Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Monitor & TV Refresh Rates as Fast As Possible

2014-06-01
normally I wouldn't have thought to make a video explaining refresh rate but a couple of days ago a gif of me I don't care I'll sit however I want a gif of me pretending to rush to the bathroom to vomit after using a monitor running at 30 Hertz front page dinger thanks to a post on our / PC master-race by IP Charger this alone wouldn't have justified the creation of this video but some of the discussion that went on under the posts showed me that y'all need something to point at when people are all like Oh thirty Hertz is all we need so here we go the refresh rate of a display is the number of times per second measured in Hertz that your display will update with new information the benefits are simple with older CRT two monitors having a high refresh rate was critical because it reduced perceptible flickering and improved user comfort but because modern LCD and OLED displays don't work quite the same way the big remaining benefit is that as long as the source material is running at a high enough framerate your eyes will receive more updates per second resulting in a smoother moving image kind of like what you're looking at right now the drawbacks are a bit more complicated to send more images per second we need to send more data which means faster interconnects and higher quality cable solutions but there's more for video capture and creation we need faster processors and more storage space to work with high frame rate content and for gaming we need much more powerful graphics cards to even render the scene fast enough to get any benefit otherwise the high refresh rate display will simply display the same image over and over as long as it's waiting for a new one who cares Linus I heard that the human eye can see a maximum of 24 frames per second anyway otherwise how would movies look smooth they run at 24 frames per second movies look smooth because motion blur gives that miraculous brain of yours the hints it needs to fill in the gaps not because your eyes can't perform any better well hold on Linus my game support motion blur - same difference right no not at all in games motion blur is not a natural side effect of the way that light is captured by a camera sensor or film strip it looks unnatural and on for that it adds more latency between the input of the user and the action showing up on screen which makes the controls feel less responsive another factor that affects the perceived smoothness of an image especially an interactive one but you don't need to take my word for it it isn't new information here's an article from 2001 like back when the internet was texts that addressed this issue pretty well I thought the way your eyes work is much more complicated than frames per second they're designed to perceive motion changes in light levels and even certain colors better than others and further complicating matters sensitivity will vary from person to person so really measuring the performance of eyes in images per second is about like measuring the tastiness of a bowl of Kraft Dinner in I don't know rupees okay fine but the point is that representing the real world limit isn't just as simple as one number and we plain don't know how to quantify it in simple terms what we do know however is that if it was a simple number it sure as heck wouldn't be 24 frames per second or 30 or even 60 if that were true then surely no one would have noticed that the high frame rate 48 FPS version of The Hobbit looked weirdly smooth and right also this trick where I easily picked out a 120 Hertz monitor versus a 60 Hertz monitor 100% of the time would have been impossible also those nine hundred and sixty Hertz clear motion TVs at the store would be snake-oil than right let me pay well those actually are kind of snake oil they're using predictive algorithms to make like fake Oh tweener frames and then playing around with backlight refresh tricks to increase the refresh rate that you perceive but it still reinforces my point that your eyes aren't that simple don't fight it while filmmakers and cinema goers still need to work with each other to figure out the best format for their future for gamers we need to all be united under one banner and ask for more until we reach the upper limits of what we can perceive and it sure isn't 24 or 30 FPS because if it was this image wouldn't offend anyone since they probably wouldn't see it thanks for watching guys I hope you learned something or if you didn't I hope you share this video to help educate the masses who do need to know about refresh rates and how more of them are better speaking of Education lynda.com is an extremely exciting new sponsor on tech quickie and you can get a sweet 7-day free trial by heading over to the link below lynda.com lets you work at your own pace to learn and keep up to date with your software pick up brand new skills or explore new hobbies with easy to follow video tutorials take better pictures and videos with your DSLR learn likely programming skills and develop your own mobile app or become awesome at using professional video editing software like Final Cut Pro 10 or premiere just like the guy who edited this video lynda.com offers thousands of high quality video courses in a variety of topics with new ones added every week each course is taught by an industry expert and structured so you can learn from start to finish at your own pace plans start at $25 a month but for you guys we've got that special deal I mentioned before so head over to lynda.com slash tech quickie to start your free seven-day trial and show your support thanks for watching this video guys liked it if you liked it dislike it if you disliked it leave a comment letting me know what you'd like to see for future fast as possible' episodes or if you just you know want to be like what's up refresh rates yeah man higher is better then go ahead and post that down there too and as always don't forget to subscribe to tech wiki for more fast as possible videos just like this one
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.