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1080 Ti - What You Need To Know!

2017-03-06
unless you've been living in the cave or you just simply don't follow tech news you might not know that Nvidia is releasing a brand new video card plus two more cards on a refresh now today we're going to do the unboxing and check out the specs on the brand new GeForce GTX 1080p eye card that's right the bad boy of the mall featuring GP 102 is a chipset this thing is awesome so let's jump right in let's check out the unboxing check out those specs and see it's in the day if you're looking for this card to put in your system let's rock so you guys can see that the unboxing this card's pretty simple not too much to it you take the box off you see the cards inside of a nice protective sleeve there's also some drivers nuts stuff from some information a little pack on the back beyond that you just pull the card out of the anti-static bag and then we can see the card itself now the card itself looks really really nice but underneath the hood there are some definite changes that are going on first of all the cooling has been completely redone with a brand-new copper vapor chamber and you guys can also see that the DVI ports been removed as well now this allows the card to do is it allows the card to be cooled at twice the level of previous generation cards no more DVI port means lots more airflow going across that GPU which means you're going to have a better card and when that means better overclocking as far as the card size then it slides in at ten and a half inches by four inches and it features a dual card slot design also in the box just in case you still have a DVI connector there's a DisplayPort to DVI adapter so don't worry you'll still be able to use your monitor there are also three display ports and a single HDMI port on the i/o on the top of the card you can see this card looks pretty much like all the foundation cards that we've seen so far it has the nomenclature the gtx 1080i it has the window and a single fan blowing air across the entire card on the bottom obviously the PCIe interface and on the back I know you guys hate that a nice sturdy backplate so you have to worry about cutting your hands or messing up anything on your card I always like a good backplate what about you for doing SLI you guys can also see there are two sli fingers and if you're wondering hey lurk will this card be able to work in my system do I have enough power well it's recommend that you have a minimum of a 600 watt power supply and the card has a TDP of 250 all right tech fan so that's everything you're going to get in the founders edition box now let's move on to the specs and see what's under the hood if you guys were really thrilled with tight necks released last year you're going to really love this card because the gtx geforce 1080i is built around the same GP 102 as was used in that card before with 12 billion transistors under the hood GP 102 is the most powerful GPU nvidia has ever made for gaming like all pascal GPUs GP 102 has been designed for maximum clock speeds and efficiency Nvidia engineers have carefully designed and optimized the circuit paths of Pascal GPUs this reduces bottlenecks and substantially increases clock frequencies over prior generations and as a result of this effort and also thanks the FinFET manufacturing process used to produce all Pascal GPUs Pascal is the world's most powerful GPU architecture while operating at the highest clock speeds of any GPU on the market the GeForce GTX 1080i ships with 3584 cuda cores 28 string multi processors and runs at a base clock frequency of 1400 80 megahertz and what's even better the GPU boost clock out of the box is 1582 megahertz and these speeds are incredibly 47 percent faster in the previous generation geforce gtx 980ti featuring 224 texture unit the 1080 is texture filtering rate is 350 4.4 giga texels a second and that amounts to an amazing 85 percent higher performance than the 980ti nvidia wanted to save some money and also get the best performance to the table on this car so they've incorporated the latest gddr5 X memory now this stuff runs at 11 gigabits per second and you get 11 gigs of it to power your cards so it's so close to a Titan that's amazing you guys can see in the screenshot right here that the big thing that they've done with gbr 5x is that they've made it work absolutely better instead of having any clutter whatsoever in the equalization product you guys can see with this next generation tech the memory just works much better all around which makes your card obviously run faster you guys can see that the image on the Left shows the original GD r 5x DRAM running at 11 gigabits per second the center where the data will be sampled is cluttered with data values that are in transition so it's just not possible to capture the data reliably however the image on the right shows the new gddr5 XDM design with a dramatically improved data I that in combination with the robust IO design of Pascal enables a brand new bar for DRAM io speed when combined with the GeForce GTX 1080 is 350 two-bit memory interface peak memory bandwidth top set at forty four gigabytes a second in addition and videos latest GPUs also featured technologies that are designed to amplify - raw memory bandwidth and give the CPU core a much higher effective memory bandwidth and one of these technologies is known as tiled caching right now there are two traditional rendering architectures used on a PC with high-end gaming GPUs and immediate mode render is used as shown on the left many mobile GPUs use a tiled rendering architecture as shown on the right in the mediate mode architecture each command in the input command list is executed to completion and order when a triangle is input the entire triangle is drawn before starting the next one this architectures advantages include reading input geometry data only once and being able to scale input complexity without running out of resources the disadvantage of this however is in areas with a higher overdraw is showing the blended cloud in the image above the same pixels can be read and written many times increasing memory bandwidth all around with a tiled renderer the screen is broken into many separate tiles and rendering is performed in two passes the first pass process the geometry and determine which tiles are covered by each triangle and writes this information out to the DRAM then in the second pass the geometry list is reproduced for each tile one at a time at a time each tile is rendered to completion before moving to the next tile tiles at this point are all size so all the rendering happens on chip with only the final color written with the DRAM tile rendering however has two significant limitations compared to immediate mode rendering first the need for a binary pass adds latency and complexity to the driver second and more critical the DRAM bandwidth required to save and read back fitting information is a significant bandwidth tax proportional to the amount of geometry in the scene pile can only be an overall saving if the perfect so bandwidth saving overcome binning bandwidth tax for relatively simple low geometric complex content such as mobile gaming this is feasible however for modern graphic workloads such as rich geometry a tile rendering approach is most likely going to require a higher overall bandwidth than an immediate mode renderer Nvidia's Pascal and Maxwell GPU architecture implements a new approach they stick with the proven immediate rendering model for graphics with no binding process or binning I'm not exactly sure how this is dead however within the immediate rendering pipeline they add a banner that writes to an on-chip geometry cue in the level 2 cache once the bend data fills a preset buffer size with level 2 Pascal renders this geometry a tile at a time until the cue is processed the modified raster behavior has the effect of modifying the working set of output pixels to naturally say with the capacity of the existing on chip level 2 cache whereas a single pass restoration would have overflowed the cache capacity altogether Nvidia calls this technique tiled caching an approach that uses tiled rasterizer behavior to improve the effectiveness of the level q cache compared to a traditional tile or architecture this architecture realizes similar pixel bandwidth saving benefits but without any of the geometry bandwidth or tax or binning path latency pesto's new GPUs also feature new lossless 4.1 and 8.1 Delta's color compression modes as a result the geforce gtx 1080i is able to significantly reduce the number of bytes that have to be fetched from memory per frame compared to any prior GPU this last chart shows the benefits of tiled caching and compression and how effective bandwidth is increased for a modern game to benefit for compression and tiled caching can also vary from game to game but in many cases the combined benefit is much larger than two times the bandwidth increase one thing to take note of however out of all the TI is that have ever been released this ti actually offers the most performance increase and is the best TI to be released as of yet let's talk a little bit about the latest cooling technologies in the TI card to cool GPU is 102 GPU a copper vapor chamber is being used this vapor chamber is combined with a large dual slot aluminum heatsink to dissipate the heat off of the chip a radial fans then exhaust this hot air to the back of the graphics card and into the PCs chassis this fan also runs extremely quiet even when the card is under load and when it's overclocked and finalizing the design a metal base plate is placed on top of the low profile board components what this technology does is it provides clean air channels for the best but on performance and acoustic and offer superior protection to the BCB and a few one of those people that move your system around a lot the base plate also provides Mountain points for additional mechanical support and just for comparison this is 2 times the amount of airflow as the GTX 1080 using 14 high efficiency dual fits and video is able to supply even more power to the GPU and they do this cleanly with less power wasted as heat this technology ultimately provides higher GPU boost clocks and better GPU overclocking with less heat and noise compared to less efficient power supplies this is very important for a large GPU like GP 102 that consumes higher power and this generates more heat at high clock speeds due to the Pascal architecture the board design and the cooling on this card there's going to be maximum Headroom for overclocking and in videos rooming that they've seen cards go as high up as 2 gigahertz now that's some incredible card clocks alright tech heads there you guys go what the card looks like all the specs of the brand-new GeForce GTX 1080 Ti now there's also going to be two other cards that are going to be refreshed we'll bring those reviews to you as they come out now in this video I want to keep it at least showing up where you guys can stay interested and not drag it on for hours and hours but there are a lot of other technologies that have come out with this card improvements all the way across the board with shadow play with VR works aash ansel everything and there's also some really cool stuff with VR so now you can actually capture VR better without having to have any kind of hardware equipment whatsoever and you can also memorize and capture all different frame rates so you know exactly what you're getting to your eyes I'll do another video on this stuff later please give me a vote down below if you guys want to see all that stuff if you're only understood and Scoresby because I want to know what you want to know now this card is going to do a hard drop on march 10th from be priced at $6.99 for the patterns Edition and I'm sure it will be available all over the place at that and like usual we'll have a link down below so if you want to get more information or possibly buy one of these cards to your simple and yet the market that information will be down there I'm Elric you've been watching Technica morrow like I said please leave me a comment down below if you guys want to see a video that features all the different technologies for this card beyond the card itself and the specs peace out we'll see you guys back from the channel for scores and more
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