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A Different Perspective: GTX 970 vs. 960

2016-03-04
so many of you gamers out there know that anti-aliasing or MSA a for short is a very taxing additive to almost any game that you can possibly play on your personal computer now I may get grilled in the comments for what I'm about to say next only because it's a very very general generalization but for those of you who don't know what anti-aliasing is imagine a sphere made out of squares those squares are the pixels in your screens and they're gonna look a little jagged they're not gonna look very smooth what anti-aliasing attempts to do is smooth out those services by dimming some pixels around the edges of those spheres and other curve services in your games that's as much as I'm going to say about anti-aliasing there are plenty of videos on YouTube describing into aliasing in much more detail that's really out of the scope of this video disclaimer right up front you do not need anti-aliasing to run any game of your choosing anti-aliasing is just an added feature it's something that would be nice to have if you could afford it and what I mean by afford it is well you're going to need a pretty pricey graphics card to be able to run anti-aliasing in any game whatsoever I mean an r7 370 is gonna it's pretty much gonna cut your FPS in half and r9 380 or gtx 960 it can do it but if you're playing anything other than 1080p don't expect to get anywhere above times 2 anti-aliasing so the solution I have for you if you're willing to spend an extra hundred or so US dollars is the GTX 970 now the r9 390 would also be a great candidate in this case however in my particular case I was worried about power I only have 600 what bronze in here and I'm overclocking my 4690k to 4.4 gigahertz so the power curve issue was there I wanted to stay within the efficiency the peak efficiency curve of my power supply and on top of that it does run a bit hotter than the GTX 970 on average but for the sake of preventing any potentially hazardous arguments from taking place in the comments below you definitely could substitute the GTX 970 for and r9 390 and experience about a 5 to 10 FPS boost in games so the one game that we chose in this benchmark was GTA 5 not only because we could adjust the anti-aliasing multiplier but also because we could see how anti-aliasing affected different presets within the game we could change a lot of individual settings to see how all of those were affected by the increase in anti-aliasing with respect to the frame per second rate so our control test was just setting everything too high without any anti-aliasing on whatsoever this includes fxaa ambient occlusion and shadows being set to soft additionally no advanced graphic settings were touched at all those were all turned off or set to zero and the average frame rate that we received from this first test was about 127 now if you've seen some of my previous videos about the gtx 960 you're probably thinking well hey the gtx 960 was getting about 115 120 FPS that's literally just barely under what our 970 is getting and this 970 costs $100 more well yes and those were sent at the exact same preset so really apples to apples you're only getting about a 10 FPS boost with an extra $100 cost but where things start to change is when you start adding things on in the game so when you start increasing resolutions when you start increasing the anti-aliasing level the multiplier there or when you start tinkering with the advanced graphics settings the gtx 960 experiences a severe dip in fps whereas the 970 experiences a more shallow decline so that's what you're about to see the next set of tests included everything being the same as it was in the first set except turning up our anti-aliasing multiplier 2 times 2 and the FPS that we received in this set of tests was 104 now I should note that when we did the exact same thing with our 960 having everything on high and then just adjusting our anti-aliasing multiplier 2 times to our FPS was cut from about 115 to 74 so literally almost a 50% dip in FPS only because of 2 times anti-aliasing that's that's a big cut for a 960 that's a big cut for any graphics card but in the case of our 970 a cut from 127 to 104 is less than 20% so it definitely stood its ground much better than the 960 did and this is we're gonna see your money start to make sense how much more you pay for this 9 70% 960 is when you start turning up these settings next set of tests was keeping everything exactly the same again but moving from x to anti-aliasing to x 4 and this time our FPS rate decreased of course it decreased but it decreased to 94 doubling the anti-aliasing multiplier again from x 2 to x 4 only decreased our average FPS rate by 10 so literally just under 10% cut from x 2 to x 4 in the same regard our gtx 960 received an FPS cut from the mid 70s to about 44 FPS so again near 50% cut in frame rate from a simple doubling of the anti-aliasing multiplier things aren't looking too good for our 960 but our 970 is definitely holding up so let's push it to the limit GTA 5 only allows us to go 2 times 8 anti-aliasing so that's what we did with the next set of tests and with x 8a anti-aliasing and everything else being set to high as it was originally our FPS rate average was 81 so again only about a 10% cut from doubling the anti-aliasing multiplier it's pretty incredible most cards by this point would not even run in fact our GTX 960 only produced 22 fps in this run so this one was literally cut in half from 44 to 22 keep in mind this is a 1080p and everything else set to high so our GTX 960 was pretty much done for there was no point in going any further with these tests with that card in particular because 22 FPS is just not playable unless you're into super super choppy gameplay which would be that would be crazy but as for our GTX 970 things were definitely playable still 81 FPS is superb for having x 8 anti-aliasing on but how much further can we push our additional settings on top of that x 8 anti-aliasing multiplier and still stay within the bounds of about 60 FPS which I would deem playable let's see how far this rabbit hole goes that was a matrix reference the matrix you guys seen the matrix tell me you've seen the matrix you see the matrix rep we literally took every setting that we could on the standard graphics tab of GTA 5 and max everything out everything was turned on to either very high for the highest preset or ultra for that highest preset we also had FX Aion we had ambient occlusion on we had everything turned up all the way including motion blur maxed out everything you can think of in the standard graphics tab was turned up all the way and we still achieved 62 fps in GTA 5 gameplay so the very last test we could run was maxing out all the advanced tabs as well so turning up distance scaling to max turning on long shadows high resolution shadows I think was in there a few other things so with the advanced graphics turned on and or all the way up and compensating for a few things like ambient occlusion FXAA and MSA reflections things like that that we had to counteract that additional V around with to make sure that we stayed below the 3.5 gig you know boundary you don't wanna pass that boundary you don't want to do it in GTX 970 we received a frame rate of 54 54 fps with as much as we could possibly max out on our card including x 8 anti-aliasing 54 is pretty darn playable for a $300 card expect to max out pretty much any game at 1080p and I would say 60 to 70 percent of most games in ultra wide or maybe even 1440p gaming also I have white ddr3 in my rig now no longer that red ddr3 that I had before it is a bit slower in 1866 megahertz but I don't really care I'm more of an aesthetics person as long as the thing functions mostly the same I'm okay with that just looks pretty darn cool keep in mind that if you have any questions you can leave those in the comments below or you can hit me up on Twitter Instagram or Facebook be sure to post on our wall if you have any questions about any rate plan on putting together be sure to check out Instagram for cool pictures about things that I'm building and doing here in the studio and just chat with me on Twitter that's pretty much love that's what I like to do on Twitter just chat with people if you liked what you saw on this video give us a thumbs up you didn't like it give me a thumbs down and let me know why you didn't like it also subscribe to us for more if you haven't already because we post content like this all the time because we are science studio and we have to do science stuff to you know stay true to our name this is science studio thanks for learning with this you
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