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A VR Game Changer: Oculus Rift S Showcase

2019-07-20
I truly believe that VR or virtual reality is the future of gaming it's incredibly immersive already and doesn't require you to move around a lot although moving around a lot it's the best part in my opinion and you have the freedom to do so with the art you see computer games of old are too stagnant first-person shooters for example require the movement of only three body parts your arms your fingers and your eyes that's it so while many of us risk of DVT blood clots and carpal tunnel from a mouse and keyboard VR encourages the user to get up and move so their positive attributes apart from just being a new experience physically for your body part of the reason VR is so immersive that you can move around a lot and to demonstrate just how immersive it can be we've partnered with oculus to showcase the new ribbed s let's talk about some of the hardware associated with rift s one thing you'll likely notice out of the box immediately is the lack of external sensors VR kits have old required standalone sensors that tracked head and handset motion in order to keep everything in sync and synchronization is extremely important in the arts one of the reasons why it feels real the original oculus rift required at least two external sensors three for a full sized room and they can admittedly be a pain to wire up and calibrate with rift s however this is the number of external sensors you'll need zero and that's because oculus instead integrated sensors five of them actually all around the headset through what they call the insight system so check this out and yes you can wear glasses with this headset yeah but one optical sensor to the right one to the left two up front and one up top so if I happen to be playing VR I'm not but if you do make sure you wear the wrist straps you don't like these things flying into your TV or someone else you can see that the headset can track movement of these controllers pretty much anywhere I can stretch my hands and that's very important it sounds a bit crazy I'll give you that but on paper it makes perfect sense you see VR is all about movement it's about feeling like you're somewhere else entirely and fixed external sensors limit this players movement and are prone to interference from things in your immediate surroundings so if I for example was to step between a sensor and another player tracking would be thrown all out of whack button with rift s no such interference occurs it's literally all done through the headset and the two handsets it's pretty awesome actually and it works really well in the real world it's actually more reliable in our experience and significantly easier to set up thanks to fewer wires and calibration steps next let's talk about the oculus store which boasts a surplus of top-of-the-line VR content curtailed specifically toward rift and rift s you can find instant classics like beat saver which McLovin instantly fell in love with you just need to sync up your saber slashing with the rhythm of the song in question but that's you know sounds what you see er than it is the colors and this one are fantastic though I'm getting a futuristic retro kind of vibe and it doesn't just stop there you can of course play VR titles on Steam as well and the good thing about opting for an established brand like oculus is that a vast majority of the our titles support rift as natively you know our favorites here is a game called stand out think pub chi but completely hands-on you literally run around the map in a battle royale format search for guns load up ammo the gun and shoot just like you would in pub G or fortnight except in this case you're completely immersed in the experience you're doing all of the same motions you would in real life so it feels of course more real you can even crouch and go prone assuming you have enough space just make sure you're always wearing the handset straps around your wrist you don't again want to be smashing your TV or someone else in the face another cool attribute of rift s is its integrated positional audio part of the immersion factor that I keep coming back to is sound you can have a picture that makes you question your own reality but without sound it lacks structure in order for humans to be convinced of something every sense must be satisfied so you've got a few options here and I always welcome options for the consumer 1 connect your own headphones they don't even have to be oculus branded any pair will do it's just a three and a half millimeter headphone jack but your second option is using rift ass's built-in speakers they wrap around either side of your head and have directional firing for a surround sound sort of feel consider stand out for example hearing footsteps and gunfire is critical year and rift acid does such a good job of simulating direction that I haven't found a need for an external pair of headphones and that's awesome look if you want to use a thousand dollar set of cans be my guest the fact is you have a choice but if your headset is nothing without comfort so here's the Ross you're at 1280 by 1440 pixels per eye now for a theoretical 1440p full screen experience when viewing with both eyes this is also a 80 Hertz display down from a 90 Hertz in the original rift I don't see flickering so it's not an issue for me but you might so I suggest test driving one at your local big-box retailer if you think it's a concern though it's probably not one these two metrics appear more is like side grades than anything else I'll admit there's no two ways about it but a trade-off and upside here is that minimum PC requirements remain unchanged from the original rift despite some noteworthy upgrades including the lack of external sensors and one thing oculus is definitely proud of in the visuals Department is an improved lens array reducing the overall screen door effect that plate older generation VR headsets it's a huge step in the right direction and definitely relieves the strain on the eyes after long gaming sessions additionally oculus improved its halo headband for rift X allowing for more flexibility and comfort regardless of head size or shape and I have a really weird shaped head so that's important plush padding up front and at the rear helps a ton the strap up top helps align the screen with your eyes which is important and the twistable fastener it back secures everything in place for security and even the most intense situations so check this out I'll go ahead and slip this thing on with my glasses twist that fastener at the rear and let's just start shaking your head there's literally no moment you hear my glasses good my glasses aren't fixed to my face but this headset ain't going anywhere folks and that's a good thing because some of these games are gonna make you oh you just you do you ever know it's it's it's that immersive it feels like you're actually being attacked by things so be careful ah it's like Captain Jack Sparrow of an arrow gosh man me me Oh a little mix-up action you get that grace all right I got half of it a little bit of samurai action up here oh I'm getting really hot and sweaty oh so well I definitely admit that it gives me a pretty good workout I mean I really am still sweating it's a lot of fun I'm gonna buy one for me my girlfriend to play I think it's fun to having a little studio apartments that you can get down and you have some room to move around yeah so like here's the deal without a doubt riff des is an incremental upgrade over the original rift it's just an S model by the way it's not rift - but oculus has managed to pack all of these features and upgrades into a kit that only costs 399 us I think the biggest improvement was sensor integration without a doubt this was by far the easiest PC VR headset I've set up to date and I only expect it to get better with oculus from here on out and I'm still waiting for you know like wireless hdmi like integrated battery pack totally untethered VR that would be awesome to have the power of a PC behind you and yeah if you're interested in something like that totally untethered they do have quest which has its own like built-in set of games and runs off of a snapdragon 835 it's less powerful but it's totally untethered so there's that option as well oculus is doing cool things and I'm excited to see where they go from here so yeah keyboard and mouse gaming just isn't the same after gaming with rip desks for several weeks it's all about immersion I keep saying that but that's the point of VR and again I'm excited to see where oculus goes from here thank you all for watching subscribe click the bell become a member and I'll see you in the next one this is science video thanks for
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