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BFG Ageia PhysX Processor Card - Retro Unboxing

2014-10-13
coolermaster neptune series CPU coolers are available in a variety of radiator sizes to perfectly suit your next build click now to learn more so I figured what better way to do a video about a product that no longer exists then to bring back a format that no longer really exists welcome to the first retro unboxing that we have done in probably about a year today we have a BFG ageia physx processor card ya dog check this thing out so game programmers can design content for the Agena processor where every object can smash bounce off deform or shatter any other object this thing's from like 2007 guys we're talking back when BFG actually still existed alright what else what else do they sell this this frequency a PFG is proud to offer true lifetime warranty free 24-hour seven-day-a-week tech support ah good good luck to me if I was going to try and go ahead and redeem any of that stuff right there alright this enables incredibly realistic game environments tens of thousands of realistic smart particles accelerated real-time physical motion frees up precious in-game CPU cycles for additional gaming or non gaming use they've got a list of like games compatible the problem is that this was probably pretty much the complete list of games compatible with physics at the time so most of the newer viewers there well I will I go ahead and open up the box most of the newer viewers are probably only really familiar with physics in the context of Nvidia PhysX where it's a function that's built into the GPU where it uses its CUDA processing in order to accelerate physics calculations whether it's fluid simulation particles objects bouncing off of each other or deforming realistically or whatever else but this for those of you who aren't familiar with it is how it actually all got started Nvidia acquired a gia back in 2008 shortly after there was all this speculation that a gia was going to succeed like here if we pop up on the front of the box here introducing the action accelerator physics by gia so this this was how a gia envisioned this whole thing we'd have the CPU to be the brain intel AMD see they helped us out with this they'd have the graphics processing unit the eyes Nvidia ATI now AMD and then the physics processor they wanted this to be a dedicated device that was going to exist in every gaming PC to accelerate physics and you know what they actually got pretty close I mean Dell even released a notebook that featured a dedicated AGM mobile I think it was what was it the the 100 M or something like that I have notes because I can hardly even remember any of this crap so yeah it was the physics 100 M for laptops and they even managed to get Delta integrate that and then months later boom Nvidia snapped them up supported the this physics card for a little while and then eventually moved all that functionality onto the GPU but let's take a look at what a physics card would have looked like it had no IO so just just a plain blank IO shield not even any branding on it or anything well well that might have been nice on the front we find 128 Meg's of gddr3 memory so that's going to be based on ddr2 technology we've also got a simple aluminum heatsink that makes direct contact with the core held on by simple push pins that was pretty standard in those days and then it does need external power so we've got a 4-pin molex connector back here that they actually go ahead and provide a splitter so that you can reuse this connector for yet another device actually not a very smart way to do that the interface get this guy's is PCI so you that probably tells you about how much bandwidth Piccard really needed and then on the back you can see all the connectors for that custom processor that was on there and that's pretty much it oh hold on better not remove that sticker kids because if I do my warranty will be invalid yeah we've better watch out watch out for that so basically what's what's changed with physics well okay Nvidia took it over they took it under their wing it has has a Gia's goal then it of having physics sort of pervasive in games not yet I think probably the most discouraging thing to me is if you check out the Wikipedia list of all the physics games that are hardware accelerated because PhysX is actually in all kinds of games on the PC on even mobile where it's just using the technology and then using CPU acceleration but actual hardware accelerated physics is is still about as uncommon today as it was even back in 2008 2009 2010 when it was first getting off the ground and we haven't really seen a game that's integrated it very deeply since well really I mean cell factor I mean you'll you'll have things like the Cape sweeping around realistically or you'll have things like some really interesting effects in the borderlands series that aren't enabled without PhysX but we're really still waiting for that killer app that comes along and makes physics an integral part of the gameplay where you can you can really you know kill or deter the other characters with with the physics movements so it was especially disappointing actually see to see the battlefield series move backwards in that regard with destructible environments and all that so I think that's pretty much it thank you for checking out my unboxing of the Nvidia or not video the pfg a GF physics card don't forget to like this video if you liked it dislike it if you disliked it subscribe if you enjoyed it also check out the link in the video description to support us you can buy a cool t-shirt like this one give us a monthly contribution so we can buy more relics like this to unbox for you guys and also you can change your amazon bookmark to one with our affiliate code so we get a small kickback whenever you buy relics like this or whatever it is you buy on Amazon thanks for watching guys and as always don't forget to subscribe
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