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Should You Convert to Ultrawide Gaming?

2016-08-21
should you consider an ultra-wide panel for game only gaming now I know this is a subjective question but there are a few objective things we can analyze like field of view and GPU overhead we all generally regard ultra-wide as optimal editing panels but that should be rather obvious what isn't obvious are the gaming benefits for an ultra-wide over a typical 16 by 9 aspect ratio so let's investigate you can choose to look at an ultra-wide panel in one of two ways either a reduction in the height of a higher-resolution sixteen by nine screen or an increase in the width of a lower-resolution sixteen by nine screen let me use my personal LG twenty nine um 57 29 inch ultra wide monitor which you can find by the way in this video's description as an example here the resolution of this monitor is 2560 by 1080 giving it a 21 by 9 aspect ratio since its horizontal pixel count is 2560 we can then say that this monitor is similar to a 1440p monitor but with a 25% vertical reduction likewise we can say that this monitor is similar to a 1080p monitor but with a 25% horizontal expansion these are in terms of pixels by the way not physical widths and Heights although they're all geometrically similar if we're talking sixteen by nine versus 21 by nine okay Gregg great so one point of view is slightly more optimistic than the other who really cares well games care I'm curious to see how games see ultra whites do they remove excess fields of view from the top end or bottom or add additional fields of view to the left and right or both in all honesty I have no idea now most modern triple-a titles include ultra wide support up front just because all droids have been around for a while and these games are brand new but for games that aren't necessarily new or I guess well it depends on what you regard is new and what you got is old but we're talking around 2013 ish maybe as far back as 2012 2011 do those games currently have support for ultra whites and if not how would we notice that they don't would it just be a stretched image or would they just chop off the top or something how do they solve that problem so that's what we're going to investigate here in this video so in GTA 5 quite simply the game extends the horizontal edges of the field of view what you're saying in the darker box is actually the game recorded on a 1440p monitor just scaled down to a 1080p format in the vertical the lighter image behind it is that of an ultra wide 2560 by 1080 display this is great news essentially we aren't being limited vertically by using an ultra wide in fact because the horizontal aspect is stretched we're sending a wider field of view which I would personally argue is better than that of a 16 by 9 panel in a first-person shooter like Call of Duty there are plenty of modern first-person shooters out there it's going to depend in the case of black ops 3 which isn't really all that old to be honest the game did not appear to extend the horizontal field of view only stretch it out so in essence this one's taking the 16 by 9 standard ratio and stretching it into a 21 by 9 ratio which tells me that this game while support for ultra wide resolutions is included is not properly optimized for ultra wide panels you can tell from this transition here that the game is just artificially stretching the 16 by 9 ratio so your field of view is still just as narrow as it was with the standard 16 by 9 only things look a bit more stretched and distorted which is something I would not recommend for a game like this cities skylines in contrast it definitely is optimized just as GTA 5 is you can clearly see in these clips here that additional detail can be seen on the left and right of the ultra wide picture that is removed when in the standard 1440p resolution this is zoomed out as far as possible by the way in a game like this where productivity is key ultra wise are definitely beneficial you can see more and do more without needing to move or scroll as much funny how the same thing can be said for content creation as well even minecraft is optimized for ultra wide panels which surprised me a bit given the black ops 3 a game which cost significantly more is not the next thing to investigate then is the scaling factor between an ultra wide and a 16 by 9 aspect ratio I put each of the three major titles previously analyzed minecraft is always finicky so it was left out through a series of benchmarks and found that with the exception of cities which heavily leverages a CPU and that's why nothing really changed between all three tests these games scaled equally when it came to minimum frame rates and by 10% when it came to GPU and VRAM usage bumping up from a resolution of 1920 by 1080 to 2560 by 1080 resulted in a 25% reduction in minimum frames per second for black ops 3 and 15% for GTA 5 bumping again from the ultra wide standard to 2560 by 1440 resulted in a slight scaling reduction for both titles and this is likely due to the fact that upgrading from 1080 ultra wide to 1440 adds less pixels into the mix than the jump does from 1080 to 1080 ultra wide these percentages aren't very high not as high as item they'd be so if you're reaching that 60fps sweet spot with your current Reagan standard monitor upgrading to an ultra-wide shouldn't result in a substantial enough performance hit to justify a graphics card upgrade which is great news few tweaks of some in-game settings should suffice for the most part as long as your CPU is pulling its own weight preferably somewhere around I 5 or overclocked FX 8 core territory all that's left to consider then is price and that's your discretion not mine on average ultra whites are considerably more expensive than their narrower counterparts but as we proven here offer a wider field of view in game great especially for those racing titles and first-person shooters as long as they're optimized and you can check steamer forms to verify that those games are before you decide the game on an ultra-wide in any of those titles if you like what you saw on this video be sure to give it a thumbs up give it a thumbs down if you feel the complete opposite or if you hate everything about life be sure to click the subscribe button if you haven't already leave a comment let me know what you think about altra wide gaming cut your thing or not like I said for the most part subjective but there are some real tangible benefits to gaming on an ultra-wide panel this is science studio thanks for learning with this you
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