Gadgetory


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No Quarter

2012-05-23
the idea behind no quarter is to sort of give people a space to play games around each other one of the things that really inspired us when it comes to no quarter is what's what's now been called the new arcade movement as we've seen the decline of the sort of commercial arcane what we've seen is all of these people getting together playing games testing them you know having a great time and and that's something that has just been picking up steam the game that I'm showing here at no quarter is called guts of glory and it's a competitive eating contest set in the post-apocalyptic future it's basically trying to take kind of deck building card games and do something with them that could work in the gallery contacts the real mission of no quarter at least as Charles has kind of explained it to me is that they wanted to be able to provide a way for people to make games that they would not normally get to make for a long time I've really wanted to make a two-player game and I've really wanted to try my hand at doing a physical game because physical games are a lot harder in a lot of ways board games are very difficult because you can't just throw in like timing an action to increase the skill and difficulty you have to make the difficulty work out through the system I made a game called yah move it's a cooperative dance battle game where you have a partner and you're supposed to dance in sync with your partner to be another team so just using an ipod touch and it's using the accelerometer when i first started this dansgame i realized it's really hard to make people song command it's like almost as hard as crying on command the great thing about making a game is that like you can create this like safe space like this magic circle that people can just feel comfortable being themselves and like and being like totally honest it's definitely a trend of non screen based games at one point it was like digital mean screen you know like digital games don't have to actually rely on screens at all this stuff is kind of gonna merge games are going to continue to be popular in both board games end video games and casual games are going to get harder and more interesting there's a space for these events to exist there's a space for games to exist inside of these types of events so that's a really incredible point for games right now the goal of no quarter is to preserve that space of design we want all of the games that come out of no perks they go to all those other places to be played by their audiences right we want to take games that have been found in Austin and calm and play them in New York and I think that that would be amazing if we could get accomplished man you
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