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Star Citizen interview with Chris Roberts - PAX East 2014

2014-04-15
Linus tech tips coverage of PAX East 2014 is brought to you by Intel and Corsair alright guys we're here at PAX East with chris Roberts at the Logitech booth and I've got a bunch of questions for you first off though we've seen the hangar module we've now seen the dogfighting module once this game is released way off in the future what is going to be the success metric for you at one point in time will you be able to sit back and go like okay this is this is star system this is what I wanted well how long the so for me I won't be happy until the full universe is there you can travel around that so the level and scope they want so even in the early stages sort of like alpha beta position universe we probably won't have enough of the star systems for me to feel successful but essentially I want a sort of big vibrant stable community that's making their own like stories and history up that we sort of manage and when we get there then I'll be happy where they want to add a bunch extra features so I mean I don't see it ending anytime soon so for me the first part of the Sprint is just to get like all the features in and then at that point sort of start to massage it make it you know play as well as possible and then start adding additional content and letting it grow I'm actually really interested to see the universe grow like we're actually planning on a whole bunch of sort of functionality that's based around a dynamic like locations and so like if you have a colony and the when you first starting playing the game and it's going well in that system then over time like maybe a year later you'd come back and the colonies come into a small town and a year later it's grown into a bustling city and so it would we're actually building that kind of tech into all the different planets and environments it's all managed by the economy simulator and we're going to all have it visually represented in the different places so I'm just really curious you know two years on or three years on hopefully if we last that long which thing you know whatever touchwood somewhere yeah just just to see that universe sort of grown evolve I mean it's really you know when you look at World of Warcraft or EVE Online as some of the other MMOs that have lasted a long time it's really kind of interesting because you sort of see them now and you see when they started and they're quite different game right so I'm kind of looking forward to getting the bass in there and then sort of seeing how it goes from there yeah for sure and like when looking at all that kind of stuff from our organization uol t.t even just within ourselves it's interesting to see how much you guys foster just creative development within the community because we've done some crazy stuff and it's been really well received everywhere like a few guys in the audience will know project monarch has been received really well with all the guys and it's this crazy ridiculous plan so it's it's actually really nice to see that you guys are supporting the community like that now completely different question what's your favorite part of the current dog training module okay well actually there's some stuff that I actually didn't manage to demo on stage so we're gonna do some videos this week but first of all the zero-g stuffings which I noticed here actually on the floor for some reason in the swarm mode all the g-force stuff is aa g-force is on but you don't see the animation so you don't see the cockpit sway so I actually try to figure out why that's happening but but you actually can I checked out of your ship and be in zero-g and actually fly around in zero-g there's little jetpacks on your you're your pilot sooo so I'm gonna show a video of that later on this week so that's kind of fun but sort of the multiplayer deathmatch stuff the funnest which is also one of the things that on Thursday night we did the presentation we had server issues so I guess a lot of the fun stuff I didn't really get demo but people are really gonna like it I mean that you know I think it looks great and it's kind of got a fun sort of fast-paced gameplay and I'm kind of looking forward to seeing everyone play it and they'll be really good just to sort of a see what people do and be see kind of where the areas that maybe need balancing or what works for people what people don't quite understand because a lot of features sort of under the hood right so there's all the different so you can fly the normal way but you can turn it off and you have the decoupled way where you could just change your orientation and also you can strafe also in that DK ball mates you go left right up down forward back so I'm interested to see like people start to use that for that and then there's shield management and energy management of your weapons like so if you're just running around in the swamp mode here you'll see when you're firing weapons you can see the heat and stuff going down there's actually management stuff for that inside the hood interface which partly is hooked up but not fully hooked up and it will be for the actual proper dogfight release so I'll be interesting to sort of see how all people judge that so we got a lot of little sort of Polish tweaking stuff to do in the module and then obviously you get the backend super reliable which is sort of that's what's holding up us giving it to everyone right now but yeah when we get all our be really curious I'm you know because we got leaderboards for organizations and individual so yeah kind of I'm curious to see who's gonna be who's gonna be the top dog fighter I'm really excited to jump on that and I think our group will do really well but looking at like you're talking about you have to get a server back-end strong before you can actually release all that kind of stuff how the community seems to be perceiving now I'm going to say betas but this is like pre pre pre alpha whatever you want to call it are you guys worried about community reception because I know at be at the pre event on Thursday before PAX East it was it was very positive but that is some of the hardcore sand like I know I don't care if I run into bugs and I'll do as much as I can to do bug reports what are you are you worried about community reception at all well I mean obviously that's that's the concern is that people don't understand that they're getting this way sooner you know like normally if you get like a beta from a publisher it's not really a beta it's like it's basically they're giving you the game they're like a month before a demo to get people interested and they pretty much think it's done whereas we're really like this is by the seat of our pants okay we think it works so you guys go and so I'm hoping I mean I was actually surprised on Thursday night like how a positive it was because I was actually pretty bummed I was like oh my god we didn't get a show isn't gonna show that disaster and like the next day like all the press was great and all the people at the event were great and I was like okay but I think the difference is that it's like it it's like a different mentality so I think a lot of the community I'm maybe all the community I don't know but but everyone sort of feels like they're in this together you know so they're part of and they appreciate sort of getting all the development updates as it comes along and so seeing so they sort of understand that you know they wouldn't normally get it this this isn't a slick publisher beta this is really early for feedback so they're their opinions of math and voices matter right so like if people say oh I think this is unbalanced I find this too hard to control best stuff we take on board and will actually affect the gameplay and so I so I'm hoping that people understand that and you know the price you pay for that early involvement is that it's not necessarily going to be as stable as slick or as polished as it would normally be in a traditional publisher setup so I hope so I mean I'm sure there'll be a few people like this sucks I want my money back this game doesn't play right but all right you know I know at the end of the day it's like look we're quite a ways off from having to finish game and this games only gonna be better by like everyone's involvement of feedback and I'd rather be open and give it because I'm actually enjoying it right it's really great to sort of see the involvement from the community SEOs enthusiasm and also see Avon sort of ideas it doesn't mean that you you rate your able or want to react to it one's ideas but certainly the ones that like makes sense here you go yeah you know that makes sense let's bring that aboard so I like the process and and and you know I really do I mean like I've had a great time here at PAX I meet all you know huge amount of our community members and everyone just sort of feels like a part of the team you know and it's kind of cool and you said have fun and show them stuff and you're proud of and they're excited and so so you know despite the possible pitfalls you know I'm I'm okay with it it's gonna be good obviously that's got to be one of the benefits of being an open in an open development environment is people are supportive because being at the pre-event on Thursday when the helmet flipped that was the most ridiculous thing ever the entire whole Club just exploded all it was because that was just amazing and it is interesting to see and I do think it's going to be better received as you said because of how it is in open development now with a game like this how do you manage expectations with a game well I don't know it's really hard I mean I know that it's a lot of people think oh my god it's like it's happy unbelief it's - but you know I don't necessarily think that it's us hyping it right I just think that if everyone's getting excited probably because there hasn't been a game like this and then this and then we're really just sort of shooting for the stars right so it's not just like oh we're just gonna fly around in space it's like you know no you get me down and your first person on the planet at least level of detail you're gonna get into ship in this level of detail you'll be able to walk around the big ships and they love leaderboard other ships so it's like pretty much sort of checking list of anyone that played the space games like dream game which is my dream game right so so yeah I mean I guess you know and then at the point because we're early in the process you know everyone's got their own idea how the game's gonna be and you know I don't I mean obviously just can't you know people's ideas to what the final product gonna be it's never going to consistently match up because you've got so many people but I do think we'll manage to have enough of all these features that will be that well enough done that it will be you know if we get 70% of what we're planning into final game I think it will be a really really great game but yeah I don't know how you know I don't know how to manage the expectations particularly well because you know I'm excited by what we're doing and of course I think we're gonna do something really great so I'll be there go know well you know it's maybe it's okay I mean I'm good yeah I'm really proud of how this thing's going so all I ask people is you know you just have to be patient during the process right so a lot of times I do see like in our community people sort of see something or they hear something on the forums and then the sky is falling because that possibly can't work and I sort of think well why don't we just wait till you actually get to play it in the game and then see if it works and then at that point you're gonna have we can have a discussion about it but you know that doesn't always happen but you know that that's just the nature of the beast I mean you know you I mean we've got a lot of people and they're very excited for this and so I guess I would rather have vigorous debate on the forums but no debate at all right because it shows people are invested in the game that's getting made and they care which is which is great honestly I think I've seen on our forums people talk about the game all the time and all that kind of stuff and I've seen a lot of huge expectations but I think what's helping it on our side at least is everything that people are expecting you guys seem to just be doing all of the time like everything that everyone wanted to see in dog fighting on the pre-event that there was more than what everyone had expected which is kind of amazing that you guys were able to keep up with that level of development there's tons of people here waiting for you so I'm going to let you go thanks for taking time out of your day to have this interview I really appreciate it you want to see all the rest of our PAX East content be sure to subscribe a lot of tech tips and as always thanks for watching this video
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