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E3 Floor Show Experience and Thoughts!

2014-06-15
what's up Internet Kevin here now today is normally the day that I've been posting a news video but as many of you are aware this past week was III so there is quite a bit of news to cover but I actually covered a lot of it already in my press conference response videos now if you missed those those are all linked down below but what I want to do with today's video is talk to you guys about my experiences on the actual III show floor I only got to go for about a day and a half and I didn't get to cover every single game that I would have liked to but I wanted to let you guys know my personal experience hands-on with the games I got to try so both days I really spent the vast majority of my time on the main central hall this is where you're gonna find all the three major companies namely Nintendo Microsoft and Sony and while I did get to play some games that I was really hoping to check out you quickly realize when you're at the e3 show floor that you spend about a good 50 percent of your time just waiting in lines especially when you're trying to play those really high profile titles that everyone's curious about now to begin with I spent a lot of time mainly on the Nintendo show floor this is the first time I checked out and as a result is just the one end of spending a lot of time on for the most part one thing I was really cool pup the Nintendo show floor is that they actually had a lot more of the high-profile games set up so there were less lines for each one and they also had a really good strict time live with a lot of them so it was really easy to try multiple games except in the case of Hyrule warriors which was just a grueling wait in a very short line now when I finally did get the chance to play Hyrule warriors it basically played how you'd expect a warrior's game to play but with a lot of Zelda themes going on especially adding a few little special new mechanics like finding items like the bomb bag or hook shot to really make it feel more like a Zelda title really it was nothing more than just good straight forward action fun which really is a good thing for this because it just capitalizes on Zelda fandom and giving you something that's simple and straightforward but easy to just lose time into now the one game I spent a lot of time playing on the Nintendo show floor is the one that I think most people are really excited for coming out and that is of course the new super smash brothers for Wii U and 3ds and I actually got to play these games with fellow youtuber Austin Evans and we got to do both the 3ds and Wii U versions using GameCube controllers in fact we even did a video together that he posted on his channel of us talking about our experiences with the games which I have linked down below for you to check out as well the biggest thing that I really noticed about the new Super Smash Brothers other than of course having a fun with some new characters namely Mega Man and lil Mac is how much the speed has been adjusted in this game it's still not as fast as melee but at the same time it's a lot faster than brawl which was basically molasses compared to what we were used to before and I really liked that I think it's a good even speed to choose from and I also really liked a lot of the new items introduced in this game and assist trophies as well now the last game I tried on the Nintendo show floor is one that I was really curious about before and from what I got to play I'm just even more interested in now and that's their newest IP splatoon thankfully the gameplay was just as interesting as I hoped it would be and it's a really interesting twist on an objective based shooter with an objective we've never really had before of just covering the floor with your team's paint but at the same time the game does stoller or jus for traditional FPS tactics like destroying enemy teammates to help give you guys a little more advantage timewise being able to cover the enemy map there were a lot of mechanics in terms of exploration and movement that I wasn't able to fully explore and the time I had but it'd be really interesting to see what kind of advanced techniques people come up with once the game is fully released I also really like the way the game utilized the Wii U gamepad it uses its screen as your mini-map and it also uses it as one of your main forms of control you actually use tilt controls to look around on the screen the one thing I didn't like about this though is the fact that the R stick is still used for looking left and right but not up and down it's really weird that you would divorce the mechanics that way with the tilt controls looking all the way around but the stick only left and right the tilt controls are comfortable and it is something you can get used to but I just don't understand why they would make that one fully functional and just cripple the other option especially when it's one as popular as the right stick now after Nintendo I spent some time on the Microsoft show floor and the one game I really wanted to get a look at was Sense and overdrive but it had the single most ridiculously long line out of any game I saw on the show floor so ended up not being able to play that one but I did spend some time playing a few other games on the floor I spent a little time on UFC 2015 with fellow youtuber Liu from unbox therapy you can check that out linked down below I also got to try out the amazing new DLC for Dead Rising 3 which I actually haven't already picked up and plan on bring you guys a full review of soon now the one game I tried out on the microsoft show floor that completely caught me off guard was fable legends I have a bit of a love-hate relationship with the fable series especially the ones that came out after they stopped doing numerical titles but this one really shows some promise now one of the interesting things to note about fable legends is that it's really not that much of a fable game outside of its name its setting and its art style like I said before in my Microsoft press conference I am a huge sucker for asymmetric gameplay and the idea of for Heroes going against a villain that has control over the map is just really intriguing to me now during this demo we got to use four different heroes there was trout who is basically sort of stealthy ranger assassin type Inga who was a really strong sword and board tank leech who can do different like life stealing abilities on enemies as well as healing allies and then there's the hero I got to try sterling who's sort of the fast melee damage dealer type with a rapier each hero had their own unique movesets and in some cases they even had different resource mechanics than one another and what you can't create your own hero like you would in most fable games I did talk to some of the reps and they were discussing the fact that the game will feature some appearance customization options to make each hero fit your own style and they might even be adding some moveset changes as well the one thing that really jumped out at me though is the fact that fable legends combat was actually more difficult than regular fable you couldn't just unlock enemies to death like you normally wouldn't old fable games enemies would actually absorb blows and fight back so you really had to time when you used which attacks which special moves dodged out of the way in time and because each hero has their own specializations teamwork was actually really important to overcome the villains challenges there's still a lot that could go wrong with a game like this at launch but after my experiences of the demo I'm a lot more curious about how the final product will be and I can't wait for it to come out so I can bring you guys my full thoughts on it now sony was the last of the three floor shows I got to check out and regretfully was the one I was able to play the least a number of games on though part of the problem of this is the fact that Sony felt like they had a lot less major exclusive games up for actual playable demos and had more things where you just watched other people play or just watch trailers we had already kind of seen before now the one game I did get to try and wait in a particularly really crazy long line for was destiny and I also got into the destiny alpha as a result now I'm working on bringing guys a more in-depth video talking about the destiny alpha but for now let's just talk about the crucible mode which was in the e3 demo which basically just makes the gameplay like a much more traditional multiplayer FPS in it players take part in battles that use two teams of six players and during this demo we were each given a class to play as in my case I played as the Warlick which had a really interesting grenade like attack which caused an AoE blast that dealt damage over time and also had a super move that basically just instantly vaporized any enemies in a small area of effect one of the interesting things that really noted about the mechanics of the game is that the only weapon that would recover ammo between deaths was your main weapon which is usually some form of assault rifle marksman rifle or burst rifle weapon whereas your secondary weapon like a sniper rifle or shotgun required special secondary ammo that you had to find on the map and there was also heavy weapons which were really powerful but required you to find rare ammo drops that occurred during the match to be honest I wasn't a huge fan of the e3 demo mainly because of the fact that it's just the crucible mode so it didn't really make a destiny feel any different from a lot of other FPS that have come out so far but that is of course the point of the crucible mode it lets you play it like a traditional multiplayer FPS but the Alpha has shown a little more of the actual single-player or cooperative side of the game and I'll let you guys know more info about that soon in another video so those were some of the biggest games I got to try out on the e3 show floor the show itself overall to me felt like a really strong one compared to years past last year there was such a huge emphasis on the new consoles coming out that we got a lot of interesting hardware news but there weren't really that many new games to play on the floor or anything for the next-gen that was really that interesting whereas this year since the focus was on all the new exclusive titles coming out there was just way more to interact with and way more games to get actually excited about and get a little taste of now after my experiences on the floor show I really have to rank the companies the same way I did with the press conferences to me personally Nintendo really won this e3 with just having a really great mix of titles we've been waiting on and brand-new titles to really get excited about Microsoft was a pleasant surprise had a few good titles to look at which I also enjoyed and while Sony was strong in its own right it just didn't have the same level of impact as the other two for me personally at least so all-in-all this was a really strong e3 and in my opinion one of the best in the past couple of years and I'm really interested in seeing how a lot of these titles pan out now as I said earlier there are a lot of videos linked down a description my past press conference response videos as well as some appearances I made on other channels don't forget to check those out if you haven't seen them already while you're down there there's also this nice little button shaped like a thumbs up go ahead and hit that as well if you enjoyed video I always appreciated it and really helped help the channel now I got a lot more content planned on the way soon if you guys don't want to miss that make sure to hit that subscribe button as well and if you want to keep up to date with what videos I'm uploading when and where you can follow me on my personal Twitter at Kevin Kenson where I'll also hear my update thoughts and games I'm playing or my responses to any major gaming news that comes up as always you guys thank you so much for watching my videos I look forward to bringing you more content soon but until then I'm Kevin Kenson and I will see you later you
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