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Galak-Z - a Rogue like space fighter PAX East 2014 UPDATE

2014-04-13
Linus tech tips coverage at PAX East 2014 is brought to you by Intel and Corsair alright guys now we're checking out galaxy so what have you guys done since PAX Prime I've been hard at work you know a lot of things have changed we sort of went from a parsley procedurally-generated system to a full-blown roguelike that was a big change a lot of new content a lot of new enemies a lot of new abilities we have a big customizable weapon chain now that's kind of half implement in this just a couple pre-baked like versions of the weapons stuff in but it's a very flexible pretty comprehensive weapon upgrade system the hull upgrade system you know new locations the fact that the content is now endless like we have a procedure generated level designer that you know takes all the things we learned about what made a solid level in our earlier version the pacing the timing the kind of the difficulty ramp up broke those down into bunch of algorithms and they were like now recreating that endlessly so it's awesome even for us because we plan every day and we get new adventures every day now so all good that's probably really nice for someone who's testing the game actually yeah I mean tuning everything even though I designed all the levels like there are these rooms that have these spawn nodes where a different kind of enemy can spawn or a different kind of weapon and so even though I play them all the time mate I never know what to expect I don't you know I don't even recognize the rooms half the time so it's all good so you guys aren't even seating off of like that much core information it's a lot of randomness well all the rooms are hand authored you know I go in and I draw out the space and then I like will choose like we're enemies could patrol like a couple different random patrol routes and then kind of like you know where are the things like the spikes and all the spores and all the kind of weird plant life and stuff aslam where bugs might be where loot might be so a lot of the loot is kind of off the hit beaten you know off the hidden path kind of rolling around so you have to kind of explore if you want to get all the cash it's great right but it's a combat game first foremost you can always just follow the arrow to the target you know you never get lost and they're backtracking and stuck in the game which is good but there's a lot of stuff off that beaten path to go if you want to get more weapon upgrades and you want to get more help in cash and missiles and all that kind of stuff but a lot of times there's kind of a high cost those big demons and spiders and all these kind of creepy things in these tunnels of stuff so that's one of my favorite things in like FPS games or space stance or whatever when it's not necessarily for exploration I usually like exploring more because it's like Oh what is going to happen if i go over here what am I supposed to go over here am i going to see something really cool and I going to get some really interesting loot that maybe my buddy didn't find me like some crazy cannon or something I don't know but that sounds awesome it so anything else is the you know the interactions have gotten a lot deeper now so we've got the four factions your faction the Imperials the space pirates and then these giant bugs and they're all at war too so you know you could like come into something and have a bunch of guys in your tail like you've run right into a big pirate patrol and the Imperials and fires blow up into some big fight and you can kind of clean up the remnants and like get out of the way that your shields get back into it and you know you can use the environment and use the enemies against each other in a lot of really creative organic ways so it's just never the same thing it's great that sounds awesome thanks for giving us the update on galaxy we're going to be willing to check out some more updates so we as much as we can if you want to subscribe to lie detective to see all of our packs these content I would recommend doing it and as always thanks for watching
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