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Let's Play Gunpoint

2013-06-28
hello everybody welcome to a brand new episode of let's play this is joey davidson the senior gaming editor at technobuffalo calm and i'm here today playing a new game called gunpoint some point just released for the pc platform on steam and i believe on the game's official website for an early june i think it was june third this game was developed by tom francis he's an indie developer who actually was a writer for pc gamer and worked on this game in his free time he used the really accessible game maker creation software I don't think he had any experience leading up to this release gosh I'm just dying fast in gunpoint is a believe it's called a stealth based puzzle platformer that means that it has the the 2d stealth elements of something like maybe mark of the ninja but then there's also some cool platforming elements and it's a one-shot kill system so as you just saw a bit ago I think a security guard caught me in his line of sight and boom I was dead this is an espionage film noir detective type game and basically without giving away any of the story stuff which it actually hasn't gotten too intense where I am you're just sent on several missions in order to sneak into facilities and hack terminals or steal data or eavesdrop on conversations in order to be successful what makes gunpoint really really cool and you're kind of seeing a little bit of that now is that each level is essentially just a real big stealth puzzle that the the level that I play after this I picked two different slices of gameplay for this let's play I picked an early level from maybe like 10 15 minutes into the game and then a level about an hour and I'm still very early on so I'm making tons of terrible mistakes but I wanted to give you guys kind of a slice of two different I guess one simplistic and one not so simplistic level gives you an idea of what kind of puzzling this game packs with us god that guy is dead so yeah you have to play with the environment and kind of learn how to navigate the space and then you'll use these these wires and rewiring the circuits in order to trick the guards hurt the guards disarm them or open doors and get into new rooms and that's what makes gunpoint so fun and so entertaining and I'm like I said really early into this game and it's already one of my favorites from this year so far I'm going to let the rest of this level play out I want you guys to spay pay special attention to the music itself I'm kind of a fan of that like film noir detective e jazz and that this soundtrack for this game is perfect when it comes to that so listen in and I will be back on the other side all right now on to the second level of this game play clip again it's a little bit later in the game but not so far that it's going to be a really intense and complicated level but I wanted to show you one that has more dynamic wiring situations that kind of layers the puzzling nature of gunpoint so you'll see when i switch back to that almost like darkened scope you'll see that there's multiple colors that i have to contend with or the wiring there's red which is on this ground floor then there's gold which is going to be on the second floor and then blew in order to control the wiring systems that use the gold and blue wires I need to actually hack those boxes so you see them there on the Left there's gold on the second blue on the third and there's also wiring that's darkened out right now that I don't have access to because I haven't hacked those terminals so that's one of the more challenging elements of gunpoint when you start a level you don't have the ability to control everything in the space that would almost be too powerful so you have to figure out how to distract the guards and get into the areas where there's more susceptible wiring facilities and so that you can move on and kind of explore the space my goal there's an optional objective the room directly above me what you see there my goal is all the way in the top left corner so I don't he's gonna have to try and read this it's just some side stories stuff and I'll just we want to read it when we're done but basically the game kind of works in such a way where you notice that I jumped through those that glass pane and it alerted the guard to my presence right so I killed this one guard and now the new guard is up there in the room that I was kind of hanging out in he's just gonna stay right there that means that I'll be able to get to the gold box that i mentioned before i also have an upgrade if you're wondering like 01 you notice that second glass shatter there's an upgrade that you can buy where you can jump through glass without causing any noise but you have to click like as your in-flight to the glass so it's a little bit difficult to use but it's really useful okay so now you're starting to see that I need to I'm gonna have to gain access to all three wire plates in order to get to my objective right so that means that I'll have to basically pulse on my way through every single room in this building and what I understand about gunpoint in the way it was developed and this is something that was discussed very early on its development is its kind of open-ended you can approach it from any way that you like so while I might be solving this puzzle one way maybe some of your scratching your heads wondering why I'm doing it this way like why am I not just taking the elevator I'm wondering that okay ah terrible I just walked the motion detector and go up the elevator much simpler than trying to spring my way through some glass play I said the game's meant to be played really in any way and you're rewarded for taking better more precautionary measures if you want to go ghost you're going to get a much higher rating on a level than you would running through killing everybody and making tons of noise being a ghost player is actually really really rewarding and it's one of the things that sets gun point apart from other shelters where rewards might be experienced or whatever else gunpoint actually rewards you just by being fun when it's played in a really really stealth and ghosty way I can appreciate that like I said earlier I'm very early on into this game and it's already one of my favorites from the year I'm enjoying the crap out of it it's only ten bucks apparently the developer is going to push for a mac and linux release down the line or at least that's in the cards but right now it's just on PC I hope he gets it out on other platforms it's really a cool game and I I don't say this often but it might even do okay for a touch-based experience I could totally see rewiring these spaces with up on a tablet or whatever else so alright as I'm nearing the objective I'm actually going to wrap up here like I said ten bucks on steam or their official website which you can find linked below either in the article or the youtube description i've been joey davidson i'm still Joey Davidson after I leave but whatever I was cheesy I'm terrible sorry thank you guys for watching let's play and I'll be back soon you
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