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We Play Ni No Kuni

2013-01-31
hey this is joey davidson senior gaming editor at technobuffalo calm and I'm here with a look at me no kuni wrath of the white bitch for the PlayStation 3 alright I just wanted to apologize right off the bat if you watch we play regularly then you probably have noticed that I have a little bit of a nasally voice right now my wife brought home some sort of terrible infection I've been trying to recover from this is like I said Nina Cooney and I wanted to clarify right now that I'm about five hours into this game with this safe state that I loaded up to play through for you guys I tried to pick a moment where there was really nothing story-wise happening just so that I could kind of show you the mechanics of the combat system and the visuals that are blown up by Studio Ghibli in level five those two things are really important but the story is crazy important to this game in my opinion and I really hate it when creamy videos room story elements so I'm doing my best to completely ignore that I will say this your name is Oliver and for one reason or another you have journey to another world knee no kuni literally means another world or the second country in Japanese and you're here to do something don't want to give it away alright so if you didn't notice the combat mechanics here kind of a really interesting blend of what JRPG fans might be familiar with the tale series and that's that real-time 3d combat system alongside Pokemon believe it or not but the familiar is those things does that I was tossing out in battle those guys can be caught and raised a lot like your Pokemon system you don't have to dive into the tall grass in order to find them but they do come up in the real world or in the game world I should say and basically familiars are your fighting friends you can fight with Oliver which you're seeing here but then when the enemies maybe call for a different tactic or a different alignment you might want to toss how too familiar or you should toss out a familiar in order to deal with them and each familiar comes with different traits different abilities different I mean equipment possibilities as well so they're all totally unique and I'm gonna say this right now if you do play the Pokemon franchise you might have this strange desire to stick with your starting familiars I know I did and I shouldn't attack I know I did but as you get down into the game your starters really aren't that awesome so just don't worry about using your starter selectively you can try other familiars no one will be mad at you I but it's a really any combat system and it's one that that the game kind of explains fairly well there's this really weird problem with JRPGs where you have some that over teach and some that under teach and if you've ever tried to get into like an 80-hour JRPG for instance where they over teach the combat system it's really hard to get excited about the opening hours of the game because you're so bogged down with tutorial they pretty much throw all sorts of ridiculous mechanics at you at once and then kind of say go and you're just left to your own just go figure this out you're gonna fight and die alot good luck and enjoy Nina Cooney is guilty a little bit of the opposite I will say that it kind of doles out new combat features that a slow it's not until five or six hours in the game that you start to experience the lion share of combat but as the game advances the combat tactics should change the emphasis moves from offense in my opinion at least the emphasis moves from offense and evasion to defense you're going to want to focus so hard on defense towards the latter levels of this game at a lot of areas the boss fights are so tough that not focusing on defense will be your downfall but the game doesn't really tell you this in so many words it shows you once or twice that defense is key in order to open up critical spots and maybe get your enemies beaten down enough to go into what are called miracle moves you won't see that in this video so I'm not really going to explain it too hard but the game sort of allies on you to figure out the combat system for some that's awesome for me I liked it actually I mean it was a nice challenging affair towards the middle portion of the game I started to get a little bit frustrated I had to back up and reevaluate the way I was playing and it was there that I kind of realized you know it's time to slow down it's time to do some psychic was a while I'm on it do some side quests do not ignore the side quest in this game you have merit stamps and merit cards that you fill up and trade in and order to unlock abilities some of these abilities basically are key to combat and you really won't be able to fight very well without them so just take my advice focus on defense and do the side quests on alright by now you should have recognized really two major things that I was going to hit on with the remainder of this we play episode first of all the art style it's studio G blade if you're a fan of Japanese anime at all or you've ever seen any animated features like really famous ones like spirited away or my neighbor totoro or Nausicaa valley of the wind or Howl's Moving Castle probably Princess Mononoke is one of the most famous those are all done by Studio G bleep their art style is really simplistic really straightforward but it's also one that is very very easy to recognize Studio G we worked with level 5 in order to bring the art style of Nina community wrath of the White Witch to life the game looks and feels like a studio ghibli movie and for fans of those movies that's an amazing compliment and it's really an amazing feat as well it comes together so nicely and you could probably argue that this game wouldn't be as good if it wasn't for that studio G Blue Magic and touch I mean it really the to kind of go hand in hand at making some Japanese entertainer properties fantastic other thing is the music the battle music is ok you know I like it but the overworld music that's the stuff that you hear when you're outside of battle I think sounds wonderful and it's performed live by the Tokyo Philharmonic Orchestra is it Philharmonic it's an orchestra from Tokyo and it was written by the same fellow that wrote that writes most of the music for the studio GP things himself so even the music carries this air of G bleah if you're a fan of those flicks you're familiar with them you're going to feel right at home in this game I'm a big fan of studio G bleah and that was probably one of the major attracting points for me when it comes to Nino Cooney and they delivered on that the story feels like it was ripped from a studio cheaply flicked and that's so awesome I really can't emphasize that enough all right I'll leave it here with a quick dialogue bitching to the voice acting Oliver is ok but trippy your sidekick is great this really awesome Welsh accent appears when you use the English version of the audio file you can use the Japanese as well both are great so thank you guys for watching and we'll have on more on me no kuni on technobuffalo com here we are I'll buy more booty front mm-hmm it's different from ding dong del huh well the cause if flipping is a slap bang in the middle of the desert for a start mmm what's that delicious smell thus the baba nose in it baba nizar what Alma moons famous for see never eaten a fruit like it gorgeous they are tell you what I'm starving fancy abafana split really they're that good huh Wow to flip it right they are this place was built on the Bob on a trade there's tasty for you ok let's try some
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