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Dying Light Review | Just Another Zombie Game?

2015-02-17
for the past four or five years there's been a really heavy obsession in the gaming industry with zombies we've seen zombie games cover a large variety of different genres we've had single-player games that focus on storytelling and overcoming adversity we've had co-op games where players just take on hordes of never-ending zombies and we've even had full-blown mmo's which are basically just the same thing as the co-op games on a grander scale but also having players dick each other over the problem is we've just had so many of these on the games that getting to the point where once you've played one or two of them you've basically played them all because there's so many common shared mechanics that they all like to use because they're familiar and trophy now despite this fact there are still quite a few of them getting released and on occasion there is still gonna be those one or two titles that look really promising either because they do something different or because they do the fam you love that much better that's what brings us to dying light what's up internet Kevin here and as I said zombie games have a really bad habit of having very very similar mechanics and Dynalite is no exception to that but what it does do to help itself stand out a little more is by mixing a few other genres and doing the basic formula that much better now if you played a lot of other zombie titles there's gonna be one game in particular that comes to mind when you're looking at dying life and that's Dead Island which in my opinion dying light is basically just a better version of that same kind of game mostly thanks to its poor car mechanics and way smoother comment as well as a couple other little changes that we're gonna talk about in a bit here so before we get into the multiplayer aspects of the game let's talk about the core mechanics now the main game is done through a campaign mode we have two complete number of storyline missions but more importantly most your time is gonna be spent in the game's free roam which can be really summed up in two different ways parkour and beat me Pat viola zombies now one thing dying like does interesting is that there are skill trees that are associated with all your different agility tricks or combat abilities but they all grow individually and separately you don't just level up and put a point whenever you want to specialize in instead you get better at parkour by doing parkour and you get more comment by just beating up zombies as up as you can unlocking different useful combat techniques like the all-powerful drop cake which is honestly where 90% of the fun in this game comes from just watching zombies go flying by drop kicking them into spikes traps or other players to beat the crap out of now there are two other parts of the gameplay behind dying light that I really ride the day of night cycles and the crafting system day and light cycles aren't anything new - zombie games have seen them a lot but usually the main idea is that at night time zombies just get more aggressive and that's about it dying light does something a little different there are unique super-powered zombies that only show up at nighttime that are not only really hard to kill they're also really fast and are really good at tracking which makes nighttime a much more dangerous time to play but the game also entices you to wanna play at the time by giving you double experience during it so while you could play it safe by just playing during daytime and sleeping throughout the night you're gonna level up a lot faster by taking those risks and playing at nighttime as for the crafting system the one thing I really like is the fact that no item is permanent all weapons can be repaired but only so many times before they permanently break so as a result you're gonna constantly have to switch what weapons you're using and constantly craft more of them and upgrade them to get the most use out of them see in other games you might have that situation where you can make one ultimate weapon and just keep using it until you can make an even better one in this though you're gonna make one awesome weapon use it a few times and then have to make another one all over again so it makes resource management and switching between weapons more often more important there is one awkward side of the crafting though and that's scrap metal which is the main resource in the game it shows up literally everywhere every other zombie you search every trashcan pie you look through you're going to find scrap metal at the very start of the game you might be worried about it and go oh hey maybe I should switch between more weapons or try to conserve it know after an hour you're gonna end up with 60 pieces of scrap metal you have no idea what to do which as a mechanic just makes it seem really unimportant they either should have made scrap metal a lot more harder to come by or they should have just removed it entirely so you could focus on the other resources for crafting new weapons or upgrades so overall I really like the core gameplay behind dying I think they did an excellent job of balancing how character creation and customization works switching between items and most importantly I really like the way zombies were handle this game a lot of more recent zombie games tend to have an emphasis where there's a ton of zombies but individually they're super weak and your biggest obstacle is just getting tired from fighting so many in older horror games there'd be the situation where there should one or two zombies but they're really freaking tough and take forever to die dying light on the other hand hits a really nice sweet spot for me there's just enough zombies toward that are a threat in a group and while one by itself can get beaten down it still takes a little bit of time there are of course also special zombies like ones that explode spit acid or just really big heavy tanks but as far as the regular zombies go I think they just did a great job of capturing that right balance between either not a threat at all by just walking and stumbling around or a major threat if you piss them off and fight too many at once now all that being said there are some other parts of the core gameplay that I'm not as big of a fan of mostly in the storytelling in the missions Department it's all just very dry very trophy and all stuff that we've seen a million times before the main story missions do have some interesting climactic moments during the middle segment of the game but for the most part it's really uninteresting it really got to the point where I had a lot more fun just doing random free roam rather than trying to complete the game's story and the only reason I even tried to was because I wanted to get more experience to develop the survivor tree so if you're looking for plot this isn't gonna be one of the better zombie games to look for but thankfully if you just want to focus on a game that lets you beat up zombies with friends well this fact is gonna be a little less important and that is once again where the game starts get its strengths again is through its co-op mode and multiplayer options co-op in this game is really simple you can just join other players games or invite them to yours to go together to complete the story missions or just run around in free roam one thing they did to spice up cop though that I really appreciate is the co-op competitions basically while you're playing the game in the cooperative mode every now and then the game will give you the option to start a competition with your friends most of which will normally revolve around where you are currently in the world or what missions you're currently trying to complete for instance one of the early on missions is to try and grab a Supply Drop well once you get within range of it you can start a competition to see which player reaches the Supply Drop first the one that wins gets free bonus X either for agility or comment what's great about this is that it mixes of cooperative mode will never actually interrupt in the main gameplay all these competitions are gonna tie into things you are already doing anyways but now throws in a way to compete with your friends and get a little bonus xp to top it off which by the way reminds me if you grab this game on PC make sure to change the default controls a little bit because it was clearly designed for console in the first place and there's a few key bindings that are redundant and really annoying the main one being the button for starting or joining a competition is the same button for using a medkit so if your friend challenges you do a competition and you're missing just a little bit of help you'll end up wasting a medkit which is really really annoying but thankfully you can't change that just going to the options make sure you do that right away now there's one last gameplay mode of dying light I haven't talked about yet and it's the one that I think really does the best job of making it stand out as a little more unique than other zombie games and that's the be the zombie mode which is a multiplayer competitive mode which entails two of my favorite things asymmetric multiplayer and invasions all the Dark Souls now if you don't know what it means asymmetric multiplayer is when you have a multiplayer mode where the two sides aren't playing by the same set of rules in this case you have up to four human players working together to try and destroy nests while you have a zombie player trying to hunt down and kill them all a certain number of times what's great about this is that if you've been playing the campaign a lot and you're getting bored of just being a regular old human you can take a break and turn into a super-powered zombie giving the ability to do things like fly through the air with web-slinging or instantly kill humans by sneaking up on them with a long-range grappled the reason why I like the invasion aspect though is because while playing as a human the multiplayer mode is all wrapped together in one nice package you never have to try and go into a side lobby you never have to try and take a break the game and do something else you can just keep playing campaign have evasions turned on and enter that mode whenever someone wants to try and fight you and if you're on interested in invasions if you just want to play it as a cooperative or just a single-player game there is the option to just turn it off and never have to deal with it now honestly I'm not a huge fan of zombie games I'm personally just really tired of the genre there's been a lot of games that have come out back-to-back but Don Light is one of the few titles I've actually really enjoyed mainly because I really like the way the game tied to the campaign co-op and competitive multiplayer all into one nice little package as I said the story itself is nothing special and honestly if you're looking for a more plot heavy game this isn't gonna be the other one's for you but if you just want the chance to beat up a bunch of zombies with friends this is one of the best options out there especially with the competitive aspects added in with that be the zombie mode now the game does have a couple other little flaws worth mentioning first off I really don't like the fact that there's no stamina meter for running you just have to go off of whether or not your character is breathing really heavily and the game does have its share of bugs nothing that absolutely breaks the game but on occasion some really weird shit can happen now is it worth paying a full 60 bucks for will that depends if you can grab friends the plate right now in the coop then it's worth it but if you're just gonna end up doing it by yourself and just dabble them to be the zombie mode on occasion it's much more worth waiting than for a little while for a price drop or two well that was my review of dying light if you guys want to grab a copy of the game for yourselves I do have a link posted down below as always thank you so much for watching and if you enjoyed the video hit that thumbs up button to let me know if you haven't subscribed yet make sure to do that too so you don't miss out on any future content and until then I'm Kevin Kenton and I'll see you guys later
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