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Final Fantasy XV Demo Reaction!

2015-03-21
what's up internet Kevin here now this past week was the release of final fantasy type-0 HD which I did pick up and i'm planning on reviewing but there's another reason why a lot of people rush to pick this one up right away and that's because it comes with the demo for the much-anticipated decade long awaited final fantasy 15 so for those of you who haven't grabbed the game yet or don't even have the option to because you don't have a ps4 xbox one just yet I want to give you guys my reactions to the demo which honestly I don't entirely know how I feel about what I just played there's things here that I want to praise but there's a lot of other things that just aren't sitting right with me and to be fair this is just a demo so a lot of this can change or isn't indicative of the final product so it's all got to be taken with just a grain of salt so first off just looking at what the game hits you with right away the visuals are somewhat of an awkward cluster scenery wise it looks great but I'm not entirely sure on what kind of aesthetic they're going for here most Final Fantasy games have been a mixture of traditional fantasy with some Asian influence with later games adding a bit of far future styling whereas this one Lucas I have a very heavy focus on a near future feel the demo itself literally takes place in a countryside area with a freeway running through it that you get stuck in because your classic car breaks down your party dresses like your members of an emo punk group while everyone else is in some odd twist on modern-day country clothing it's definitely a new direction for the series and not one I'm entirely sure I like the feeling of so far and it doesn't help that in the demo at least the visuals are accompanied with a painful frame rate that is constantly dipping whenever combat goes down now speaking of the combat that's another area where I'm kind of mixed now back when this game was originally announced almost a decade ago as vs 13 it was said that it be partially based round kingdom hearts which is fairly accurate you control the lead character and only the lead character while working alongside a group of party members smacking the crap out of enemies in real time though the whole thing is a little slower in pacing Noctis his fighting style consists of summoning and switching between five different weapons for attack combos with you equipping them in different slots that will determine what weapon you use for what situations such as which one you use for an opening hit repeatedly attacking or countering an enemy each equipped weapon gives you a different special tack you can use most of which in the demo our series traditional physical attacks like a dragoon jump or life drain with a sword it feels a little clunky at first and timing Perry's is a little awkward but once you get the basics down it's a fairly smooth system what I don't like about it though is this well it's a fair point that this game is based on the same basic idea as kingdom hearts to me at least the core final fantasy series has always been about teamwork older games were traditional turn-based combat systems where you control to everyone and while later games moved to real time like in 12 and 13 they still featured teamwork by either letting you control the AI of your allies switch your controlling on the fly or in Thirteen's case at least let you change party tactics repeatedly to fit different situations from the looks of this demo though your party members look more like assistance than actual teammates most of the combat roles around you solely beating the crap out of enemies while your allies do the same occasionally getting a heal from the one magic casting a lie and if anyone hits 0 HP you walk up to one another and give a little pad to make things all better no switching control of characters no issuing the orders for team tactics the whole thing just feels like an action game more than an RPG where you really rely on NPC assistance here and there which granted on its own isn't necessarily a bad thing but it's a shift from something I personally loved about over final fantasies that here I just don't like now one other thing that's bothered me deeply is the demos approach to side quests the main quests you perform require you to explore a little fight off hordes of enemies take down a big boss monster all fairly traditional enjoyable things while the side quests consist of the all-time busy time filler fetch quests the thing is they're not even interesting fetch quests you literally are told to go find this item which is then highlighted on your map with a quest marker so you just have to walk up to it and pick it up that's it the entire quest read a sign walk up to a thing pick up a thing so yeah there are a lot of things about this demo that bothers me but it'd be unfair to say that I hated the whole thing all around because there were a lot of things I also really liked the combat is pretty smooth once you get used to the hang of it and while it's not but I'd like it to be for the sake of the series it still works I also really love the approach they've made with adding a day and night cycle it has this really cool old-school approach to character leveling or you can gain all the XP you want while adventuring but you won't actually level up until you call it a day and make camp eat some food and rest making camp puts all that XP into effect leveling your team up and depending on what dish you make for dinner will grant you bonuses for the following day like increased crit rate or immunity to certain status effects now one last thing I think was handled really well and probably my favorite part of the demo is the way they've handled summons instead of just a powerful ability you can just make you so freely and Rec enemies with someone's are these big ridiculously powerful attacks that will more than likely insta kill most of your enemies which you can only use as a last-ditch effort when you're at zero health the downside is though using them is basically considered pulling an instant win card that you didn't have any direct hand in so you don't get any XP for the encounter what I like about this is that it lets summons be these really cool awesome powerful things but at the same time it's not an ability you're going to be spamming every chance you get it makes them cool memorable and useful when you're in a pitch but not a thing that's going to be regularly occurring especially if you want to keep leveling up so yeah I definitely have my misgivings about the demo overall I'd have to say I'm leaning towards the not so excited side but it's not without its merits admittedly a good part of my problems with it come from my personal preference and being a long time series fan and not necessarily with everything it does being objectively bad though there are definitely some things in it that are weak as I said at the start this is after all just a demo and not everything is exactly like how it's going to be at launch there were a lot of features clearly being held back that just might change my tune when the actual game comes out so that's all really I just wanted to let you guys know my thoughts on the demo so far if you have it yourself and you want to let me know your thoughts or you have questions about it make sure to hit me up down below in the comments or on Twitter at Kevin Kenton as always guys if you enjoyed the video hit that thumbs up button subscribe if you haven't yet I've got more great content on the way until then though I'm Kevin kensun and I'll see you guys later
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