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The Order 1886 Review | Mustaches of War

2015-02-24
this past Friday was the release of the order 1886 one of the most advertised exclusive games for the ps4 and it was immediately met with a lot of negative criticism due to the fact that the game is only five hours long which led to the question these five hours of gameplay worth paying a full 60 bucks for what's up internet Kevin here and I've always been of the opinion that a game can be as short as five or six hours and still be worth paying a little extra for as long as the content is worth it and it gives you some reason to want to replay it sadly though order 1886 is not looking like one of those situations there is a lot I have to complain about this game but before I get to that let's start with the one thing I do like about it and that's its presentation overall the game is undoubtedly beautiful even when locked at only 30 frames per second it just looks amazing there was clearly a lot of attention to detail given in terms of character facial animations cloth movement body motions everything just looks really realistic making it one of the best-looking experiences on the ps4 to date one other thing the game does that I really liked that I think some people have had a bit of a problem with is the fact that it mixes in a lot of cutscenes in between gameplay as a way to help load upcoming game segments in other words once you initially load the game up there are never any loading screens ever the only time the game is ever going to fade to black is when there's a major scene transition or if you die and has to reset up the next segment of gameplay which personally I really love it just makes the overall experience much more immersive and keeps you constantly focused on the action rather than ever having to stop and wait for the next segment to load now that being said the visuals are basically the only one big good thing about this game it's all downhill from here starting with the mediocre gameplay now if you watched my five things you should know about order 1886 a video I did just before the game came out one of the things I observed is that it looks a lot like Gears of War which is both a good and bad thing in the sense that I really like the core gameplay but if there's anything the later Gears of War Games taught us it's that that gameplay can get very stale very quickly if you don't make use of interesting and varied enemies weapon types or level design and that's exactly what happened in the 1886 to begin with enemies are just simply uninteresting almost everyone you fight is just simply another human armed with a kind of gun you could use most of the time it's just a regular pistol or assault rifle occasionally run into a guy with a shotgun or a sniper but that's about it which I think what makes it especially disappointing in this game is the fact that the whole thing is set in this very Victorian horror type setting where you're supposed to be fighting werewolves and other monsters there's only three times you ever fight werewolves in the game with too quick time event boss fights and while vampires are featured in the storyline you never actually encounter them in game the rest of the time is spent solely focused on fighting other humans which just ends up making the whole thing feel very blend it's made worse by the fact that level design is all very simplistic most the time you just walk up to the first waist-high wall and take your time shooting what enemies are in view and that's about how every combat will go throughout the entire game now these combat segments are broken up every now and then by stealth segments and werewolf fights as I said earlier but sadly these are actually when the gameplay gets even worse first off the world fights there's three of them and they are all the exact same encounter basically you enter a room you fight three werewolves at once and there's a bunch of boxes stacked around that crate and narrow corridors and all the werewolves do or run at you in turn and run away so you just shoot what all runs at you dodge watch it run away watch the next one come up wash rinse repeat until the fights over it's some of the most boring repetitive parts of the game which is really a shame because the word will should have been the highlight of the game that should have been when the game was at its best and offered you something interestingly different from finding regular humans but no it's just the same repetitive mess that's really more annoying than anything else now these were all fights would be the worst part of the game if it weren't for the few stealth segments that were added see the game starts off with what looks like very standard common stealth elements that are added into an action game you walk around crouched a lot and you have to walk up to an enemy to press a button suddenly kill them the thing is it looks as though the devs realized that they created a very standard and fairly boring stealth experience so to try to spice things up they added a QuickTime event to how you silently kill enemies the thing is what it does now is just make silently killing enemies all the more annoying because if you try to attack them too quickly they somehow develop superhuman reflexes turn around and shoot you in the face the only thing more annoying than this is the fact that if you have arranged silent weapon enemies are still able to kill you with a cutscene death as soon as they remotely spot you so you could have your sights lined up on an enemy's head and if he notices you before you pull the trigger you lose complete control of the game it changes to a cutscene and you get shot in the face doesn't matter what you do so while the core gameplay is mediocre at best it definitely gets bogged down with stale enemies stale of a design and awful segments that try to give you a little variety the only aspect of the gunplay I really enjoyed is that I think they did a fairly good job with the gun designs you get a few of the standards like you know shotguns rifles pistols but there's a crew of interesting ones that mix things up a little bit there's an art gun that is the most broken thing in the game it basically plays it for you by aiming in a general direction holding the fire button and watch an enemy on the screen die and there's the thermite rifle which is my favorite gun in the game because it's not overpowered like the art gun but still is very interesting and unique it basically involves shooting a cloud of gas around an enemy and then shooting a flare that sets that gas often explodes really fun really interesting probably the most fun I had in the game was when I was using the thermite rifle because it was the one thing that stood out to me as being a fairly original experience so what about the storyline oftentimes there are games where the gameplay is mediocre but the story makes up for it not really in this case the story is nothing special the setting itself is fairly interesting it's nice to finally see a Victorian setting in a major video game and does that whole kind of steampunk mix with you know interesting weapons and fighting werewolves and vampires and such but beyond that it all gets very trippy very quickly all your teammates and characters are very stock very identifiable and very very predictable and what really makes all this worse is the fact that while the plot is okay at the start it falls apart very quickly at the end once you realize nothing gets resolved at all it basically looks as though the designers didn't realize there's difference between setting up for a sequel and flat out ending before the third act see when you set up for a sequel normally almost everything gets resolved within that one game with one loose end you know there's the one bad guy that's still at-large there's this one major question that isn't answered there's that guy that helped you earlier that might actually be the major antagonist in the next game that doesn't happen here instead there are about four or five different major plot threads that are brought up and none of them get resolved at the end of the game it simply ends after you take down a secondary bad guy which is just completely annoying especially considering the fact that the game is only five hours long now this of course brings us the biggest debate about the game is it worth playing something that's so short well part of the defense that ready at dawn had was that it's only five hours long if you make a beeline through the entire game if you take your time exploring and reading everything it'll take more like 10 or 12 hours no not true at all I spent as much time as I could exploring every level every nook and cranny reading every letter I could find and at most of the experience was only about six and a half hours the amount of content that there is on the side which usually boils down to a single room attached to a hallway is never going to add up to five hours it's an hour at most added and this is really where I think the biggest problem I have with this game comes from is the fact that it's not just five hours it's five hours without any real reason to want to ever do any of it ever again there are so many ways that you could add length to this game and none of it was done even if the campaign was left as it is you could add side modes if it could be competitive multiplayer it could be co-op multiplayer against hordes of enemies which works perfectly with this gameplay formula and even if you didn't want to add side modes you could do two-player co-op in the storyline to give you a reason and maybe play it again with a different friend now if you wanted to keep the game purely single-player there's still things you could have done they could have added collectables that could alter the ending of the game like having a hidden cutscene so you have a reason to go back and re explore levels but there's none of that you could have alternate choices and levels that could alter the storyline ever so slightly or just change how a specific mission goes down none of that occurs once you play through the game the first time you have seen basically everything there is to see which just makes the five hours all the more insulting I think what really bother I mean the most about this game is that from what's here you could tell that something better could have been made so much time and effort was spent on creating the basic tech for the game it looks as though at one point the designers realized oh crap we've created all this awesome tech but we haven't made a game around it yet so they just threw together a quick five hour campaign to set up a sequel which really if that's the case the sequel might actually be a good game if it ends up being longer uses the same tech and has more interesting and varied level design but as this one stands on its own currently it's just not worth spending 60 bucks on now normally I would argue with games that I found to be somewhat mediocre that hey if you don't want to wait for a price drop because you want to play the clock it might be worth spending 60 bucks for you right now I don't see myself making the argument with this game at all you should definitely wait for the game to drop to at least 15 or 20 bucks because at that point at least you're gonna feel like you got your money's worth as far as the length of time goes but you're still gonna be a little disappointed with how the storyline pans out and how nothing gets resolved so to sum up the order 1886 is a great looking beautiful game that definitely could pen out to being something more in a more fully developed sequel but this game by itself just not worth defending 60 bucks on whatsoever definitely wait for a price drop fifteen or twenty bucks would be worth it anything more it's just gonna be a waste of your money because you're gonna pick it up finish the whole game in a single night in five to six hours and then you'll be done well that was my review of the order 1886 as always guys I do have that game linked down below if you want to pick it up despite my warnings I'd really heavily recommend against it this time though if you enjoyed the video as always make sure to let me know by hitting that thumbs up button as well as subscribing if you haven't yet I've got more content on the way soon but till then though I'm Kevin Kenton and I'll see you guys later
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