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The Leap Motion experience at SXSW 2013

2013-03-09
hey this is Rossman with the verge and we're here to South by Southwest we are checking out the leap motion controller we're looking at the final retail consumer product this little thing right here it's gonna come May 13th $80 so tell me last thing we saw this we're actually a much bigger prototype this is the final deal yeah yeah that's all it's in production it's looking good it's final thing final cables final pretty much everything software is wrapping together now and developers are starting to push their episodes we're actually gonna check out some of those demos where we can check out first we're gonna do a clay molding one and then we're gonna do a fish flocking one and then we're gonna do a drop cord fish flocking em hmm might wanna change the name for that I'm kidding yeah yeah that's cool that's what they named it so we're doing clay molding we're doing fish flocking yeah be very careful I say that yeah and then we go check out double fine's drop cord their music game for this yeah also check it out we're doing some little clay molding right here kind of pushing some clay in here kind of doing a little bit of a happy face there changing the brush size it's pulling a little nose out and they moving up pulling some hair over here over here over here so you're just using basically just using things just kind of pointing to get everything kind of that molded I kind of moving my hand around and they kind of move the camera that's a bad as bad much as I could do with actual clay in about five seconds but it's cool that now that you know that first five seconds is total totally did a thing before whether you're on the cook you know in the virtual world with the room it's very it's very uh Bart Simpson right there take Bart Simpson into it can you pinch to to pull out of clay or is it just like not know I can I can pull from different direction so this sort of like kind of pulling it out okay I don't like gravitational pull just killed him yeah yeah yeah yeah sure let me reset it for ya okay I can even spin it around so you can kind of get a bit of a pottery wheel going here okay and push it in and here you go kind of this is gonna be very embarrassing you go ahead and push it push it in with little finger there we go you can kind of hold it in okay then I can kind of go right here and yeah hiding a base you just push it a little bit there you go there you go okay and then just uh a little squiggly lines and just say yeah I know what I'm doing here to attain it two at a time you know this is exactly what looks like I did pottery class this is alright let's let's pull out I'm afraid to see what that is uh that is exactly what looked like in art school here we sort of have this 3d ai driven flock of fish and you know you kinda kind of move around with your hands as if they're sort of being dynamically attracted to them and kind of lead them around through the camera maybe come back out and then if you move too fast to scare away and you know there's some interesting sort of a sort of enabling exploration and interaction with the world at scales or places or depths that people don't have access to normally and there's some interesting sort of educational and gameplay mechanics too and stuff like that so how do you play this there like these there are these little circle things that you have to hit and but then there's other ones that you're not supposed to hit and it kind of picks up and accelerates to the game it kind of gets more and more intense and more and more difficult and there's little bad guys I just want to hit or you'll see at loose points and you thought it gets more aerobatic you start like flinging this thing around and it's this is a first this is the first level it's like about its tame as it gets but imagine it the music and all the gameplay picking up and getting like really intense as you go through and kind of spinning things around and sort of doing stuff like that and it's a pretty dynamic and fun and sort of arcade style sort of dance - a game so what you don't want to hear the bass drop right there you don't yeah the the hitting those little bad guys they're spinning it around and everything kind of changes and is dynamic and is different every time you play that you go through yeah yeah losing here no no okay yeah I lost but that's pretty cool
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