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Something's Fishy about Nvidia's RTX Graphics Card Launch...

2018-08-20
NVIDIA stepped up their game or so they want you to believe now utilizing Turing architecture combining Artie and tensor cores with mainstream essence they've made real-time ray tracing possible and you can't really deny that if shown it proven in real time right so insane computational workloads are now being processed on demands pretty incredible we discuss ray tracing by the way in great detail in this video right here but in this video we're gonna summarize what we've learned from Nvidia is recent keynotes and forecast the gaming climate which is still a bit unknown with this next generation of GPUs so the hype is real and Jensen Huang did a great job pumping the audience with elaborate terminology and hyperbole like they were hiding behind something it's his job to bolster support for his company after all I can't knock him for that he took over an hour though to finally discuss gaming applications seems fit for an event like Games Con in Germany he discussed super computers super resolutions super everything but we care about the next gen card performance with respect to game that's why people are there so an original statement from the Nvidia CEO was something along the lines of RT X yields twice the frame rate of 1080 ti he actually said it right here but we weren't really sure to which our TX card he was referring and he didn't actually address frame rates or percent performance yields with respect to exact titles that they show later on in the keynote he definitely teased us for quite a while and then he brought in the shadow of Tomb Raider and began toggling our TX on and off our TX is that form of real-time ray tracing which would be near impossible to replicate on current Pascal hardware the low frame rate would make it basically unplayable and that's why this is such a big deal but we didn't really talk about frame rates at all so the big play here with the new architecture appears to be with respect to shadows and that's the whole point of ray tracing to begin with right accurate shadow interpretation no longer are we stuck with the dense shadows with fixed boundaries light scattering and tracing can brighten rooms with single area light sources reducing stress on current rasterization techniques and so realism intensifies that's gist of it but after the battlefield 5 showcase Jensen finally revealed the Turing gaming cards whatever you want to call them the RT X lineup the first was the RT X xx atti boasting 11 gigabytes of gddr5 we knew to 8-pin supplemental power connectors and to fan supposedly the card is one-fifth as loud as the founders Edition 1080 TI if that's true then Nvidia soror from blower style reference cards is well worth it other metrics seventy-eight trillion are TX ops we'll discuss that later and a price tag of nine hundred and ninety nine dollars yeah he originally said four ninety nine we all thought that's what he was talking about but you know marketing hype it was actually misleading in a sense turns out the four ninety nine card he was referring to was the r-tx twenty seventy this is definitely more expensive than last year's equivalent offerings but invidious touting the quote largest computational leap ever in computer graphics so you can actually pre-order these cards starting today and they'll hit the shelves sometime around September twentieth but that's really about where the presentation came to a halt I was very much hoping Nvidia would dive more into the gaming aspects like the gaming performance of these cards but apart from showing the rage racing on versus off or a majority of the keynote frame rates were otherwise concealed and this may have to do with the fact that our T compatibility brings with it a sharp right spike in overall workloads that would lower fps overall to comparable pass/fail levels and that's my theory I think they didn't want to talk about frame rates because when all these things are activated these cars are supposedly really good at the frame rate Delta's just really aren't there leading me to believe that this is more of a real world you know improvement in terms of how realistic the games look versus an overall FPS jump or the ability to turn on other things like anti-aliasing and handle those with ease I almost felt the presentation was slightly just bland I felt like it was forced at times I think Jensen one was really trying to make himself sound excited and I came across you know the very sour taste to many people watching I was you know analyzing the twitch chat throughout the whole livestream and it just didn't come across as genuine to me the way that previous keynotes had and I think a lot of it has to do with the vast change in architecture and how there's now going to be a shift more towards the way the game looks from a rate racing perspective from a lighting and shadow technique perspective you know versus an overall FPS jump that we might see with similar settings because there was no like even cut comparison between the two not that I expect Nvidia to go out and release all the specs they have during a keynote but it just it just seems like they're keeping something on the DL and I don't like that that's my theory at least since these new GPUs are drastically different and their designs and offerings we will the gaming performance may not translate the same way we saw Pascal's over previous gen Maxwell architecture remember Pascal is extremely efficient as well for what it offered and this 20 atti they're showing here is boasting to eight pin connectors meaning that power drawn efficiency probably aren't their top priorities this time around so we could be looking at a more nish visual improvement with respect to shadows in certain games this time around over raw graphical horsepower why else would they stress the importance of a different benchmark standard right seventy eight trillion r-tx ops that doesn't mean anything to anybody because we've never seen that metric before and that was something we mentioned earlier right the Jensen longer brought up it might explain why they've shot away from mainstream metrics only time will tell but this is how I see it this is what we know so far it was kind of limited in scope right the entire keynote was very centred on shadows and not necessarily the performance bump and everything else that we usually expect between other architectures so in closing and I'm just gonna say it because I don't think many others will I don't really expect the raw performance jump to exceed that of Pascal's margins over Maxwell in general games will see our tech support in the future sure but for now real world gaming benefits have been kept oddly quiet smells like someone wants to keep something covered what do you guys think check the comments down below leave one I'll be sure to reply to as many as I can give this video a thumbs up that was cool thumbs down for the opposite click that red subscribe button if you haven't already and I'll catch you in the next one this is science studio thanks for learning with us you
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