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R7-1700 Vs. i7-7700K Vs. Dual Xeons - PART 2 - 4K Benchmarks

2017-04-22
welcome back guys and today we're doing part two of the ultimate showdown between the 7,700 cake lost at 5 gigahertz versus the horizon 7 1700 clocked at 4 gigahertz versus the joules eons clocked at 3 gigahertz so the 16 calls 32 threads of that Sandy Bridge architecture and how will it fare at 4k resolution with a gtx 1080p eye let's find out log bag guys to part two of the ultimate showdown between the i7 7700 K which is clocked to 5 gigahertz and then we have the r7 1700 clock to 4 gigahertz and then on the right there we've got the jewels eons in at 3 gigahertz on the Sandy Bridge architecture there now I have also posted on Twitter the jewels eons with hyper-threading disabled and all those games where the threads want to being utilized are still utilizing 16 threads so what this essentially means is that those games in the previous benchmark video and in this benchmark video that aren't utilizing all those 32 threads are indeed capped at 16 threads utilization so this first benchmark here doom it looks like the jewels eons are actually winning this benchmark surprisingly it was really interesting to see that they are pulling ahead here even though the there is a bit of variance in this but I did test the exact same scene doing the exact same things and one interesting thing that came out of this was the r7 1700 for K in Doom on Vulcan did have input lag that was quite noticeable and this is something that I didn't see at 720p so that was really interesting observation though with this first benchmark it looks like the jewels did score one of the only victories it did score in this game in comparison so the next benchmark we have up here is ashes of the singularity and dx12 now some interesting observations came out of here first is the GPU utilization versus the power target limit or the power usage we can see that as jumping all over the place sometimes even dipping is high or going as high as a hundred and twenty something percent you'll see that throughout this benchmark though the rising CPU did score a clear victory in this benchmark over the 7700 K even though it was just by a little bit it is still a victory and I do like to report on all the numbers throughout all these benchmarks and of course the Jules Elms interestingly enough this is the only benchmark where having those sixteen threads with hyper-threading enabled it did score a victory over itself when I did go back and retest this and the sixteen called 16 threads actually lost and all the other benchmarks did win but in this one in particular it did lose so the way that this benchmark is utilizing the CPU is still very interesting we can see here that the rising CPU and the 7700 K even at 4k are still being utilized near a hundred percent that's because I put it on CPU focused mode but the GPU utilization is absolutely crazy in this game and I think the rising CPU does do a better job of utilizing that GTX 10 atti in this benchmark and now I have sped this up to 200% because I want to move on to the next benchmark as this one is very fast so it's actually very long and so I fastened it up to give you guys the results and we can see there the 1700 did score that pretty sweet victory which was good to see but moving on into the next game here I push this one up to the front of the queue because it's actually one of the surprisingly really optimized titles for the PCL is actually really shocked to see how well this title is optimised on PC especially in dx11 can see you there the dual zealand's that's real all those threads are being utilized and we saw at 720p benchmark it actually scored close to the Rison r7 1700 and then of course in this benchmark we'll see that D 1700 and the 7700 K score exactly the same frame rate I was shocked so in this benchmark exactly the same frame rates across the 7700 K and the r7 1700 now one interesting thing at the end of this benchmark is the CPU utilization is 22% on the horizon and it's a 33% I believe on the 7700 K so if that's any indication of how much extra Headroom the rising CPU has then maybe an extra 50% but to keep in mind though windows utilization of those CPU threads is still something to be seen but it is interesting when we do these benchmarks we get to see extra insights to how they really work and how things are I guess the 4k benchmarks really were an eye-opener I thought it would just be boring and everything would be just exactly the same across the board but that looks not to be the case we can also see what that GPU there the power consumption is going pretty damn high sometimes going over that cap of the founders edition there of a hundred and twenty five percent so the Auris ten atti is doing a really good job with the overclocks that I've put on it but the next benchmark we're moving into is Metro last line now this is another interesting benchmarking that it does utilize all the threads on the jewels eons but it really utilizes them in a low state I've heard that it can utilize up to 64 threads I believe when things are loading but in the game it can utilize only 32 threads max but this is where the jewel Xeon the did score a quite a big loss compared to the other two not just at 4k but also at 720p it really fell behind there and the r7 1700 and the 7700 K did pull out ahead which was really good to see that they were performing almost neck and neck in this benchmark because I know a lot of people are going to be playing at 4k and higher resolutions and they want to know how the r7 1700 performs for that because maybe they got a productivity workstation which does generally like to have those higher resolutions especially if you're doing Premiere Pro workspace you want that higher resolution in general so you can do more work in general and then when you obviously want to go and play games after you've finished your work you want something that'll be up to par I guess and so this is where the higher resolutions really start to make sense for the r7 1700 it does start to score pretty good results and pretty much identical to the i7 7700 K but of course having that extra productivity workroom and the extra threads and the extra power does help it out a lot in terms of smoothness know you guys can see the smoothness for yourself you guys can see that if you pause it because it's at 60fps I've uploaded this video 60fps if you pause it at any time during the benchmarks you may be able to see some screen tearing or whatnot so if you guys are wondering about stuttering or 0.1% or 1% lows you can just guys you can just use your own eyes at any point in this benchmark watch it at 60fps playback and see if you notice any stuttering on any of these three rigs because I like to tune my pcs really well I like to have them lightweight running as little clutter as possible and that shows when you've got no stuttering and you've got a really good experience on all three pcs and what we see here is on all three pieces the game is running just amazing it's running really well this is on the max settings on dx11 here on metro life like many other game in this benchmark for that matter you can to see that the results are smooth as data on all three pcs so of course the r7 700 and the 7700 K do you come ahead of the duels eons and that's probably because you know of course we've got a five-year old architecture there and of course we only have three gigahertz of clock speeds but one thing to note was that these CPUs as we go from a 720p up to 4k I do notice that the RAM usage does start to go up a little bit I think that's because and I made this mistake by accident with the AMD risin freak I accidentally selected RAM instead of VRAM to show the usage and you proceed I see anyone with a ram showing up but I'm glad I did this in hindsight because we got to see an extra insight into the benchmarks and how things scale from low to altra settings with things like shadows and now this is rise of the Tomb Raider and interesting even though it lost at 720p the risin r7 1,700 wins this benchmark and I went back and double-check this but it does indeed score a victory in the Tomb Raider benchmark I was really surprised like what the hell what's going on here but double checked it and yeah sure it loses at 720p but it wins at 4k so still it is a victory and it is a victory for the rise in CPU as you'll see when the results come up a little bit later but I wanted to talk also about people saying oh man you should scrap rise of the Tomb Raider it's unoptimized or it's giving bad results for an AMD CPU with an NVIDIA GPU and I don't think that's or I don't think any benchmark err should be scrapping games out of their benchmark suite because of one game suddenly running bad on that because if you know this is the case this has been the case for a long time with games some games run better on different hardware than others it's always been the case since PC gaming started out now if that game is enjoyable and people go out and buy that game and they want to play that game why should we be scrapping them from the bench I mean Starcraft 2 for example it's still a very popular title especially in the competitive scene and it's only of course it only utilizes two threads but people still want to see those numbers just because they don't align with an eight-core sixteen thread CPU I don't think we should be scrapping them I mean I actually don't even bench Starcraft 2 to begin with but people have been telling me that it's a crap game it's the games like that should be scrapped from benchmarks and games like Tomb Raider should be scrapped from the benchmarks the Tomb Raider is absolutely fine gaming as you saw before it scored a victory for the rising r7 700 so I guess it's acceptable now because it wins at higher resolutions I don't know but as soon as it's telling people to scrap games from their benchmarks guys I don't think that's it that's a cool thing to do I mean I don't think any benchmarks should be scrapping any game because it just runs crap on one piece of hardware but of course if it is like an Nvidia title and that benchmark err is only testing Nvidia titles then of course you might want to start questioning hey throw in some AMD games I am DL 2 my titles in there too to balance things out but I don't think any reviewer should be or any reviewer that I know should be scrapping games just because they don't favor one piece of hardware explicitly or at least any reviewer that I know who is reputable out there will not be doing this for you guys as we'd like to give you guys an angle on all different games and how they play because at the end of the day if someone's going out there and buying hardware for a specific game they will want to know how it performs and if people are scrapping games that people like to play out of the benchmarks then I guess how is anyone going to know how their favorite title plays with different hardware so that is a very interesting insight and it is something that I like to incorporate regardless as we look at some people for example they just go out and buy hardware for one specific game and I know a lot of people out there especially the multiplayer competitive multiplayer titles wanna just buy PCs for csgo or legal Legends or dota 2 or some of things like World of Warcraft so multiplayer benchmarks is something that I do want to incorporate a lot more into the channel however it is something that is very difficult due to the fact that it has a lot of variants involved and that's something that multiplayer is always going to have so we can see here with the results the f1 2016 scores the Intel did score a victory in this benchmark over the r7 1700 and then of course the duels eons came in dead last the poor Jules M though the last benchmark I've got up here is Ghost Recon wildlands and this is a game that is again Max 16 threads supported at least while benchmarking this game we fear the jewels eons of paul-jules eons again they come in dead last though when I did drop this title down to 16 cos 16 threads it did post the highest score for those eons the r7 1700 does come in a little bit behind the 7700 K in this title though it's really not much to thread out so closing up the benchmarks we can see that the i7 7700 K and the r7 1700 with their max run-of-the-mill overclock on error water they are scoring pretty similar scores with one CPU edging out the other at 4k and vice versa and so it is a pretty even battle at 4k so if you guys are looking to get a good CPU for productivity and higher res gaming then of course the r7 1700 is a really good choice I can't really fault it in any way shape or form but let's move over to a conclusion so there these guys as you expected the results there was really nothing in it as you go up in resolutions and this is pretty much because we are now becoming GPU bound but somewhere in between 720p and 4k the results will pretty much scale in a linear fashion in that it will come more GPU bound and less CPU bound as you go up in resolutions and vice versa and if you guys make sure you stay tuned for part 3 where I'm going to be doing some productivity tests and also things like multiplayer benchmarks and also some streaming benchmarks so there'll be some great inside there that will be coming out of time 3 so I can't wait to bring that to you and if you haven't already be sure to hit that like button and subscribe and I'll catch you guys in another tech video very soon peace out for now bye
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