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Halo 4 ViDoc - Making Halo 4: First Look

2012-03-05
wait me when you need me halo has a magical feel to it that is unlike any other day so what degree do we need to rework great work that's already been done what do we keep what do we throw away what do we add equally we want this to be our halo game and the first halo game that people flee as develop we've really focused on trying to craft these moments that live up to the legacy of the halo experience we're working within the constraints of what makes halo halo but trying to make every aspect of it and bigger and better you in a before we're really delving into Master Chief's humanity and exploring what makes him tick as a character most of the exploration that we've done of the master chief has been done through other media outside of the games being done through common folks two novels we wanted to put it squarely in the video game this time fighting for something that is really important where there's something very big at stake those are things we carry forward one of the things that we wanted to do is really introduce a threat that is beyond anything that Master Chief is faced before it also gives us an opportunity without thread to add no gameplay the backstory of the Spartans and of the Master Chief in particular promises all this hyper athletic speed and mass and weight and power and is supposed to be this guy in this super suit and you should feel like a superhero in it and in order to do that we want the armor to look and feel functional we've done everything from really looking at what should the hood look but it's kind of like a fly to get hug and we think of it that way as a player you're really empower and given a set of tools to employ any way that you want and fans will be really happy to be other than Kelly for the battle rifles back it's the old burst fire precision weapon that they know and love all weapons vehicles and enemies have all been updated graphically a lot of that is just in service of the experience we're trying to create we want you to feel like you can step right into that world we're trying to bring that across the multiplayer that there's this whole universe out there you get playing all these cool locations we're absolutely creating multiplayer levels from scratch so these are not play spaces that are recycled from the campaign their purpose built with competitive in mind the two maps are we going to be showing war house and wrap around wrap arounds of looping arena type structure lots of verticality up and down combat war house is like an abandoned military base which is got a giant neck being constructed in the center of it we've always had this sort of schism between multiplayer and campaign and the campaign was completely wrapped infection a multiplayer just wasn't the squadron's in multiplayer Spartan force is a new breed of spaten we've created a fairly compelling and fairly convincing reason why red Spartans can fight blue spark there's other pasta where multiplayer experience they'll be coming in the future with Halo 4 we tried to create a more cinematic approach to the experience in wasting that we did it would completely new audio to be building all of the certain effects from scratch we read an almost everything we've already recorded a hundred bucks Emile's artistically the number of assets that are going into this is way more than any other Halo game we ordered to do so much more you have this massive team of people who have all come together just one point in time focuses on every day that we have loved doing everything we can to make this game the best that it can possibly it's still halo but it has its own voice and it's extraordinary you
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