Once you have the
product out in the market,
someone can just purchase
it and reverse-engineer.
It's as easy as, like…
it's just a walk in the park
with all of these manufacturers.
So we knew that Xiaomi
was going to do Pressy.
We knew before they launched
that it's going to be exactly like ours.
They ended up manufacturing
millions of units.
All of our contract, and
I'm talking about a contract
for millions of dollars,
just disappeared in a day.
Counterfeits cost US businesses
as much as $600 billion in 2017.
These knock-offs can put entire
companies out of business
and leave their original makers
to go on to watch their
ideas succeed without them.
Independent creators are nearly guaranteed
to run into these copycat issues,
sometimes before they
even ship their product.
And if they can't learn
to coexist alongside these knock-offs,
they won't be around for long.
Kickstarter really changed my life.
I was just finishing university.
In a matter of weeks, let's
say, after we launched,
I ended up having a
company with 10 employees
with a nice cash flow
from the Kickstarter.
Pressy's this tiny button.
It's a physical button that
you plug into your headset jack,
and you can customize the
action that the button performs.
So, for example, I can set it
up so when I hit a long press,
it will toggle my flashlight.
Or you can set it up
to be a camera shutter,
it can be an emergency button,
it can launch any app, it
can initiate a phone call,
so you can do about 10 tasks.
You have to preset it in the application
that comes with Pressy.
But then you have easy
access to your everyday actions.
Nimrod had the core
idea for Pressy in 2013
and decided to crowdfund
it through Kickstarter,
which, while it helped
jump-start the company,
also left him vulnerable to copycats
During the campaign,
we saw a lot of websites
that are trying to sell Pressy
using our photos, our images.
So that was the first sign
that people are interested
in selling this product or copy us.
We saw a crowdfunding
campaign for a Pressy version
on a site called Demohour,
which is a Chinese
version for Kickstarter.
And this guy ended up
beating us to the market
with his version.
And a few months after it,
a Chinese company called Qihoo 360
bought his company and made
his item their flagship Pressy.
So he was the first. But after it,
Xiaomi, the biggest phone
manufacturer in China,
announced that they're going to do a Pressy.
We didn't see it physically.
We didn't know the design.
They had like a sketch,
but the second time we visited the factory
for the production, we realized
that they are manufacturing
in our facility, probably
using our own tools
that we paid for.
Even with the patents,
it ultimately wasn't worth
legally pursuing Xiaomi.
It's a massive company,
and suing would cost
Nimrod and his small team
a ton of money that could
be better spent elsewhere.
I think that what
made Pressy so appealing
to the knock-offs
is that it was relatively easy to develop,
and also Pressy was a
huge success on any level.
We ended up raising $700,000,
which was a huge amount back then.
And also we had about
30,000 people buy it.
We were all at the major publications,
such as Time magazine, TechCrunch,
Gizmodo, not The Verge.
Nimrod isn't unique.
Independent creators often
have to navigate the world
of knock-offs by themselves,
which can be tricky and high-stakes.
More recently, though,
crowdfunding companies
started pairing up with
separate adviser-like companies
that can help creators address knock-offs
and other manufacturing woes.
Scott Miller co-founded
one of these companies,
called Dragon Innovation,
which helps convert hardware from an idea
to a physical product.
Depending on where you build,
sometimes the ethics are
a little bit different
based on culture, and it
would often be devastating
if somebody took a thumb drive
with all of your database
for how to build the product and got that
six months ahead of when
you were going to launch.
And typically in a device,
there's three different systems.
There's electrical,
mechanical, and software.
Mechanical is really tough to protect.
Anybody with a laser scanner can basically
re-create it in CAD pretty quickly.
Electrical is a little harder to protect.
But if somebody's motivated,
they can actually take an X-ray machine
and X-ray all of your traces
and be able to re-create
the printed circuit board
or figure out what
components you've selected
even if you wipe off the silkscreen.
And then the third system, software,
is the one that I always choose to protect
because, in some ways,
it's the easiest to rip
off if you can copy it,
but it also is where most of the IP lives.
Some companies like Apple
choose to protect their
brand by deeply integrating
their hardware and software.
You can buy a fake iPhone
and it will look the part,
but it won't run iOS.
But still, some gadgets don't
run proprietary software
and instead want to innovate on design.
That's not the easiest idea to protect.
Take Max Gunawan, for example.
He's the creator of Lumio,
a light that folds up like a book.
His device doesn't have a custom app,
so lots of people have
ripped off his design,
although they're not executed perfectly.
So this is the Lumio lamp,
a product that I created
about five years ago.
So it's simply a light with a very nice
sort of like warm quality to it.
It's portable.
And when you open it,
it instantly lights up.
But beyond that, I also designed this
with magnetic cover so you can
open it all the way 360,
and it becomes a hanging pendant lamp.
So neat.
So imagine summer, al fresco dining,
and this lasts 12 hours.
Speaking my language.
And you charge this with a Micro USB,
and it will give you 12
hours of continuous light.
I went on Shark Tank 2015.
Now that's when all of the
knock-offs starts to pop out.
Even though it pains Max to
see these knock-offs on sale,
he's obsessed with them.
He tracks them through Google
and is always keeping an eye
on what's coming out and when.
There's a delay when you open it,
like it's not, it doesn't turn on.
Yours is like a rapid.
The surprise is not there,
so little things like
that takes the finessing.
Oh, gosh.
That has sound.
They added something creative there.
And this one, for some
reason, it's not turning on.
More sounds.
So are the sounds from
like the same company?
That is actually a good question.
I procure all of this
from different sources,
so there is a possibility
that it's actually
a distributor that purchased
it from the same manufacturer.
But it's from a different source.
That one is trying to get to your color,
but it's still not there.
Yeah, and I think it's
the same with the cover
and also the pages.
So, there you go.
There you have it, you have
a sea of Lumio knock-offs.
Max used Lumio as a design object
and because of that,
he sells it in specific
curated retail stores,
like the MoMA design store,
that cater to his ideal buyers.
He's only taken legal action
when a copycat tried to
encroach on that retail space.
What can you do?
Do you have patents?
What are your patents?
So I do have patents, right?
And, of course, I do the
standard cease and desist.
What do your patents cover?
So it's a design patent.
So you get the protection,
but when you're trying to enforce it,
it's a whole different thing.
It sucks up a lot of
resources, like legal fees.
There's a chance that you might win,
but it's also a risky proposition.
Have you ever taken a
company that's made a knock-off
to court?
As a matter of fact, I'm
in the process currently.
I cannot speak much about it, but yes.
So why, in this case, were you like,
“I’m willing to spend the money
to actually go to court here?”
Because it's exactly
what I said earlier.
They encroached into my territory,
and I'm not, it's no
bueno, it's not good for me
when a company starts to try to
reach out to my retailers
or the areas where
the target market is.
My advice for a new
creator just getting started
would be just get as far along as you can
before you launch a Kickstarter,
and it will serve many purposes.
One is it will help prevent
you from getting knocked off
because you'll have a
head start and can move quickly,
which is often the most
important thing you can do.
But also, it'll give you confidence
that your design is solid.
You've been able to
sort of poke the corners
and make sure
the questions that are
important have been answered.
So how much money do I really need?
How long is it going to take?
What's my design maturity?
So the further along you
can get before launching,
the better off you'll be on many fronts.
I try to take an agnostic approach,
although I trust and verify.
That's the best that you can do.
And I never take it personally.
It's just business.
On that front, it's seriously,
or else it will eat you up alive.
Knock-offs are a reality
of building any product,
whether it's a gadget, sneakers,
or even a fidget spinner.
But how a creator reacts matters.
A good attitude always helps,
but so does having a strategy
to respond to a copycat.
Patents, while not a surefire fix,
can make things easier,
especially if someone thinks
they're going to pursue legal action.
No one likes having their idea ripped off,
but there are options to respond
and ways to keep your business
alive, just like Max has.
Pressy shut down shortly after it began.
Nimrod thinks the closure happened
because of a combination
of software issues,
copycats, and, well, headphone jacks.
Instead, he know works in the toy business
making a spinning top called Limbo
that spins for at least four hours,
and Boogie Dice, which roll
on their own based off sound.
Looking back and having this opportunity
to tell a story and
and say that a company like
Xiaomi ripped my product off,
yeah, it's flattering, and I take it as
a big milestone in my
life that I'm proud of.
And it's better to laugh
about it rather than cry.
Hey, thanks for watching.
This is the first
episode in our new series
about all of the challenges that
independent creators face.
Let us know what you thought
in the comments below
and make sure you subscribe
to see all of the great
videos The Verge makes.
All right, bye.
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.