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Words with Friend's Paul Bettner talks Oculus Rift at SXSW 2013

2013-03-09
hey this is ross miller with the verge and we are at South by Southwest checking out the oculus rift panel that just ended we are here with Paul buettner he is the CEO of verse in a co-creator of workers friends with his brother Paul how are you doing good how you doing so we just got done with the panel you're on it you're super enthusiastic about it can I ask how did you get involved uh well I backed the project I think you know like i said the panel i was actually i think one of their first like leap level backers and you know as i mentioned i really believed in the dream of it with before I even knew that it the dream was real I was even in contact since you guys meet you guys did the panel together what was your first time meeting Palmer like it was pretty awesome I mean you walk into their offices and it's like it's palmer and he's got no shoes on and it's a bunch of soldering irons and like you realized wow this is the real thing what these guys are doing here you know i didn't know what to expect i don't know if i was can just walk into something it's like oh it's all venture capitalists and it's all whatever now these guys are the real deal so it was it like when you try for the first time when you take it off Palmer likes to say welcome back and that's the best way to describe it I mean you just you really do let you lose track of where you are in just a few minutes after having it having it on you forget that you're a sitting in an office and that you're like there's people standing around you whatever you're just completely immersed right so we talk about short bursts games you talk about longer form exploration games on there what do you think is like the best kind of genres for this and like even the best links of using this I think the bed genres right now just because I have figured out anything better our games where you sit in a chair because that's what you're actually doing when you wear this thing so racing games flying games chris Roberts space game you know but also that's so that's one category also i think there's this up this whole other category which is games that put you in a situation that you just where it's just all about the visceral experience so like a falling game or a game where you're flying or like you just you fall non so i have this crazy idea for a multiplayer game where you take you two players in the Rift and you shrink one of them down to the size of an inch and you have the other one huge and you have to be able to track hands to make this work but you have one player pick up the other player like how crazy you see this huge hand come down and like pick you up and fling you like you all yeah exactly so Jack in the dry you just made a great movie tie-in games yes yes all right so how about this one let's say what about Han base jesters maybe a tile-based word game of would that work in reversal space no not really I mean it would but the thing is you got to realize like to make a game like that work you first have to build the whole world then build a table in this great living room and then you get to make the game and put it on the table with little pieces so it's like you have to do a lot of work just to do a board game because you can't it's not like words with friends or somewhere you can just put it right in somebody's face it's it doesn't make any sense EBS ISA go to action basic an action Ford moving game schedule it has to be it has to be where you're immersed in a world and you don't really get him you're not immersed in chess maybe of something like battle chess where you're actually one of the characters you know but but if it's if it's just you know a board game of chess like that could work but it's not it's not the right fit for this kind of all right last question what is the first projects you guys are going to work on as verse for the oculus rift we're now ready to announce a it's okay right I you know I mentioned on the panel like right now we're just trying to figure out the basic components of a VR game and like you know like cliff was saying it it's it's a new type of language the things that make for compelling dr game are completely different than what we've experienced on TV so you know we're just really trying to figure out what those corn nuggets are so that we can then put a game together around them but i mean you know it's like I said figuring out that falling is a really compelling thing so maybe we make a game around that you know like those are those things we're just figuring out those first little steps great well thank you so much thank you you
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