Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

4 Futuristic Gaming Technology and Suits That Will Blow Your Mind

2016-11-05
look around technology is all around us we use it in every aspect of our lives it enables us to do amazing things but what if we could go further what if we could go beyond the screen where your digital world is blended with your real world now we can this is the world with Holograms what will they enable us to do new ways to visualize our work I have an idea for the fuel tank new ways to share ideas with each other I think that you're in I just put the images in onedrive more immersive ways to play new ways to teach and learn so put the new trap into place of the old one and tights in here and here new ways to collaborate and explore the places we've never been look at this formation let's take a closer look and new ways to create the things we imagine because when you change the way you see the world you can change the world you see them this is microsoft hololens you why err a Brody and I are playing first-person shooter we're sitting there on the couch driving this Jeep I'm on the back and I'm pounding away with the gun and he's hitting the bumps and then the thing explodes on the screen we go flying but there's really nothing except a little vibration what good is that like is something missing here we started thinking about wow you know that would be great if we could kind of get that feeling across not only do you feel the impact but you feel the spread and you get the kickback and it's all there the whole experience and that's when you actually feel like you're totally immersed with air egg that's what you get my name is Brody Stanfield I'm the president co-founder of tech my name is Michael Stanfield and I'm the vice president and co-founder gaming today is a two dimensional product experience is limited to sight and sound and so we're providing a new dimension it's a suit it's a haptic product that provides sensory stimulation taking the user into the game whether it be sound sensations of touch the idea of the impact Eric will put you into that experience that you've always wanted there are three major components to this suit there's the decoder the exoskeleton and the sim skin the decoder is the piece that attaches actually to your console or platform takes information that it brings that and sends it to the exoskeleton the exoskeleton is now the component that sort of has all the pieces in ARAG that you're wearing from the nervous system which is the feedback to the control center which takes the information from the decoder as well as the power supply to make sure it's wireless the sound that we're providing is a patented sound it's quite a different experience we want to make it a surround sound feel so the idea is we have six speakers two on the front on this side two on that side and then on the back one here and one here as well as a subwoofer you're always in a sweet spot no matter where you are and as for like vibratory feedback right now it's always been to the controller so you feel the rumble in your hand now we're actually getting is so it's located on the specific parts your body where it should be there are sixteen points on the front eight points on the side and sixteen points on the back alright so first thing we're going to do is I'm going to test this in vibrational stuff so to start with I'm just gonna set a value here and I'm gonna be top right you do that yeah alright so let's switch that over to bottom left and where's you yeah switches awesome that's pretty much how vibration works as for stems they're pretty much focused on particular muscles it contracts the muscles I can either give a full contraction or it can be a slight contraction once again same thing top right so they just to tell you okay alright shut that off how you feeling we can see it moving your shoulder forward like that yeah nothing will wait alright so that's pretty much it for the basic fundamentals of what air I can actually do so what do you think of it it was pretty interesting and that really experienced anything like that yeah virtual world awareness you actually inside the world that you're playing in the last piece is the sim skin so Sims kin is the look and feel over top you can then have these front piece plates that you put on or an armor on the sides and that kind of stuff to actually look like you're in the game that you're actually envisioning yourself in games already have sound arity of haptic feedback so we take that information that's already there and we implemented with air egg and it's now a matter of the developers to take on that role if they have a game and they want to compete with a triple-a game and they're only an indie company well now you can it's not just about the visuals anymore it's about how you can how you can differentiate your product we think that's going to be a big difference the ultimate goal of this campaign is to create airag we want to be able to create that product for you which kicks our success we can actually ensure that everyone who wants us can get it the initial involvement of the community will be through our our website and our IT infrastructure we want to ensure that the individuals who actually start the kickstarter program and go through the campaign with us are the individuals who are going to be initially involved in the development process and making decisions with us not only do we want you to be part of it the community part of purchasing the product we want people to actually part of the development process we want to bring people in and actually get them to try it out and show us what they actually think is good we're gonna get people to actually come here to our office and work on it with us so the funding takes into account the development it takes into account the manufacturing kicked into account some of the distribution costs as well we take a look at it as a whole you we want you to help us actually make this everything it can be the process of this we want to make sure that it's good from start to finish we have engineering firm in place we have the web infrastructure warehouse and distribution in place we have all the components necessary to actually go through this process not only will the product be ready and all your input be in place but you actually get the product on time the customer service section is where we want to focus as well we believe that that's one of the most important aspects of the community it's not only the thing that determines the viability and whether this is successful it's also what determines where we're headed if you're gonna be part of this campaign where we have an expectation actually we talked about that those people who want to be involved hey you can see this come to fruition you'll be part of the success of a new product out there in the market you're gonna be part of the group of people who actually bring this to other households you finally get to be that one of the drivers in the gaming industry let's take this product and move it forward you'll be part of the first Legion the only way is that get on board it's blurring the line between the real and the virtual world the new gear that lets you touch what you play a new suit is taking virtual reality beyond the visual and into the touch and feel UK company tests the studio's no relation to Tesla Motors is behind the wearable tech it's called the Tesla suit and consists of a belt gloves a vest and leg and arm bands it's completely wireless and incorporates mesh sensors to stimulate sensations in the skin through tiny electric pulses the developers expected to be fully compatible with existing virtual reality headsets like the oculus and even consoles like PlayStation and Xbox Tesla Studios hopes to make it available sometime next year
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