it please hit that thumbs up button to let me know it is always appreciated and if you don't want to miss it on more great content hit that subscribe button as well you guys can also follow me on twitter at Kevin Kenton where you can hear my up-to-date thoughts of what games I'm currently playing and find out what games I'm currently working on reviews for for what channels I hope to see you guys soon with more great content but until then I'm Kevin Kenton and I'll see you later
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