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Field of View (FoV) in Video Games as Fast As Possible

2014-07-31
feel the view in the context of videogames is the total angular extent of any scene that can be viewed on the screen at any given moment got that great thanks for watching give us a like' or dislike' share comments okay maybe I should explain it a bit better than that now your own eyes assuming your human can see almost 180 degrees of the world out in front of you but a monitor huge enough to take up your entire field of vision would be really really impractical for a variety of obvious reasons so if you're sitting a normal distance away from a reasonably sized screen it will take up something like thirty or forty horizontal degrees of your vision but if the camera within a first-person video game is set up to show only 40 degrees of the game world well that's a bit of a problem you've got no peripheral vision some first-person video games that I've played certainly do suffer from this tunnel vision effect which is pretty terrible when there are people shooting at you that you can't even see also a narrower field of view causes many gamers to feel nauseated while playing because camera movements are more exaggerated alright so here's the other extreme now we're on a GoPro Hero 3 Plus which has something like a 170 degree horizontal field of view so even if the screen you're watching this on takes up only 40 degrees of your vision you can still see 170 degrees in this scene here this definitely solves the tunnel vision problem but it's not a perfect solution first of all everything on screen is now smaller and therefore more difficult to see secondly with extremely wide angle views you get this funny sort of distortion that occurs around the edges of the scene so how do gamers solve this problem one way is to add more screens but then of course you have to go buy more screens and maybe a monitor stand and then maybe a better graphics card to help you render out all those pixels but that's an expensive way to go another option is to change the field of view or fov slider within the game to whatever is most comfortable for you however some games don't have this option so why would a game developer leave that out well one reason is the dreaded cps or console port syndrome for a console game you're you really going to be sitting farther away from the screen so a narrower field of view looks and feels more natural even if it does result in tunnel vision it also requires less processing power widening the field of view puts more objects on screen which makes the game more demanding for your little console to render so console games are often made without a field of view slider to optimize performance and so the ported PC version sometimes doesn't get one either and that's a real shame you know what else is a real shame my lack of beard in this episode you see I've received a number of really lovely comments telling me to shave my beard off so because today's video sponsor is Dollar Shave Club I figured why not so here we go well there you go YouTube I hope you're happy but not as happy as you will be if you join Dollar Shave Club Dollar Shave Club saves you time and shaves you money by delivering high-quality razors and other bathroom supplies directly to your door once a month for a few bucks a month there are a few different kinds of razors to choose from and in addition to their other fine bathroom supplies they now also carry dr. Carver's post shave a very nice smelling aftershave right now they only ship to the USA Canada and Australia so if you're in one of those three countries and you're looking for a better shaving experience go to dollarshaveclub.com slash Linus and join the club I hope you enjoyed this episode of fast as possible give us a like or a dislike share subscribe and leave your comments about my beard or lack thereof so that I can ignore them thanks for watching and we'll see you next time
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