Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

buy this instead of a PS4 Pro or Xbox One X?

2019-06-17
- [Voiceover] Today's video is sponsored by Oculus quest. VR technology has been seeing a lot of growth of the last few years. And it's this concept that's really appealing to people. The idea that you can truly immerse yourself in a piece of content, which is really cool for something like a VR experience where you can explore or look around at something, but where it truly gets it's most exciting, is the concept of VR Gaming. The only real big barrier that's still been around, is the idea of wires being tether or cabled to different things and restricting your movement. That is until now. (techno music) This is Oculus Quest. (techno music) (techno music) (techno music) (techno music) Look. Obviously I'm being paid to talk about Oculus. But, honestly, I've been so excited about Oculus Quest ever since it was first announced. I've used other VR headsets in the past, and I love the idea of VR. I think there are so many awesome, amazing, neat gaming experiences you can have with that. But it's never really been convenient enough for me. I don't like dealing with wires. I don't want something that I have to put away in a bag and get out to re-set up, or just leave out all the time and it's just a big mess. And I don't want to have to deal with other stuff too. Like setting up towers. There's all kinds of extra, additional steps and Oculus Quest gets rid of that. I really do think this is the perfect gateway into VR gaming. Anyone who's been curious about it before but was worried about not having a good enough PC for it, or not having a safe enough room to use it with. This is the most convenient way to really dive in. And I think it's worth grabbing over, say, incremental system upgrades. If you already have an Xbox One or a PS4 and you've been debating buying a point-five version of the system like the Pro or the OneX, I think that money is better spent getting a more unique, different experience with VR instead of just getting slightly shinier graphics for the same games. (high pitched distortion) The dream of Virtual Reality is something that people have had for a long time. It's been a central part of a lot of fiction and as technology has progressed over the years, engineers have revisited the concept over and over again trying to make the tech come to life. One of the earliest examples of this goes all the way back to the early 60's with The Sensorama. This was a piece of tech developed by a guy named Morton Heilig, which was trying to bring it together the idea of a truly interactive form of media. The way he did that was by making basically a giant arcade cabinet that would envelop all the way around your head and you would watch short films. But accompanying them would be a whole lot of secondary effects. Like there were fans to create a sense of fake wind or chemical compounds that would smell like different familiar things. As the years went by, we eventually had the rise of video games that became a new central point for the idea of what if we had content that was more immersive and interactive? And some of the earliest ideas came from Nintendo in two major different forms. The first was the Power Glove, which didn't really give the sense of VR where you're actually experiencing or seeing another world, but did toy with the idea of actually having more direct control over something by having an actual peripheral on your hand. Later, Nintendo visited the idea of VR again, but this time, from the visual perspective with the Virtual Boy. Which again is probably a slightly more infamous that famous example. Because Nintendo wanted to make something affordable that could be at peoples' homes instead of some kind of arcade or major, more expensive experience. It ended up being just single colored laser lines that, while did have a pretty cool sense of 3D, didn't really offer anything interesting. And ultimately kind of missed out on the whole point of what people were looking for with VR. More interesting advances were made by Nintendo's chief rival at the time, SEGA, when they worked on the concept of a SEGA VR headset to go with the SEGA Genesis. Now this, actually, never made its way to actual production where people could buy one and use it, but in the early development phases, it was working with an actual LED screen which would give you way more interesting visuals than what the Virtual Boy was capable of. Sadly, the SEGA VR ran into the same problems that a lot of its competitors had and that the tech just simply didn't exist yet. While it had a more interesting visual look, there wasn't really any kind of advanced tracking technology yet. So the experience wasn't nearly as seamless as it needed to be, causing it to be disorienting. Skip ahead 20 years, and we are once again in a time where VR is being heavily explored, and much more successfully leading us to Oculus Quest. (high pitched distortion) All I have to do, is take the headset, put it on my head, grab the controllers, find a safe, open area to play. And it is extremely easy to set up and very intuitive. It walks you through the whole process where you can actually see through the headset the area around you and draw the boundary line that you're gonna be able to walk around in. And even brings up this whole grid wall to ensure you know where you can and cannot pass. What's even cooler, is if you do end up passing this wall it'll revert back to that same camera where you see it through the VR headset. So immediately, once you're no longer in a safe area, you know what's around you and what's in the way and how to get back to the safe playing zone. Outside of that, the only other setup stuff that you need to do is make sure you charge the headset, check the AA's that you have in the controllers. And when you first initially set it up, you do have to sync it to a phone so that you can do any updates that are necessary as well as create an Oculus account for buying games. And I know for some of you out there the idea of wires isn't that bad, but honestly, it's just the convenience of how much easier it makes it that I can just do it at a moment's notice when I want to. I don't have to worry about whether I have room to set up some sensor towers, or if I'm able to hook it up to a convenient nearby PC. Or deal with any-it's-there's none of that. I just take it out of the carrying case, wear it, and I can immediately start playing. Everything about the headset feels like premium quality. It's not just solidly built itself, but it's the comfort too. The front part of it lies on your face nice and softly. It's not something that feels too tight. And it's got three straps in order to make sure that you adjust it just the right way so it's going to sit on your head and give you a nice, clear image. The controllers also feel great. And again, completely wireless. They're not plugging into the headset or anything else. You just pick them up and you're good to go. Each of them has their own control stick, along with two traditional front facing buttons, and various other buttons you can reach by doing different grips, which allows you to simulate different things depending on the game you're playing. Letting you do things like pick objects up, point at something, or even give a thumbs up. It's worth noting too, that the headset relies on an internal re-chargeable battery that you just plug into wall power whenever you need to. While the controllers each just rely on a single AA that lasts a really long time, and it's super easy to add and remove. There are a whole lot of other great games you can download and play right away. Whether you want something that's a little bit more of like an FPS style action, there's Rule of Recall. There's sports games that can get a little more wacky. This really is the user friendly VR experience that I've been waiting for for so long. And I'm so happy that it's here. If you guys want to learn more about it, check out the link down below in the description. That'll give you all the info you need. And I'll see you guys later.
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