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Frame Scaling: What Is It and Should You Use it?

2017-03-25
I'm filming today in 4k for a very specific reason I will explain that here shortly so what its frame scaling its ascending gta5 is boasted for quite a while and mimics down sampling or up sampling depending on which way you tune it these essentially force your GPU to render a resolution higher or lower than that of your monitor while on paper this may not make much sense since you can't change the number of pixels your screen both up and down sampling have very relevant purposes in today's gaming industry to touch briefly on down sampling and why you might want to use it let's say you have a hundred and twenty Hertz monitor and obviously one to four hundred twenty frames but you're only getting about seventy to eighty in game with the current settings that you have if you have texture sets very high you have shadow sets very high and those are things you don't like compromise on then you can actually tweak the scaling counter down to say 0.5 like you can in GTA and keep those in game settings up while increasing your framerate now I must warn you down sampling can look especially bad at resolutions approaching 50% scaling like you're seeing here 100% being native resolution in some cases you might actually be better off lowering textural detail etc but it's still nice inclusion especially for a game of dynamic at GTA 5 you can play around with both settings and see which one you like the best if you're a baller on a budget I'd consider it if games offer this feature you can actually scale up or down within your Nvidia and AMD control panels as well if you're down for a more universally scaled experience with more or less stability now chances are if the game offers a down sampling feature that'll also offer an up sampling one and this is where things can get dicey especially for those who have decent hardware ergo maybe an i5 or i7 with maybe a gtx 1070 or 1080 on AMD side arisin seven chip and maybe a few reacts you get a point you can interchange all of those but if you spend a lot of money on your hardware you want your game to look decent and that's where frame scaling can really throw people off especially for not willing to just sit down and look at things and compare them side-by-side so that's what I'm going for you in this video with this kind of horsepower you can most certainly take advantage of frame scaling but what exactly does it do to the image on screen is it even worth it here's where the 4k video makes a bit of sense you see YouTube compresses the living hell out of video especially in 1080p so in 4k I can preserve a bit more of my well bit rate this means you'll likely see a bigger difference between the two frames I'm about to show you on the left native 1440p resolution or x one frame scaling on the right to the highest frame scanning resolution possible within GTA 5 x 2.5 putting us well beyond the resolution of 4k or Ultra HD to be more specific now I know what you're thinking Greg these look identical and unfortunately that's the trend here on my end as well to be completely honest if it wasn't for the stark framerate difference I'd have gotten the mixed up on screen and that's the trend throughout these scenes even zoomed in you'll have a very difficult time telling them apart the native scaling looks a bit more grainy and noisy as one might expect but I wouldn't say it's worth the insane framerate dip think of upscaling is sort of like increasing your bitrate you're not changing your resolution per se but you are making things look a bit more fluid and sharp to a degree we don't see much of that here we literally went from 130 to 60 fps by the way and that's on to GTX 10 80s at 2 gigahertz apiece putting this 165 Hertz monitor to shame I've heard quite a lot of hype in regard to frame upscaling of our anti-aliasing but I have to say at this point I'm convinced of the opposite I recently ran a bunch of anti-aliasing test within GTA 5 for the minute science playlist and I must say I do prefer anti-aliasing over upscaling at least with these settings and this game another reason why I'd suggest staying away going back to what we just mentioned the performance hit blue sky struggled big-time with the 250% scaling and for that small of a clarity bump you can imagine how indistinguishable these smaller jumps are the framerate dip wasn't as bad and neither where the frame rates here but I'd still recommend pushing AAA settings before tweaking without scaling in anyway again take what I've said in this video with a grain of salt I'm speaking from my own experience and with my own gear but with that said if you've got solid hardware and a monitor with a crazy high refresh rate I strongly recommend sticking with the fps over marginal Johnson graphical clarity and if that doesn't suit your fancy play around with anti-aliasing first if you liked this video be sure to give it a thumbs up thumbs down for the opposite click and subscribe but if you haven't already I will catch you in the next video where at review the gigabytes a X 370 gaming k7 Rison motherboard we're going to use that in our custom loop build anyway this will sell as our studio thanks for learning with
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