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Why Halo's creators left Microsoft to make Destiny

2014-07-31
hey this is Ross Miller with the verge and I basically wasted my entire weekend last week playing the destiny beta testing is the first game from Bungie after the whole halo thing we've happened to have Chris Grant the editor in chief of polygon what up hey hey what is this time on the destiny how long has it been going on to make who going to come out this September 2014 they announced a partnership with Activision in 2010 that's the game in 2013 but it's been develop about five years ok that's a lot it's like most games but to three year cycle yeah everyone so while you'll have something a little bit longer but that five year number represents not only a huge investment on bungees part on Activision sparked the numbers that they release or five hundred million dollars for the game this is a big game this isn't a this isn't your run-of-the-mill shooter this isn't halo this is something closer to over Warcraft they don't ever use the word MMO which is what the world Warcraft is a dirty word it is since it's a shooter where you level up you do these kind of grinding raid that's why our provisions making this investment they've got on the PC side on the Blizzard side of the company they have World of Warcraft they've got these games that are for a lot of people very difficult very impenetrable shooters on the console how can we get some of that's sticking as some of that engagement a really high engagement they have on the PC side on World of Warcraft on T hablo Starcraft how do we get that on the consoles and a shooter is kind of their Trojan horse to get that connected gameplay experience into people living room right why couldn't they do this with Microsoft why isn't this part of the system of that I think you know Bungie made the Halo series the Halo series made the Xbox they were wholly owned by Microsoft they were moved from Chicago out to Washington State and they saw when the supposed to be 60 launched and halo 3 came out big hit but they also saw Gears of War made by an independent studio epic sell make a lot of money make a lot of its developers very rich and these guys were owned outright by Microsoft they got some bonuses but they weren't getting rich so they wanted to go independent and I think the quid pro quo is will make some more Halo games for you if you let us go if not we're all going to leave why do this beta why it release a huge chunk of the game for free propose to play that an alpha actually before the beta and them the Alpha gave us Peter Dinklage's now famous that Wizard is from the moon what is up with that voice I'm sorry just what is with that voice or it's the worst thing I've ever heard the hive haven't been on earth in centuries that wizard came from the moon the Dinklage is performance my favorite personally we'll see how it does but I think what would Bungie wanted to do with the Alpha and the beta was to kind of for them technically validate a lot of these shared server shared gameplay models they talked about where you're playing and your friends are coming in and out of your experience very seamlessly you're having these large events they wanted to kind of validate all this stuff before they released it if you don't validate your server infrastructure you get battlefield right we just like crash yeah yeah it didn't work for three to six months Bungie to it's crept like the game launched on PlayStation 4 and it worked awesome they had six million users died now it's like it was a huge beta and I think that really proved the sort of scale of what they're looking to do with a with a half a billion dollar price tag the thing has to be a hit right well thanks for hanging out with us for more on destiny check out the verge and polygon and next watching
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