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TitanFall (PC) Game Review: Worth Picking Up?

2014-03-23
today's video was made possible by Squarespace what's up Tech fans Kevin here on teka tomorrow now today we're reviewing one of the most talked-about games to come out this year a lot of PC gamers have been looking forward to it and a lot of console gamers went as far as to buying an Xbox one just to play it titanfall now this is the first game to come from respawn entertainment a company which consists of a lot of people that left Infinity Ward after call of duty modern warfare 2 and they're responsible for that title and Call of Duty 4 which a lot of people hold as being the best two in the series now does this game live up to their legacy and proved to be one of the best new FPS IPs of the year let's find out today on tech of tomorrow so titanfall is a multiplayer focused FPS that takes place in the far future and players take on the role of pilots who participate in 6v6 matches that also feature numerous AI controlled enemies now players make use of a lot of familiar tools and weapons like most FPS games but there's a few new things as well namely a jetpack and the eponymous Titans that players can call down during matches visually the game is good but not great terrain weapon and pilot detail leave a bit to be desired but are far from ugly one area that it does excel it visually though is the Titans themselves specifically their animations they have their own way of moving and clanking about and it's all very smooth while not looking like they're just large people running around now as far as core mechanics go there's a lot of familiar territory here along with just a touch of the new namely the freerunning mechanics and of course calling the Titans themselves gunplay feels very similar to the call of duty franchise though there is a noticeable reduce in recoil across all guns presumably because this is the far future aside from just shooting guns and lobbing grenades players have a lot more mobility options on foot than most current FPS titles being able to double jump and wall run and being allowed to alternate between the two to allow for a crazy amount of distance coverage as a Titan gameplay is still very similar to that of most FPS games and controls a lot like being a pilot with the important exception that you can't jump but can instead perform a quick dash to avoid enemy attacks while all match types are limited to a total of 12 players the map is filled with enemy AI in the form of minion foot soldiers inspectors helping to breathe life into every match usually these guys serve as cannon fodder and easy kills but they can make a useful distraction for a smart pilot and can even end up helping take down Titans if a pilot chooses to ignore them and this game doesn't employ any kind of killstreak system but instead relies on simple cooldown based timers pilots tactical abilities and tightened ordnance attacks are based on a simple cooldown mechanic while summoning a Titan or using a Titan core ability are based on a timer running out Titans can be summoned faster with good performance like killing minions or pilots or simply damaging enemy Titans so there's some reward for playing well but it doesn't bar players entirely now I personally prefer this a lot compared to kill streaks it doesn't award a single player a stupid amount of momentum for having a strong start and doesn't punish a player for joining a game late you all just have a set of abilities that can be used every so often now game modes currently consists of five different match types with 16 different maps to choose from pilot hunter which serves like a traditional point based deathmatch attrition which is the same thing that also Awards points for minion and Titan kills hardpoint which is a simple three point domination match and the all-time team classic capture the flag and the relatively most unique mode lasts Titan standing in which everyone starts in a Titan and must fight and destroy all opposing ones not necessarily all pilots I kind of wish there was a little more match variety but what's here does cover the major bases for team focused at PS and it helps making finding matches pretty easy the game does offer a campaign mode as well though this plays out just as playing regular matches on a specific map in a specific mode with maybe a little intro cutscene and mid game dialogue with the occasional special circumstance changing the game a bit from a traditional match honestly what plug the game's campaign has to offer just isn't very much or very good and whether you win or lose a match it's still going to continue on Rails either way but I still find it preferable to having to try and shoehorn in some kind of awkward single-player mode and it does serve as a great intro to the game's multiplayer and is required to be twice won on each side in order to unlock all three different Titan load outs for customization now as is fairly common these days and a lot of multiplayer focused FPS games players aren't experienced for completing matches and challenges which in turn levels them up and unlocks more options to choose from for customization players can equip a primary weapon a sidearm and anti-titan weapon and some kind of explosive minor grenade along with having a tactical ability on cooldown and two different passive benefits Titans can be customized in a similar fashion by choosing one of three bodies which affect their speed defense and special core ability and can also choose what gun they use what special ordnance they have what special ability and once again a pair of passive bonuses I feel like the options here are more limited than they should be especially with pilot tacticals in which there's only three of them to choose from pilot weapons cover pretty much all the traditional items like assault rifles SMGs shotguns and snipers the one particularly special edition in this case is the smart pistol a gun that can auto kill enemies after enough time is spent locking it's super easy to clear up minions with this thing it might seem kind of abusable at first the locking on the pilots takes quite some time and requires a decent amount of closeness so anyone using an automatic weapon or shotgun can make quick work of someone trying to use a smart gun on them unless it's the amped version which brings me to the one part of the game I'm really mixed on burn cards so burn cards are these special items that you're rewarded with every time you complete a match or challenge and for the most part what cards you get are random though they do seem to favor guns that you use more often they cover a wide variety of different effects that last for a single life or in some special cases an entire match effects vary from things like getting a super version of a regular gun being able to instantly summon a Titan changing your appearance gaining a certain tactical ability that just stays on all of the time or even the ability to respawn right where you last died each card is a one-time use you can only activate one at a time and you can only bring three cards into one match but even with these restrictions I can't help but feel this mechanic just destroys the game's sense of balance they're fun to use when you have them but if you're looking for a more balanced competitive minded multiplayer game then they're an element of randomness that just throws that out the window and make a good addition for those of you that want to treat this is just a fun pick-up-and-play kind of situation but I wish the game offered some custom match types where they're just turned off so when it comes down to it I think the easiest way for me to sum up my experience of titanfall is that it's just good simple fun with robots it's not the most complex or realistic of shooters and loadout options and builds for pilots and Titans could definitely be a lot larger but despite this there's just this constant sense of momentum and fun to every match that keeps pulling you in I'm not sure how much I can recommend it in terms of being a serious competitive game given the existence of burn cards and my own personal lack of being pro at FPS but as far as a casual FPS to just jump into matches and destroy shit goes it can be immensely fun especially if you love robots personally this is some of the most fun I've had in a multiplayer focused FPS in a long time and I highly recommend it it's worth picking up right now if you just can't wait but of course knowing EA's track record and the fact that there's already a season pass there's a very good chance that somewhere down the road we're going to be able to buy a more complete version of the game under the title of game of the year or premium it and an overall much more affordable price now before I get out of here guys I do want to take a quick moment to thank the people over at Squarespace for helping make today's video possible Squarespace is one of the easiest and fastest ways to build your own website thanks to drag-and-drop 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titanfall for yourself we do have that linked in the description and if you're not a subscriber yet then you should be because I've always got more stuff in the works if you want to give that Squarespace trial a shot make sure to remember that promo code t OT i'm kevin protect tomorrow we'll see you guys next time with me
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